Grenades Version 18442


(iwound) #1

What have you done with the nice nades of the last version.
just seems a lot less control of these now.
they are back to being bouncy and never go where i want.
usually much too far. they bounce too much off walls but ground is ok.

the last versions were much better.

re the sound. i have to think this is a placeholder. the flashbang hit sound when it lands is ok, sounds like a can, as it should. but the nades sound like someone tapping on a pipe. way too high pitched.

increase the size. or re-design like ww2 german with handle.they feel like a pebble atm
better duller hit sound. more donk than dink.
much less bounce. i need enough to bounce off a wall not off two.
reduce distance you can throw them. its way too much atm


(RasteRayzeR) #2

yes, I agree on the bounciness of these. Though I like the damage, I had a couple of double kills with the grenades, seems fair imo


(montheponies) #3

I think the distance is a lot better than before, mebbe just reduce slightly - the bounce needs to be dialled back a good bit.


(Rex) #4

[QUOTE=Rex;441223]I dislike that you can throw the nades over half the map. The nades were almost right in the last build, they just needed a slightly reduced fall off.
Switch back to the last build how they worked there, it was fine.[/QUOTE]

As already mentioned they also became more bouncy again, which shouldn’t be the case.


(iwound) #5

yeah i noticed on camden you can throw a nade from attackers spawn to the switch, think ill try just spamming nades.
beats lemming it all the time.


(Hundopercent) #6

Wish we had players to test all this with so I could agree or disagree. =/


(iwound) #7

just go on a server and throw a nade.


(potty200) #8

Wish we had players to test all this with so I could agree or disagree. =/

I second this!!!


(Breo) #9

I miss the alt “trowing” like rolling the nade into a room


(Hundopercent) #10

I suppose I could do that. Would rather test it trying to aim at players in rooms like the Camden right room.


(sunshinefats) #11

In addition to a bit less bounciness I would like the ticking sound to be a little more noticeable too…to try to compensate for the bounciness I’ve been cooking them before I throw, but I can’t hear them tick, so often I’ll mis-time it and it will bounce off 17 walls before detonating anyway…or it will just explode in my face lol. I don’t wanna count…gimme some sound to go by hehe.


(Dragonji) #12

Nade weight feels pretty damn unrealistic. Nades “ping-pong” when thrown like they were made from rubber.


(Rex) #13

Yep, got this feeling for a long time now! The feel like filled with air.


(Breo) #14

The physics are at least better then BF3 :D:eek::rolleyes:

[video=youtube_share;9THvXNqzvvc]http://youtu.be/9THvXNqzvvc[/video]


(Bangtastic) #15

to be fair nades in bf3 are one of the things which are perfect, only thing is missing nade cooking for close combat, for long ranges they are pretty much insta gibs :smiley:


(Jonny_Hex) #16

Intention was to increase the throwing distance - it felt too short to me. Maybe a bit too far right now - duly noted. Due to the nature of the physics, this made them more bouncy, so we’ll tweak that accordingly to make them less unpredictable.

The ‘tinkle’ audio is indeed placeholder. I’d like to add a ticking sound while you cook as well, or a beep just before it goes off in your hand.


(Samurai.) #17

I found the throwing distance of the grenades was actually fine before hand rather than too short - now it is just crazy (throwing them from 1 spawn to the other). But i do like the new throwing distance of the ammo/medic packs… allows you to kind of heal/supply teammates across a path without exposing yourself.


(MrFunkyFunk) #18

Same here, I didn’t have much of a problem with the previous distance for nades, it’s nice to read the bouciness is an unwanted effect resulting from the change.
On a related note, the pack throwing distance really does indeed make life easier.


(Dragonji) #19

[QUOTE=Jonny_Hex;442743]Intention was to increase the throwing distance - it felt too short to me. Maybe a bit too far right now - duly noted. Due to the nature of the physics, this made them more bouncy, so we’ll tweak that accordingly to make them less unpredictable.

The ‘tinkle’ audio is indeed placeholder. I’d like to add a ticking sound while you cook as well, or a beep just before it goes off in your hand.[/QUOTE]
Just please don’t go CoD4 way where you can throw the nade thru the whole map :wink:


(Rex) #20

For me the nades in the last build were alright, but as Dragonji said throwing them over the whole map isn’t my taste either.