Go Live on the 10th anniversary.


(tokamak) #1

It would be a shame to have one of the most popular online shooters on life support while slowly dying by it’s many custom-made cancers that spread and invaded all it’s vital servers. The game is fading from the collective memory of the gaming community yet the core-gameplay and even after all these years, it’s graphics are rock-solid.

It would be wonderful to re-ignite it’s popularity with a clean slate and release the game as a browser-based game similar to Quake Live, Battlefield Heroes and that new BF game. As an outsider it does seem relatively cost-effective to convert a game based on the same engine to Quake Live’s framework.

It wouldn’t need anything fancy like a graphics overhaul or anything. It just needs the accessibility and social network that QL has.

Don’t let the company’s figurehead go to waste. It revolutionised the genre and it made SD big. Parade it around with pride.


(Slade05) #2

I like this “just needs the accessibility and social network that QL has”. Who`s going to pay?


(tokamak) #3

The ad revenue and increased exposure of SD as a brand of quality shooters are going to pay for this.


(Slade05) #4

Sad thing nobody wants to put their ads in.


(tokamak) #5

Yes, that’s true. I guess that’s why Quake Live failed in the same month it got released.

W:ET used to be more popular than Q3. This can be huge.


(Slade05) #6

But it never will be, for the simple reason: nobody in his rightful mind would exchange his ad-free experience on a couple of moderated servers with preferred mods to vanilla ads-ridden jail of six done to death maps.
Wake up.


(.Chris.) #7

Yeah exactly.

While modding has now got out of hand, initially it was both welcome and largely needed. The game was an unfinished product and was lacking some bug fixes, features and content.

To work they can’t simply just release the base game as it is now with a QL setup but as to what would work, I don’t really know to be honest…


(tokamak) #8

[QUOTE=Slade05;274959]But it never will be, for the simple reason: nobody in his rightful mind would exchange his ad-free experience on a couple of moderated servers with preferred mods to vanilla ads-ridden jail of six done to death maps.
Wake up.[/QUOTE]

I think many people would. The audience got alienated by the amount of custom content which got out of hand. Chris made a good point, the custom community had some valid additions to the game but it’s the inability to separate the wheat from the chaff that proved to be the game’s downfall.

A more rigid top-down policy like in QL would give this game a kick-start again and would prevent the game from warping.


(Nail) #9

There’s lots of ETPro servers out there, play on them, get the game regenerated the old fashioned way, play on the servers, others will notice and follow, stay away from xp save and the game will creep back to the golden days of full servers and waiting for hours to get on your favorite fuel dump only server


(.Chris.) #10

I keep meaning to play on the ET.com server but sadly the only time I launch ET these days is to test the map I’m working on :frowning:


(Nail) #11

it’s pretty much empty these days, we had a new admin that let out his password and site and servers got hacked to pieces, took a couple months to get everything straightened out and we lost most of our people during that time. I keep that server open mostly for nostalgia, 6 stock maps, no dumbass skins or sounds, ETPro for bug fixes. Myself and a couple buddies play infrequently, just to remind ourselves how rusty we are


(etwolfmod) #12

[QUOTE=tokamak;275002]I think many people would. The audience got alienated by the amount of custom content which got out of hand. Chris made a good point, the custom community had some valid additions to the game but it’s the inability to separate the wheat from the chaff that proved to be the game’s downfall.

A more rigid top-down policy like in QL would give this game a kick-start again and would prevent the game from warping.[/QUOTE]

Exactly. Im relatively new to W:ET, didnt get to play it back when it was released. Nowadays it’s impossible to find a server that doesnt require lots of mod specific files, and additional garbage like different menu screens. I would like to play on more moderated QL-like W:ET servers with stock W:ET. I’m tired of all these different servers with their specific mods and custom content.


(Pegazus) #13

Well you guys might be starting to miss the custom content that is coming out rarer and rarer. New maps were constantly hated by server admins because it seemed to have a negative effect on keeping players in the server. That’s also one of the reasons why many mappers have given up on producing new content. If our work is not wanted here we move to another place and that place was RCTW. That was one of the reasons why RCTW got more popular for some time.

Also the big amount of uncontrolled ripped content that came out in the years 2009 and 2010 has given the game a bad name it never deserved. On the days when Splatterladder was updated almost every week with “new” content like that it seemed to be more of a game in support of branding the new title of Call of Duty.

New skins from COD
New maps from COD
New textures from COD
New models from COD

Activity like that was what destroyed mapping for some of us.

Obviously I am not 100% supporting the idea of custom content servers. They are fun but occasionally I still visit ETPro servers.

Now with the ripping boom in it’s last stages let’s hope that the game slowly comes back to alive.


(geoa) #14

Really true ,thanks for that :slight_smile:


(tokamak) #15

New idea and cheaper (still not free though). Integrate W:ET into steam so that you can use Steam’s social structure to easily find and join friends on servers.

I would even be willing to pay money for a Steam version of the game.


(Slade05) #16

Check who has IP rights first.
In hindsight, shouldn`t we have started from this?


(Indloon) #17

[QUOTE=tokamak;283116]New idea and cheaper (still not free though). Integrate W:ET into steam so that you can use Steam’s social structure to easily find and join friends on servers.

I would even be willing to pay money for a Steam version of the game.[/QUOTE]

I totally agree with you,Wolfenstein Enemy Territory could get more players with that.
But lets think little,looking in other popular games,W:ET engine is pretty old and ugly,so if ETXreal gets final build and gets coding team togheter to make ETXrealmain mod,then this could inserace W:ET popularity.


(Tandem) #18

I’ve have never seen anyone complain about Steam games lagging,
but for me it happens. …And no refunds =[

I like the ideas here, excluding this one.


(matsy) #19

I’ve always prefered games with game play over them with graphics.

You never know Brink could be what we want? Then again I thought the same with Wolfenstein :frowning:


(Nail) #20

now they have the people and knowledge, port it to console