From what I’ve seen, pubs and matchmaking feel like two separate games. This post stems from what I’ve noticed in matchmaking and suggestions for it.
Enemies on the ground are simply too tanky. As it is now you can continuously be shooting someone from the moment they are downed and medics still have enough time to revive. I don’t understand how this is good game play, especially coupled with the revive protection.
I didn’t play any of the ETs or any of the other SD games, so I don’t know for sure, but I’m guessing from the fact that it’s this way after 2 years of testing and lack of forum threads on the matter that it’s supposed to be like this. It just doesn’t make sense to me why it’s portrayed that you have the responsibility of finishing your kills, when at the end of the day, your enemy is in control of the situation. Like I said, I have not played previous SD games, so I might not be looking at it with the right perspective. Maybe someone can help me see the logic behind it.
Suggestions:
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Make downed targets squishier. Either to the point where they can be gibbed before a medic can revive or only the fastest medics can revive with an enemy shooting the body continuously.
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Make the defibrillator have delay from when you press the button for it/click. Could add a skillful timing element to it perhaps where only the best medics can revive before a gib. Might even make medic appealing to some.
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Remove the revive protection all together, at least in MM. I don’t really like the idea of giving enemy medics a chance to revive unless there is skill involved, but I this would be better then it is now.
Again, I have MM in mind with this post.

