Gibbing takes too long.


(nesS) #21

I agree with everything @Amerika said. I think the system is currently fine, and gibbing isn’t that long if you are not alone to do it (which will be the case in competitive) +the headshots.

Fun fact: in ET, gibbing was the same using bullets, but was actually slower with a knife; you needed to “backstab” the body at a right angle on the ground to gib it faster, and it took 2 hits, not 1 like DB.


(Rimmorn) #22

I’d leave gibbing as it is and instead go after defibs. Give them a “Heat” bar that fills up as you’re reviving people (ammount of heat generated related to how much charged the defib was when reviving) and then goes down at a reasonable rate but if you overheat it you have to wait for it to cool down to 0. That would add some skill to reviving people then just spamming Q and solve the problem of instantly reviving the whole team.


(appreciativeBuster) #23

[quote=“brassRidge;11341”]I agree with everything @Amerika said. I think the system is currently fine, and gibbing isn’t that long if you are not alone to do it (which will be the case in competitive) +the headshots.

Fun fact: in ET, gibbing was the same using bullets, but was actually slower with a knife; you needed to “backstab” the body at a right angle on the ground to gib it faster, and it took 2 hits, not 1 like DB. [/quote]

Kniving was double as fast if not faster though :stuck_out_tongue:


(RuleofBooKz) #24

makin someone on the ground unable to be revived (gibbing) should take 3 or 4 body shots or 1 (at most 2! ) to the head. Atm with a smg it feels like half a clip till they grey out

Leave the defibs alone they are fine. u cant shoot and rez at the same time there is weapon switch time. again its risk vs reward


(appreciativeBuster) #25

[quote=“RuleofBooKz;11609”]makin someone on the ground unable to be revived (gibbing) should take 3 or 4 body shots or 1 (at most 2! ) to the head. Atm with a smg it feels like half a clip till they grey out

Leave the defibs alone they are fine. u cant shoot and rez at the same time there is weapon switch time. again its risk vs reward[/quote]
This


(Rimmorn) #26

It simply depends how you approach the problem.

It’s either:

  1. Gibbing takes too long which results in enemy being revived
  2. Reviving multiple times in quick succession is too easy

I imagine the first one would have more impact on pubs and the second on mm where people cooperate more (or at least should).

In extreme case if you tweak the first one then coordinated Fragger and a pocket medic would still be able to approach a mounted mg from the front with medic hiding behind Fraggers model to avoid dmg and simply constantly reviving him. It’s not the case if you limit the consecutive revive potential.


(RuleofBooKz) #27

in your case fragger on offense has a pocket medic - so u need to give MG guy a pocket medic. now its even.

Even a great medic stepping out from cover to rez can be shot even if its only one step.

The defib rate is a non issue. defibs wont even rez with full health unless u charge them and that is not going to happen if ur leaping out from fallen to fallen trying to get every one up. Defib wont reload your weapon when it rez u and i know i die most often in hectic combat because of lack of ammo and reload.


(appreciativeBuster) #28

I got revived today
and then died from shotgun headshot

Nothing wrong with defibs.


(Rimmorn) #29

I’m not saying there is something wrong with defibs, I’m saying it could be better.


(appreciativeBuster) #30

Its faster then kniving :shrugs: