I know this has been debated in a few other threads, but I’d like to see what a poll result would be.
Personally, I think that one should be able to disable support fire on a server without having to limit a field-op’s recharge time. Just a few serverside cvars would do it.
I think there could definitely be a more elegant solution, but simple on/off switch would be nice in the short term. Can this be added in the next release?
