In the past, sd members have given a lot of support to the community in things that don’t make them money.
edit:
As far as gibbing goes, I think the main issue is that the hitbox of a dead player much bigger than in RTCW. It is more than twice as tall as the model itself, so you cannot shoot over a fallen teammate on level ground without hitting them into limbo.
edit #2:
Gib hit boxes…
http://www.cyberonic.net/~gdevault/etbugs/gibbox-1.jpg
http://www.cyberonic.net/~gdevault/etbugs/gibbox-2.jpg
For comparison, the box for a dead body in RTCW barely extended above the model. Cutting this to about 1/3 height would be a huge improvement, IMO. That would also require people to crouch to revive effectively again.
FWIW, the prone head boxes are greatly improved with the server patch, this was about the worst example I could come up with:
http://www.cyberonic.net/~gdevault/etbugs/prone-1.jpg
In many other cases the box was exactly over the head.
Note even in the above, you can shoot very significantly over the prone persons model and still get body hits. Proning doesn’t reduce your profile compared to crouching, and improve your smg spread either.