Didn’t play enough to check bounciness but I am totally frustrated with the grenade damage now. They are again useless. I don’t know what you changed - damage decay on range or general damage but this is wrong now. Also the fuse placeholder sound is purposeless - there is no need for the priming sound, i’d rather have the prime mark sound delayed by 2 seconds to indicate a grenade has is cooked. If real grenade timer is so far away from being put ingame, why not just adding 2 secs of silence to current placeholder sound audio? Would be much appreciated.