[QUOTE=Senethro;210202]Oh excellent, that means you’ve got Ctrl free! Thats an even better conditional key than Alt.
[/QUOTE]
And how would you press the shift button when I hold ctrl down?
You even know what a hand looks like?
[QUOTE=Senethro;210202]
I won’t lie here. I think your reasons are crap or unimportant for a majority of people.
Pro’s:
- It is what we are used to in any other SD game.
So? SD games are a minority of games and hopefully Brink will have the commercial success that puts us in the tiny minority
And therefor they should copy the bad things from these games?
- It doesn’t limit your movement. You can select the grenade with your weaponbank key and hold/prime it with your mouse1. The “regular” _attack button.
It doesn't limit your movement but does overcomplicate and add unnecessary extra inputs.
Yes it does. WASD + SHIFT + SPACEBAR, how many fingers is that? How many u have left to press and hold the grenade now?
- It is as fast paced as W:ET
pfffff this is simply wrong. Switching to nades was one of the slowest parts of W:ET
The game itself was fast paced, even WITH this “slow” thing as you name it. Why would it be slow? Pressing the weaponbank key takes as much time then to press the auto-prime key. Only you have to HOLD down the auto-prime key (which limits movement) instead of using the regular mouse1 button, keeping your index finger on the button at all times.
- You can use your mouse buttons for something more important!
More important than spending a high damage, limited ammunition weapon that controls space and enemy movement?
YES. If this high damaged, limited ammunition weapon that controls space and enemy movement (WTH you talking about) could be on MOUSE1 that would save a button.
- You don’t have to start cooking the grenade immediatly, thus surprising the enemy by delaying/timing your grenade.
Get this. You don't have to start cooking immediately either with offhand grenades. You just don't. Press. The. Button. Yet.
When the enemy sees you grabbin a grenade they can immediatly start counting in their heads, thus predicting when the nade goes off. Whereas with a weaponbank, you can throw them off by delaying the priming.[/QUOTE]
And I am STILL waiting for your reason to have it auto-prime?

