Give Sparks real primaries.


(Vampwood) #21

Sparks is mostly fine, only thing I’d change is either make the medpacks easier to hit or increase the reward for direct hitting with them significantly. Shes weak up close unless you hit your Revivr everytime, so theres a massive skill cap to her and I like it that way. Giving her access to better SMGs wouldn’t really change anything in terms of skilled play and only lower the skill floor for her.

Seriously though, the Revivr is a deadly weapon, just a very hard weapon to use, taking focus away from it weakens the class identity imo.

We also need more viable loadouts instead of one.


(Lispy) #22

Her [primaries are fine she needs some different loadouts though. Right now I only use one loadout because it is the best hands down.


(BushDweller) #23

The almighty Companion loadout


(Deadz) #24

I really like where she is at now, the machine pistols lay down some suppression fire and her rez ability is well defined, her health packs could be a little bigger and the hit box for the rez gun needs a little tweaking but other than that her role is defined and she is really good at what she is meant to do, be a ranged medic


(Conqelson) #25

Too long, didn’t read but Spark’s revive gun is a primary weapon. I feel for you if using it offensively isn’t in your playstyle but it’s incredibly useful at any range, especially if you are doing your job and supporting other team mates. The machine pistol is just there for when you get caught off guard or alone, similar to Vas.

Sorry but we have enough offensive, run-and-gun medics already, Sparks is built differently.


(Wolffe7) #26

Sorry for answering without reading, but there is too much things here so I’m gonna go with my own opinion:

Sparks is fine now. Her primary weapon is revive gun (since she’s a medic) and secondary she owns MPs. I don’t know what’s wrong with her right now. Maybe you are just trying to play her too agressive ? Sparks is a great medic that can revive from a distance and support teammates with her “sniping skillz”. Although you should remember that you are a medic. If you are not rezzing your team, rush face-to-face on enemies and prefer to get kills than help the team then I guess you are playing her the wrong way. I’m sure we can put it like this.

There are 2 types of medics:

  1. Combat medics - (Sawbones, Phoenix) High HP, slower than support medics, equiped with fast firing SMGs to provide backup and make your way to rezz your allies
  2. Support medics - (Aura, Sparks) Low HP, way faster than any merc in the game, equiped with support weapons to provide backup in chokepoints, do all that it takes to rezz their mate in trouble just to hold the chokepoin a bit longer

With all that said I think Sparks is good the way she is now and there is no need for changes (maybe the hitbox on health kit to a bit bigger). Also everyone pls remember to do your role as a medic and mostly focus on rezzing teammates even if you risk your own life. It’s your job after all and you get paid for it :smiley:


(efficientCookie) #27

I’d like to clarify something here, are you referring to the reviver being her primary since its the thing you use the most or her primary weapon because you use it for killing, since I have never seen or heard of anyone using the reviver as a primary killing weapon, only as her primary weapon since its used for healing and for killing the occasional long range target.


(Vampwood) #28

The skill and effectiveness of sparks come from killing your enemies with the Revivr.


(efficientCookie) #29

I can see that the skill comes from using her as a long range medic, but I’d like to know exactly how you find the reviver a viable weapon, I main Sparks and have used the reviver very often and effectively as either a sniper or suppression tool, but I never found it viable enough to consider it a primary weapon, more of a weapon that worked in certain situations well, but far a from being reliable. I found the most success with using it as a specialized weapon along side the Empire-9


(Vampwood) #30

You need solid movement and great aim. Reliability comes from landing shots consistently, you land a body or headshot and finish with Empire 9.


(efficientCookie) #31

Thats what I meant by suppression tool, poor choice of words I guess but I’ve used it to damage enemies and then finish with the Empire-9 but that still wouldn’t make it a primary weapon in the traditional sense of the term. Difference of opinions I guess.


(Vampwood) #32

Thing is, most of my kills come from it, and against better players, you have to land the headshot to compete in combat.


(efficientCookie) #33

I guess we just we just use it differently, when I’ve used Sparks against higher level players I still found the reviver to be better as either a sniper or to open up a gunfight by seriously damaging an enemy with a reviver shot/headshot and then cleaning up with the Empire-9.


(D1CE) #34

Sparks with a shotgun Would be an absolute Nightmare Thank god she can stick to her Machine pistols which some of them were good too


(Reborne) #35

@Vampwood said:
You need solid movement and great aim. Reliability comes from landing shots consistently, you land a body or headshot and finish with Empire 9.

Having watched your video and read through the posts here, I can see where you and maybe others are coming from.
I’m curious to hear if you do as well playing defensively.
To be clear, I don’t mean when you are playing a round as the defense.

A lot of the kills in that video seemed like they happened because you’re a skilled player that was taking people by surprise.

The Sparks I want to play is the long range healer and I find the combination charge time and constant drain/short circuit on the Revivr to make this really frustrating.
Her life and the charge time mean that you can’t really be taking things head on.
The constant drain mean that you can’t be charging up while waiting for things to happen.

I’d love to see Sparks get a card that has a moderate damage rifle so that she has a long range primary weapon to go with her long range healing.


(efficientCookie) #36

Thats mainly the way I feel about her, her real strength lies in long range revives and keeping up a constant assault since she doesn’t have to expose herself and can keep supporting her team from safety. The reviver can be sometimes used as a sniper but its difficult due to charge time, if your really hell bent on using it however, as I said earlier it can be used to sometimes damage enemies and then finish them with the Empire-9, but her real strength come from her ability to revive from a distance.


(Sussepus) #37

i think its important to accept that Sparks isnt a killer but a reviver. Play as a reviver and see her shine and often carrying teams in the process. she is just fine as she is right now and any better primary weapon would make her borderline op.


(Vampwood) #38

Theres other videos on my channel that show defense as well.

Thing is, it works in theory just like Vassellis weapon, you hit people who are not in a position to engage back or engage in a risky close range shot, if you miss against good players, you die.

Her weapons is fine where its atm, theres skill in managing the charge so you don’t overheat and being quick to respond to dead allies.


(Vulcan) #39

Looking at her physical structure, i doubt she’d be able to use one of the “Real” Primary weapons. I dont see much of a problem, the Empire 9 is pretty beastly for a Machine Pistol, i would almost enjoy having it as a primary on other Mercs. I just enjoy using the thing, it feels nice.
They tried to make every Merc unique in their own way, Sparks is a pretty unique Merc if i must say, She basically has 2 1/2 guns. Not sure if you’ve noticed but the Pistols are just as strong as some of the primary weapons, they just dont feel like it, having such small clips. But the Secondaries in this game are very reliable and useful.
You’re basically just saying you want Sparks to have ‘Your favorite gun’ on her just because you somewhat enjoy playing her, but we cant all have what we want. I want Phantom to have a Pistol/Machine pistol as a primary and his Katana as his secondary like they had him before. I dont see that happening any time soon, and you shouldn’t expect the same for Sparks.
:smile:


(Gi.Am) #40

[quote=“Vulcan;66336”]Looking at her physical structure, i doubt she’d be able to use one of the “Real” Primary weapons. I dont see much of a problem, the Empire 9 is pretty beastly for a Machine Pistol, i would almost enjoy having it as a primary on other Mercs. I just enjoy using the thing, it feels nice.
They tried to make every Merc unique in their own way, Sparks is a pretty unique Merc if i must say, She basically has 2 1/2 guns. Not sure if you’ve noticed but the Pistols are just as strong as some of the primary weapons, they just dont feel like it, having such small clips. But the Secondaries in this game are very reliable and useful.
You’re basically just saying you want Sparks to have ‘Your favorite gun’ on her just because you somewhat enjoy playing her, but we cant all have what we want. I want Phantom to have a Pistol/Machine pistol as a primary and his Katana as his secondary like they had him before. I dont see that happening any time soon, and you shouldn’t expect the same for Sparks.
:smile: [/quote]

Hehe, I remember someone once suggested Kira should get SMGs because a fragile girl like her could never handle a big battlerifle like the Dreiss. Lets just say didn’t end, that well for him :wink: .

The rest is spot on tho ^^.