[QUOTE=Shifty.;483495]I bet we will see some “balance” at Airstrikes/arty. I hope we will see somethinh like this:
1 Fops, reload speed of ability is 100 %
2 Fops, reload speed of ability is 75 % (so it does take 25% longer)
3 Fops, reload speed of ability is 50 %
4 Fops, reload speed of ability is 25%
5+ Fops, reload speed of ability is 10%
With this settings, you wont see any spam with abilities.
Also you can apply this on the mines/turrets/HB Sensor etc[/QUOTE]
[QUOTE=Smooth;483498]We’d much rather the lack of other abilities to balance out the fact people are stacking one class.
If you lack in killing power, health & revives, ammunition, objective proficiency or intel gathering then you’re not going to fare too well against a nicely balanced team.
Of course we’re not there yet but this is the end goal. Class & ability limits are absolutely the last resort and wont be seen any time soon, hopefully never.[/QUOTE]
THere are some choke points at both of EV-maps (several ones in whitechapel) where the amount of air-strikes damage gives you way too much advantage.
plus FOPS in defence do not need object proficiency, and they have great killing power with ARs.
so i think you should consider a well balanced team cooldown.
i mean at white chapel defs do not need to have as much as 5+ field-ops, 3fops+2medics will easily do the trick - i remember countless hours of both deffing and attacking pre-elevator place. Molotov is 30 secs of cooldown. 3 fops = molotov every 10seconds.