Meh.
First, weblion, you have to remember that the ‘competitive community’ has a large number of vocal prima donnas who have essentially no grasp of manners or rational thought. Even if your map was the most perfect thing since the garden of eden, they would still be jumping up and down and bitching. (and FWIW, I’m not aiming this at eRRoLfLyNN, who has shown himself to be thoughtful on a number of occasions)
If you want to make your own version of goldrush, no one but activision can stop you. Ignore the whiners, and enjoy.
If you want to ‘fix’ goldrush for competition play, I think you are going about it in the wrong way. My feeling (which, IMO, is shared by a pretty fair number of competition players) is that goldrush is a good map, which is slightly too defensively biased for SW, and somewhat long.
Goldrush, IMO, is less flawed than fueldump and battery were for comp play, so the corresponding changes shouldn’t be more drastic. If you want to fix it, the way to go about it would be to find the minimal change that makes it more offensive, preferably by watching demos of matches where good teams had a lot of full holds, to identify the problem areas. Resist the temptation to put in stuff just because it is ‘cool’. Focus on simple changes with specific goals. My preliminary suggestions would be to make the axis spawn farther from the bank, and to make the bank somewhat harder to defend. The tank phase could be speeded up by eliminating one or more of the barriers, and/or making them harder to defend.
As far as there being too many versions of goldrush, this is somewhat true, and a good argument for not messing with the stock maps without reason, but the ones that suck will fall out of most rotations fairly quickly. Its an annoyance, not the end of the world 