Give server admins ability to disable support fire!


(MobyDick) #1

I know this has been debated in a few other threads, but I’d like to see what a poll result would be.

Personally, I think that one should be able to disable support fire on a server without having to limit a field-op’s recharge time. Just a few serverside cvars would do it.

I think there could definitely be a more elegant solution, but simple on/off switch would be nice in the short term. Can this be added in the next release?


(senator) #2

limit: yes
disable: no

support fire is far to valuable to ban it completely.


(hokiethang) #3

there are times when support fire needs to be disabled, especially when you have field ops who arent doing their duty as team members. We recently have been having problems with people having spam wars with airstrikes and not doing other important things like giving defenders ammo or using the strikes unnecessarily.


(MobyDick) #4

I can see your point, but (just to make sure I’m clear) I’m not asking if you think support fire should be disabled … I’m just asking if you think it should configurable per server.

This way if you think support fire is valuable, don’t play on servers that have it disabled. If you think the opposite, play on servers that have it disabled.


(Vengeance) #5

Support fire has always been a part of wolf and has annoying has it can be sometimes its part of the game.


([=O=]SMYLER) #6

I have never seen the problem with it, as far as I can see the only people that do are the fools who keep running into the pretty smoke, I suppose it’s like headlights to a rabbit for those of a lesser intellect. Leave it be, it works.


(Englander) #7

WELL SAID!!!


(Kendle) #8

Server admins can already limit, and maybe even disable, support fire.

set g_heavyWeaponRestriction “0”

However, this would also disable Panzers and Mortars. I’d like to see admins using this cvar to limit mass damage weapons, but not disable them completely, they’re all part of the game and have their place.


(DerKammisar) #9

In RTCW, on our banimod OLTL server, we used to have the regular “canister” airstrikes disabled, but binoc strikes enabled and unlimited.

Playing this way made all the difference in gameplay, it got rid of airstrike spam and shifted the balance of the game toward “skilled” fighting.

It’s all a matter of taste really. Personally I’ve yet to see really useful team playing with the heavy weapons. Usually there’s 1 or 2 spots in a map that wind up useful for the machine gunner, and the mortar is pretty hard to use effectively.


(Coolhand) #10

No?

There are times when the team MUST advance, but cannot because of the “pretty smoke” being thrown in the way.

It isn’t just “fools running into smoke”, it’s also “fools throwing smoke inappropriately”.


(FlashVT) #11

Tried that, doesn’t work in Enemy Territory. Seems to only limit the MG, Flame thrower, Mortar, and Panzer. Either its bugged, or was not meant to limit airstrikes.


(Kendle) #12

Tried that, doesn’t work in Enemy Territory. Seems to only limit the MG, Flame thrower, Mortar, and Panzer. Either its bugged, or was not meant to limit airstrikes.[/quote]
That’s interesting, cos it only exists in E.T.! Setting this low gives you the “All available air-craft are en-route” message when you attempt to drop Arty and you’ve exceeded the amount allowable by this cvar. It certainly worked in Test.


(amazinglarry) #13

Yea I definetly remember it from the test and I couldn’t STAND it!

at the very beginning of Fuel Dump Axis generally calls in artillery along the road to impede the progress of the tank. And all I would get is “All available aircraft already en-route!” When there was nothing happening.

I think Airstrikes are perfectly OK as is… the only time I think they suck is on Gold Rush at the latter axis spawn after the tank blows the bank, and an ally who somehow knows the spawn time walks into the spawn, and throws a canister. And my team being… well… a bunch of retards who don’t know how to use the shift button will clog both exits and we all get annihiliated. And that is the ONLY time I’ve ever complained for spawn camping.

Yet another irrelevent post by Amazing Larry


(Borsuk) #14

Limiting: yes.
Disabling: NO.

It won’t help ! There are already plenty of medics with skills like Lv3 Battle Sense Lvl4 Light Weapons Lvl1 First Aid. I mean, they DON’T CARE about team, and go medic to have that cool life regeneration + medpacks. They don’t bother distributing medpacks among the team.

The number of support spammers would go to 0, but number of true Field Ops would remain the same. Or even decrease. There are plenty of circumstances where players can do VERY well without extra ammo. Gold Rush as ally, lvl1 First Aid, Lvl2 Light Weapons, Flamethrower, etc…


(FlashVT) #15

We are talking about airstrikes here not “Arty.”


(Kendle) #16

Are we? In my world “support fire” is what Field-Ops call and which is provided by “off-map” “Heavy Weapons”. Air-Strikes are provided by never seen aircraft, and Artillery by never seen Heavy Artillery guns. They differ in their amount and spread and the way in which they’re called (Binocs or Canister), but they’re essentially the same thing and g_heavyweaponsretriction affects both (and gives the same “All Air-Craft” message if unable to comply, even for Artillery “Guns”).


(FlashVT) #17

<sarcasm>Thanks for the helpful information. I had no clue.</sarcasm>
g_heaveweaponsrestriction does NOT limit airstrikes or artillery fire in anyway. Test it yourself. I get the same results with it set to 100 as 01 as 00. It does work for soldier weapons however (Out of Stock).


(Kendle) #18

Ok mate, I’ll take your word for it :slight_smile:

But it used to work in Test as I’ve played on servers where I know g_heavyweaponsretriction was set to 20 and I wasn’t able to deliver artillery and air-strikes even with a full charge bar.

edit: an explanation of what this cvar does here, and the guy who wrote it knows what he’s talking about.