[quote=“Watsyurdeal;188016”]Problem is when you mention x merc needs y counter play people think their favorite merc is getting nerfed to hell, when really you’re just suggesting not everything be so one sided.
Proxy’s mines are a perfect example, not running into them, but trying to get around them, when you want to get rid of them. You have to get at a very specific angle to shoot them, and then they blow up, either damaging or killing you or your allies.
Another example, Kira’s Laser, why are we not warned more when the thing drops? The lines meeting in the middle isn’t what I mean, I mean a clear indication in the sky that something from out of the sky is coming down.
We have that counter play with Arty and Skyhammer, why not her as well?
Why is counter play such a hard thing for Splash Damage to properly balance for each merc???
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I kinda have to disagree with kira’s Skyhammers has definitely the most powerful air support imo, wide area (with the +10% increase to range) and arty is spammy good for newer players imo, as there’s less determent to missing an art. strike. As for kira’s, well first off she doesnt do as much dmg to side obj.s or EV so it takes 2 lazers (IF its starts and finish’s on EV/side Obj.) and it has a long CD. Admittedly countering can be iffy sometimes I see it sometimes I dont, but if you spot it you can easily run away, where as skyhammer (with+10% range) I barely get out of (if in the middle) with slower/heavier mercs. Not to mention Skyhammers nade can be sued inside for some dmg, where as kira has NO inside ability’s except blocking doors - which doesn’t work On Comp, as you hinder yourself. plus she extremely fragile, and sure fast, but I feel any Good player can track well anyway. And she is geared mroe for medium range combat, so most of the time, you engage in CQC so that hinders her more - Sure the new katana helps I Guess but I would call her, (as much as it pains me) kinda the worst Air support merc. I just feel Skyhammer and arty are more usefull then kira in most situations.
But hey everyone is entitled to an Opinion x)
And back on topic, eh stoker I don’t mind, proxy oh gawd…don’t get me started. shes more of a dam assault merc then most assault mercs. She needs the fletcher treatment. they need to nerf the unskillful and leave the skilled alone. Make pizza chucking worse by reducing the damage of Unarmed mines, and I feel this should help balance her.
Oh and shotguns, well I feel the only reason they’re as good as they seem is majority of gunfights in this game are in CQC so you kinda notice it more.