Getting rid of the execution missions


(Tayski) #1

It seems that most of the people I play with cancel their execution mission whenever they have one, I’ve actually been doing that too recently and only ever do the execution mission when I’m desperate for some credits.

I don’t understand how we can be forced to play such a bad gametype compared to the amazing stopwatch we have.

There used to be missions to play ranked games, but those have been removed as we didn’t want to force anyone to play competitively. Well I believe execution should be the same, and we shouldn’t be forced to sit in 20 or 30 rounds of boring execution just to get some credit.
Personally if I want to play such a gametype I’ll just jump onto CS:GO.

Please spend more time on stopwatch which is what makes this game unique rather than some crappy gametype that you can find in any CounterStrike, Call of Duty, etc.

I reckon a poll should be started with a simple Yes/No to the execution missions. I’m convinced the majority will vote No.


(FalC_16) #2

inb4 : I totally agree. I toss them away anytime they pop up. 30 or 25 or even 20 rounds is beyond ridiculous.


(mirthfulPicture) #3

And here I cancel any stopwatch mission I get. Hell, I dont even play stopwatch when I am credit starved.


(GiantGiant) #4

Well to be honest most of the time I delete execution missions but when i play I dont care and rush to die so I can have some time to watch Youtube :wink: I miss missions where you had to win X execution rounds. It forced me to some effort and it was much less rounds to play for me. Also i think that 20 rounds is to much for 500 credtits, it should be no more than 10 and no more than 20 rounds for 1k creds.


(Szab95) #5

Introducing execution in the first place was a misstake in my opinion. Other gamemode would have been better.


(SaulWolfden) #6

I consider Stopwatch to be the worst mode of play, I automatically cancel any missions I get since practically every game I play is excruciating. I can at least tolerate Execution and would honestly like to see the rounds completed halved for each tier so it doesn’t take so long to do the missions.


(TheStrangerous) #7

The majority who plays Execution are obviously for the credits, including myself.


(Weekendwarrior) #8

I never get execution missions when I want to play it lol


(bontsa) #9

I dont personally mind Execution missions but it is indeed the only way to get me to play the mode. It just doesn’t feel like it fits DB as it is now, if devs have set it in stone that Exec will be staying, they need to drastically change it in order it to be enjoyable. How though, is something I have no suggestions to. Would’ve enjoyed some other, respawn based, game mode a much more, i.e CTF / Baserace / KotH and such. I think devs are wasting their time with Execution tbh.

Halving or leaving 75% required for the mission completion should be in place though. Maybe take 5 rounds out of every mission level and it’s a little better, less tedious waddling.


(frostyvampire) #10

Stopwatch should be removed from casual games and be only available in ranked. Just like in csgo we have Competitive and Casual which are kinda the same but at the same time completely different gamemodes

Execution needs to be changed and be more unique because like you said, if I want to play it I’ll just do a comp game in csgo.
And I agree on the execution missions being removed or at least lowered (10/15/20 rounds seems more realistic). I never do execution missions unless I still haven’t claimed my daily play there and I want the credits to tradeup or something.
Also we need more special missions, right now we only have gamemode missions, playstyle missions (idk how to call these, I mean missions like gamemode xp and support xp) and having a merc in squad mission which is the same as playstyle missions but require you to waste a merc slot. Merc missions should be removed in my opinion and instead give us unique missions like “damage/repair a total of 3,000 EV’s health” which will require you to play as a fire support merc (on defence) or an engineer (on attack) and play an EV map or “deal a total of 2,000 explosive damage to enemies” which will force you to play a merc that can do explosive damage (Proxy, Nader, Fletcher etc.)


(MTLMortis) #11

I auto-cancel every execution mission that comes across my board. Just not my thing, and it encourages deathmatch mentality instead of accomplishing objectives. If I wanted that I’d load up BF4 that has actual death match.


(TheStrangerous) #12

Or how about turning execution maps into King of the hill game mode?
I know for a fact, some Arena maps in TF2 were changed into KOTH. So maybe something similar to that in DB?


(KUST__LunarTM) #13

I just hate having to wait to respawn, lol


(Cletus_VanDamme) #14

I only ever join execution matches that are almost finished for that sweet 500 cr reward. Fk 20 rounds.


(watsyurdeal) #15

I really wish they didn’t make Execution, it may be fun for some people, but it DOES NOT fit Dirty Bomb, at all.

No matter what you do, people are going to compare it to Counter Strike, and they’ll be justified because as one trick pony as that game is, it does it VERY well. The Economy system balances EVERYTHING, every gun, equipment, every buy matters to your team, and even more so at higher levels of play.

We do not have that in Dirty Bomb, everyone starts with their abilities at the ready so there is no progression of power or risk involved, it just devolves into who can DM better. It’s such a far cry from what Dirty Bomb is all about.

Granted I do appreciate the effort to make a Counter Strike that’s more fun to play than actual Counter Strike, but the shooting mechanics need to be combined with that game’s economy system, or it doesn’t work. Maybe you could have that it’s own game Splash Damage.


(Black) #16

[quote=“Watsyurdeal;183102”]I really wish they didn’t make Execution, it may be fun for some people, but it DOES NOT fit Dirty Bomb, at all.

No matter what you do, people are going to compare it to Counter Strike, and they’ll be justified because as one trick pony as that game is, it does it VERY well. The Economy system balances EVERYTHING, every gun, equipment, every buy matters to your team, and even more so at higher levels of play.

We do not have that in Dirty Bomb, everyone starts with their abilities at the ready so there is no progression of power or risk involved, it just devolves into who can DM better. It’s such a far cry from what Dirty Bomb is all about.

Granted I do appreciate the effort to make a Counter Strike that’s more fun to play than actual Counter Strike, but the shooting mechanics need to be combined with that game’s economy system, or it doesn’t work. Maybe you could have that it’s own game Splash Damage.[/quote]

I thought I was the only one but you hit this on the nail @Watsyurdeal .

Execution is not going to fit a class/merc based shooter. Having only one life and abilities that can take 30 seconds to refresh in a 2 minute time span is retarded.

Part of dirty bomb is dying and coming back with mercs to counter and advance.
Now some people do genuinely enjoy execution, I do sometimes when I play with friends, however if we are talking about solo que in a random lobby with level 10’s and under. Hell no.

I feel like they should drop the game mode but keep the maps. Maybe use the bomb sites for domination points.


(bontsa) #17

[quote=“FrostyVampire;183065”]Stopwatch should be removed from casual games and be only available in ranked. Just like in csgo we have Competitive and Casual which are kinda the same but at the same time completely different gamemodes
[/quote]

No. SW is this games bread and butter, and since it’s the competitive mode exactly thats why it has to be available in pubs for people to get used to clock, overtime, progression mechanics and learn the maps from both Attacker/Defender point of view.

[quote=“TheStrangerous;183071”]Or how about turning execution maps into King of the hill game mode?
I know for a fact, some Arena maps in TF2 were changed into KOTH. So maybe something similar to that in DB?[/quote]

Issue with this however comes from the fact that KOTH maps are usually done best when mirrored and current Exec maps seem to need quite a lot of tweaking to achieve that in any extent. Not a bad idea though, as at least some layout is already there and not everything has to be started from 0.


(watsyurdeal) #18

Only problem with Stopwatch is that it’s unnecessarily long, the first team has it quite easy since they have 10 minutes to do it all.

I feel like 5 mins to start, and each objective adds 2-3 depending on the map. That would be fair, but the other issue is still the maps themselves.


(SaulWolfden) #19

Only problem with Stopwatch is that it’s unnecessarily long, the first team has it quite easy since they have 10 minutes to do it all.

I feel like 5 mins to start, and each objective adds 2-3 depending on the map. That would be fair, but the other issue is still the maps themselves.[/quote]

I mostly dislike it because it makes uneven teams far more apparent. If it is in favor of the attackers, the defenders will have no chance to win, at best a draw which is unlikely. In favor of the defense the match takes an eternity. I find neither circumstance enjoyable.

Edit: I forgot to mention I am greatly in favor of a surrender vote to put an end to unpleasant matches (stomps).


(TheStrangerous) #20

[quote=“bontsa;183162”][quote=“FrostyVampire;183065”]Stopwatch should be removed from casual games and be only available in ranked. Just like in csgo we have Competitive and Casual which are kinda the same but at the same time completely different gamemodes
[/quote]

No. SW is this games bread and butter, and since it’s the competitive mode exactly thats why it has to be available in pubs for people to get used to clock, overtime, progression mechanics and learn the maps from both Attacker/Defender point of view.

[quote=“TheStrangerous;183071”]Or how about turning execution maps into King of the hill game mode?
I know for a fact, some Arena maps in TF2 were changed into KOTH. So maybe something similar to that in DB?[/quote]

Issue with this however comes from the fact that KOTH maps are usually done best when mirrored and current Exec maps seem to need quite a lot of tweaking to achieve that in any extent. Not a bad idea though, as at least some layout is already there and not everything has to be started from 0.[/quote]

Yeah, on second thought, there is no major central area in execution maps.

But, I’d say there’s another option.

TURF WAR

Capture points are set all over the map, and the team who captures most of them, and holds for the longest time wins. The only thing they could do, is expand the boundaries of these maps.

About time DB gets capture points.