[QUOTE=Mustang;425181]We tried to discuss this before, but what is the best way to replenish nades, ideas?
Anything’s got to be better than deliberately committing suicide, which is the current state of affairs.
Every 3 ammo packs you pickup?
Once thrown you have to wait 30s before being able to pickup another, but then the next ammo pack you grab has one in it?[/QUOTE]
Were grenades replenished in ET by regular ammo packs or just ammo racks? It’s been so long that I honestly can’t remember…
But one way could be ammo racks, that are generally out of the way, and not in any sort of high volume fighting area - that would require a player to run back away from the fight to grab another one (if they were inclined to do so).
Of course, one could argue that we don’t want players breaking off from a team in contested areas just to go back and get a grenade, but it probably still beats a /kill, or the rather counter-intuitiveness of every 3 packs or waiting 30 seconds (not to say they’re bad ideas, but it may be confusing / seem inconsistent to players who aren’t expecting it.)
Another possibility maybe an alternate Fire Support class that drops a specialized ammo pack that may replenish 1 grenade and half the ammo of a normal pack… or simply have a ‘grenade pack’ that’s on a separate cooldown timer, being able to drop 2 every ~30 seconds or something.
I guess the only problem with the latter is having a team go full out Field Ops… or having some guy just constantly resupplying himself and spamming… but I feel like any system that allows more than 1 grenade per life runs the risk of some sort of spam.