Glory of the Weak Custom Map ++ Update


(Donnovan) #1

GOW ++ Update:

Hi! My name is Donnovan, and i make maps for ETQW. My last one is going arround for some time now, and here is the last big update on it!

Join us on sunday Nirvana event (see stick topic on this subforum) to play it!

It have bot support, you can play it alone too!

New on Beta 2:

  • Third objective is now a carry objective (complete redone).
  • Added jumppads.
  • Added heavy vehicles on third objective.
  • Added more entrances on warehouse, on second objective.
  • Added some new cover positions on the outside area.
  • Added more roons and corridors.
  • Some layout change.
  • New textures.
  • Updated AAS version of the map with all the changes and recompiled AAS for bots.
  • New spawn positions on third objective.

Download link: http://glory-of-the-weak.googlecode.com/files/zz_glory_b2.pk4
File checksum, for server admins, is: 0xf5a6fee0

Source code: http://code.google.com/p/glory-of-the-weak/

Images:


(Donnovan) #2


(Gradis) #3

looks awsome!


(Donnovan) #4

Thanks!

Here a tutorial video about the avaliable entrances for the strogg on third objective.

This objective was hard for strogg. But this can be correctly measured only if the strogg knows were to go and the possibilities to reach this were.


(taw_m0nsta) #5

Btw, what does the jump pad do on the left? The right one got my on the building, which I like. Tried to go there with husky but that failed :smiley:


(king_troll) #6

should get a copy of terragen 2 and render some high quality terrain textures to use in megatextures… render a 1000 and put them through a photoshop quicktile filter or something and they are obious if they will look patchy in game

patchy tiles are hardly noticed, megatextures mix all textures together, so you end up with alot better looking terrains anyway using any terrain tile


(Donnovan) #7

mOnsta,

This jump pad have vehicle clip to prevent vehicls going on the warehouse roof. Its also trow people on the roof.

king_troll,

I am using some layers already. Will take a look on terragem textures. Thanks for the tip.


(king_troll) #8

terragen 2 will give you some 1024/1024 photorealistic terrains with render detail up on full

you can use shadermap with commandline… http://nullnuke.netai.net/forum.php?op=viewforum&forum=22 to make bump/normal/spec textures… on link is also free infinate plant obj generator and a quick brick tile generator