Give Sparks real primaries.


(lavaFeline) #1

I have been mainly playing Sparks since open beta and I don’t understand why she is the ONLY merc that is forced to use machine pistols as primary weapons. In what design philosophy does it make sense to give the SAME character both the least health and the weakest weapons? She is vastly outclassed at close and medium range by literally every other merc. She can’t even take on the one other fast/squishy medic, Aura.

So she can one shot with her revive gun? Excellent. At the range that the enemy’s head is more than a few pixels she’s still outgunned by any smg/AR in the game. At “sniping” ranges she has roughly a 3x zoom and not only a requirement to precharge the shot but a TIME LIMIT to take it.

I seem to remember a dev statement somewhere (correct me if i’m wrong) that the REVIVR is not “meant” to be a primary weapon but that its damage capabilities are just a secondary function. Here’s the main thing: if you miss that headshot, even if you hit the body, the time it took to charge that shot plus the time it takes to charge another and cross your fingers that you can hit again, is FAR too long compared to any other primary weapon in the game. I’m sure some MLG pro gamers will be popping heads left and right with the REVIVR but for the rest of us mortals it’s extremely hit and miss (literally). The only reason to keep Sparks confined to machine pistols is if the devs INTENDED the REVIVR to be used as a primary weapon. For most people its not going to be a feasible choice.

  • I would like to see a switchable mode on the gun between revive mode (functions as currently) and damage mode (fires instantly at full power and then must recharge before another shot - at current charge rate)

Every other merc that gets some kind of offensive ability ‘weapon’ (nader, rhino, etc) ALSO get normal weapons. What is it about Sparks that makes her so god damn op that she must be forced to have pea-shooters? (I guess it’s because her ability weapon is clearly more powerful than a grenade launcher or a goddamn minigun)

Ok , I get it. She can revive from range but that is literally the only thing she can do. I ask you, good Dirty people, what is her role? It’s not healing, there seems to be a general consensus that her medkits are for self sustaining. I still throw them at allies all the time but it takes up my whole inventory of medkits to bring up someone who’s low. Sawbonez, Aura and Phoenix fill that role immensely better than Sparks. Her healing is completely built in to full charge revives. In other words, you’re encouraged to let people die rather than heal them because it’s FASTER to revive them to full with the gun.

I get that she’s not meant to be a combat powerhouse and yes she’s the fastest on foot. But what is that speed meant for? Just running away from everyone you see? Duck and weave and spend the entire game ONLY reviving? Is that genuinely all she is meant for?

I still play her cos I love the ranged revive. But there’s a very good reason that sawbones is the only medic used in dirty cups competitive. The combination of Sparks tiny health pool and pissweak weapons and an ability weapon that is inconsistent and unfuriating or pulling off flukey shots and passable. Every other merc gets at least two CLASSES of weapon in their primary lineup, hell even arty and kira get a choice between burst fire and semi-auto. Aura has a choice of shotguns or blishlok. Sparks gets 3 equally-garbage machine pistols.

I suggest either making changes to the revivr as mentioned above or giving sparks access to at least one shotgun or smg.


(Gi.Am) #2

Uhm a few things. Starting from back to front. Two classes of weapons in primary.
Meet Sawbonez/Bushwhacker/Phantom/Nader SMGs only.
Meet Rhino Shotguns only.
Meet Vassili Sniperrifles only (granted one is semi automatic but still ADS only) and as his only closerange backup machinepistols.

Sparks Rezgun works as a Sniperrifle and she gets machinepistols as backup. Same as Vassili. Yes the Rezgun is quite a bit harder to use and a bit less powerful than a regular sniperifle (and IMO could use a bit tweaking to allow easier handling) but on the other hand Sparks is not a fulltime sniper but also a medic. And a good medic she is.

Clearly the best reviver in the game and her healing ability unlike what quite a few people think is great (except direct hitting someone). They are not for selfhealing, or even to heal teamates to full HP (leave that to your revive gun, other medics or their selfheal).
They have the important advantage of being undeniable (unlike sawbonez healthpacks) they will increase the effective HP of a ally in a fight by 35HP (that means Skyhammer becomes Fragger) this will quite often turn a fight in your teams favour.
She can revive from a distance, without harming herself. Unlike Aura and Sawbonez who get better closerange weapons, because guess what they have to get close to do their job.

She is a longrange support merc, the medic equivalent to Kira and Arty. And works best when she has teamates between herself and the enemy. Sneaking in some high damage and reviving everyone who falls, using her high movement speed to get into a LOS position for a revive quickly, getting closer to ongoing firefight (medpack delivery), doing some cheeky flanking and most important, to get out of sticky situations and back into positions she is more comfortable.

Not saying that I wouldn’t wellcome a few quality buffs to her, but her role is fairly well defined and she does the job, she is supposed to do.


(avidCow) #3

Sorry, for combat she is fine the way she is now. Higher skill floor perhaps, but fine. The med packs still need work because they’re too small and require too much precision for a simple support ability.


(omegaskorpion) #4

Whie i can agree with sertain points, i think she still would be better with machine pistols, granted they are not as good as primaries as they are not intended to be but i would like to see a buff to all secondary weapons which would affect sparks as well.

The revive gun is… mixedback realy. I love how i can sniper and revie but the “scope” is freaking annoying to shoot trough at (just like bishlock and Stark AR) and the energy cost for charging is realy annoying when trying to counter sniper vasili or attack mercs that are closing in. I would like if the charging would take more energy than maintaining the charge and would only depleate energy very slowly while its fully charged.


(efficientCookie) #5

Sparks is hands down the best reviver in the game, she’s a weaker healing medic but her reviving ability far outclasses the other medics in both speed, range and utility. However, I have yet to see anyone argue in favour of the revive gun being her primary weapon. If it were intended to be like that, then it should be treated as such, meaning different versions of it with loadout cards and so on, but thats not the case. Its clearly meant to be her special ability, and unless Fragger’s grenades suddenly become his primary and Fletchers bombs start coming out of a gun, mercs specials are not their primary weapons. As far as I know the reason Sparks gets machine pistols is because if you gave her smg’s or shotguns it means that she can be potentially effective at all ranges. About her medpacks, they are much stronger then people think for both self sustaining and healing as they restore health instantly which is critical in certain situations even if they don’t restore a lot. Personally I’d like to see Sparks get a different type of gun altogether like perhaps a variant of machine pistols that do more damage so that she can still compete in combat but not be effective at all ranges.


(Sorotia) #6

I don’t know…must be pretty decent because I’m seeing more and more people use her and racking 40-50+ kills with less than a dozen deaths.


(Mortimoose) #7

She’s meant to be played more like vasilli, standing behind everyone and avoiding being the enemies target. The REVIVR is her primary offensive weapon but will favor her SMG when an enemy gets too close or the revivr is cooling off.

If you can’t do well with a railgun, you shouldn’t really play sparks.


(MiracleofSound) #8

I completely agree with this. If Sparks had loadout cards with machine pistols or SMG’s (Kek, Hotchfire) i think she could stand a better chance agenst ofther harder hitting classes. I do fine with the empire9 but had issues with the mp400 (Just a strange weapon in terms of spray crontroll) If she had the option to use these SMG’s she would stand a better chance against rhinos (I can kill them half of the time) and other meatier classes


(Kaos88) #9

Her machine guns are fine and tbh she can be considered pretty OP at times with her revives so she shouldn’t be given any better killing power on top of that.

Her strength is her ridiculous ability to revive any1 with full HP from a mile away. Not to kill as well ( Although when playing her in the free rotation i was truly surprised how well she killed too, her machine gun pistol is brilliant, which ever 1 I had. It wasn’t the default 1 )


(moonlitAbility) #10

disagree. her healing gun is as strong as a sniper rifle and can pick up allies. that is her main. plus guns like the emp9 (on 4 of her loadouts) are really good for dps and has a 40 round clip, its damn close to primary quality.


(Monty) #11

And when I play as a Proxy going for the EV, I love it when a Sparks is stalking somewhere behind and reviving me whenever I die. It creates results; the EV gets fixed and keeps moving.

As for that speed, it allows Sparks to flank the opposing team, and with some very bad luck, the enemy team spawns next to a MG.


(Amerika) #12

Yeah. They really need to make the hitbox on those packs the same size as the ammo packs/sawbonez packs.


(squiid) #13

I feel that I am a fairly skilled Sparks player, it’s one of my 3 mains and I’ve played her a lot. Sometimes yes, I feel like damn the guns she has are so stupid and useless but then I release that I’m not suppose to be a damage dealer, Sparks is very mobile and is mainly used for revives (Hence the ranged revive gun). Saying that, I have managed to get so many kills with her with the machine pistol, I’ve finished multiple times 20+ kills only playing Spark. I feel that she is pretty balanced the way she is and upgrading her guns or making them more powerful would make her favor a more OP merc then the other medics. Just my opinion though.


(BushDweller) #14

With sparks as one of my mains, I can safely say that she does NOT need a primary.

Her Revive gun is basically her primary and can dish out a ton of damage leaving you to finish the enemy with your “primaries”


(Ottah) #15

Giving her real smg’s is pointless, because you still have only 80hp meaning any merc (controlled by a player with decent aim) will dumpster you.

I’d rather stay at a distance and snipe, and switch to sawbones if i need a meatier medic with a real smg.


(Indefinite) #16

Yeah. They really need to make the hitbox on those packs the same size as the ammo packs/sawbonez packs.[/quote]

It is so incredibly frustrating to run over a friendly Spark’s med packs that she threw out to the group only to have to back up over it two or three times because it wasn’t quite perfectly centered under your junk, but under a foot instead.


(avidCow) #17

It’s quite ridiculous. I’ve thrown them at a group of people strafing around all over the place and they miraculously avoid all of them. Then the fight moves on to someplace else and you’re out of packs.


(humaneCushion) #18

I’d go in the opposite direction.

Take away one of the Sparks’ secondaries(preferably the MPs), and make the REVIVR a better weapon to compensate.


(Suave) #19

Sparks is good as she is, her Revivr gun is a good weapon, though since the nerf a bit more awkward to use, still great.
Is her skill-ceiling higher, definately, most other mercs are WAY easier to use.
Giving her an actual primary might be too much.
Imho they should’ve done the same for Phantom instead of all the other nerfs, give him secondary weapons only.
That said, i think there should be a secondary shotgun, sawed-off shotgun :slight_smile:

Suave


(capriRocket) #20

imagine sparks witha blishlok muahaha.

they just need to fix the medkit size, currently you gotta wallhug to heal for sure.