Don’t listen to that guy.
I absolutly think u guys care. There are many devs involved in this thread, and its a sunday!
And I don’t want u guys to feel bad when I brought this whole nade thing up.
I am just hoping there is still time to implement it like ET:QW has, on a weaponbank.
[QUOTE=DarkangelUK;210069]To clarify the final script (with correct spelling for MoP!!)
set nadearmed “bind G $nadedisarmed; bind mouse1 _weapon3; addchatline ‘Grenade Equipped’”
set nadedisarmed “bind G $nadearmed; bind mouse1 _attack; addchatline ‘Weapon Equipped’”
bind G $nadearmed
It’s purely rebinds so should work fine in theory.[/QUOTE]
Is this really the only option? :’(
Can’t the code be like this?:
set nadearmed “bind 4 $nadedisarmed; bind mouse1 _weapon3; showmodel ‘grenade-arm’”
set nadedisarmed “bind 4 $nadearmed; bind mouse1 _attack; showmodel ‘mainweapon-arm’”
bind 4 $nadearmed
Or “showmodel ‘previousweapon-arm’” or whatever…
I hope tomorrow everyone at the meeting-table will agree on the weaponbank system…
(Or whatever you guys do to get the week started)
Greetings,
A hopeful SD-fan…