Getting countered


(everlovestruck) #1

DISCLAIMER
I’m not boasting, nor claiming myself a pro in any way. I’m in my 40’s and have roughly 500 hrs on Steam. Please keep this in mind.

Now to the topic.
I find myself getting killed by molotov to the face like 20% of the time, plus I hate pizza delivery that gives an additional 10% of the time. And also nearly 20% of my deaths are caused by jumpshot shotgunners (PROXIES).

That basically means, that roughly half of my deaths I find unfair, I feel like I’m getting cheesed and blame ability balance.

OF COURSE I get salty over this and find myself yelling “TOO OP NERF THIS CRAP” but now I realized that MAYBE no one else thinks all of this is unfair?

I find that youtubers enjoy doing pizza delivery… is it actually fine?


(everlovestruck) #2

The question is, are those things OP? or am I just trying a bit too hard and losing my shit when I get killed by complete noobs?

I simply don’t like panic molotovs to the face and shotgun bunnyhoppers that land shots from close range before I even look up to track something else but their feet.


(Brain_of_Britain) #3

I think that it’s just part of the game, I get mad about those things from time to time too but I also have a Remburg Aura so it is very fun to jump off balconies and pump someone in the face. If half of you deaths are down to these types of things the only real answer that I can give to someone with you experience is try to adapt you play style when fighting those mercs.
Hope this helps :smiley:


(everlovestruck) #4

@Brain_of_Britain Bascally I’m not throwing stones at shotgun users. I just can’t stand those who have JUMP bound to their MOUSE1


(arcaneCanvas) #5

when i do bunny hop, i shoot when i touch the ground so i dont get the spread.
try it for yourself. those people who shoot while jumping are crippling themselves with the spread but you on the other hand, youre better than them. you back pedal a bit and burst their head.

molly? just dont do cqb with stoker. thats his counter. except when he have the stark AR

nuclear pancakes? back pedal and nothing happen.

and always check the ground for those pancakes.

being killed by complete noobs iz okayz.
you were noob once, i bet you killed a higher level too.


(terminal) #6

There are people who bind their jump to mouse scroll actually.

You can counter frisbees by being in a good position. If you’re huddled with your team around a healing station, chances are you’ll get a frisbee thrown at you resulting in your team dying.
You can’t counter a Stoker throwing a molotov to your face however, just think to yourself that the Stoker just wasted a molotov to kill you instead of using it somewhere strategic and now has to wait for 40 seconds before getting it back.


(Jostabeere) #7

No. Mines are cheap and need a nerf. You shit them down somewhere and forget them. Unlike any other ability which require actual skill. And get easy kills from corners where you can’t even shoot them. Youtubers enjoy them because it’s placebo skill. It makes you look better than you are. Press a button for kills. And before someones saying: “You can’t say bad things about my waifu tips fedora because you don’t main her” I played her. And guess what. I got more kills in a shorter time than I have with other mercs in more time spent with them.


(BananaSlug) #8

molotovs? run away like bunny!
nuclear pancakes? jump on that proxy and she is probably noob, soo she will focus on mine not you,
bunny hoppers? the best thing to do is walking away and shooting, sadly rng is really often on their side :confused:

also keep in mind how molotov works, if he hits you in face fire will spread in front of you, and if he is it like “ready to throw” he is very easy target
i rarely die because if molotovs, same goes for pizza delivery, lets dont talk about combat bunny aura…


(everlovestruck) #9

Thanks for your advice, I guess I’m being too aggressive and pushing forward all the time after all. Glad that you understood me. Cheers!


(everlovestruck) #10

@terminal you just opened my eyes when you said about the 40sec cooldown.

I always got angry over Stoker because I considered him OP because he was like a Fragger with ammo to me. But now I realized that Skydad (one of my mains) has a grenade (airstrike marker) that’s actually more powerful than Molotov (100 > 40+10).

Now I wish that airstrike marker would detonate on impact like Molotov, ooooor add cooking to Molotov :# (I know it doesn’t make much sense on it but… many things exist solely on balance purpose)


(watsyurdeal) #11

Problem is when you mention x merc needs y counter play people think their favorite merc is getting nerfed to hell, when really you’re just suggesting not everything be so one sided.

Proxy’s mines are a perfect example, not running into them, but trying to get around them, when you want to get rid of them. You have to get at a very specific angle to shoot them, and then they blow up, either damaging or killing you or your allies.

Another example, Kira’s Laser, why are we not warned more when the thing drops? The lines meeting in the middle isn’t what I mean, I mean a clear indication in the sky that something from out of the sky is coming down.

We have that counter play with Arty and Skyhammer, why not her as well?

Why is counter play such a hard thing for Splash Damage to properly balance for each merc???


(Sir Rexman) #12

[quote=“Watsyurdeal;188016”]Problem is when you mention x merc needs y counter play people think their favorite merc is getting nerfed to hell, when really you’re just suggesting not everything be so one sided.

Proxy’s mines are a perfect example, not running into them, but trying to get around them, when you want to get rid of them. You have to get at a very specific angle to shoot them, and then they blow up, either damaging or killing you or your allies.

Another example, Kira’s Laser, why are we not warned more when the thing drops? The lines meeting in the middle isn’t what I mean, I mean a clear indication in the sky that something from out of the sky is coming down.

We have that counter play with Arty and Skyhammer, why not her as well?

Why is counter play such a hard thing for Splash Damage to properly balance for each merc???

[/quote]

I kinda have to disagree with kira’s Skyhammers has definitely the most powerful air support imo, wide area (with the +10% increase to range) and arty is spammy good for newer players imo, as there’s less determent to missing an art. strike. As for kira’s, well first off she doesnt do as much dmg to side obj.s or EV so it takes 2 lazers (IF its starts and finish’s on EV/side Obj.) and it has a long CD. Admittedly countering can be iffy sometimes I see it sometimes I dont, but if you spot it you can easily run away, where as skyhammer (with+10% range) I barely get out of (if in the middle) with slower/heavier mercs. Not to mention Skyhammers nade can be sued inside for some dmg, where as kira has NO inside ability’s except blocking doors - which doesn’t work On Comp, as you hinder yourself. plus she extremely fragile, and sure fast, but I feel any Good player can track well anyway. And she is geared mroe for medium range combat, so most of the time, you engage in CQC so that hinders her more - Sure the new katana helps I Guess but I would call her, (as much as it pains me) kinda the worst Air support merc. I just feel Skyhammer and arty are more usefull then kira in most situations.

But hey everyone is entitled to an Opinion x)

And back on topic, eh stoker I don’t mind, proxy oh gawd…don’t get me started. shes more of a dam assault merc then most assault mercs. She needs the fletcher treatment. they need to nerf the unskillful and leave the skilled alone. Make pizza chucking worse by reducing the damage of Unarmed mines, and I feel this should help balance her.

Oh and shotguns, well I feel the only reason they’re as good as they seem is majority of gunfights in this game are in CQC so you kinda notice it more.


(B_Montiel) #13

When you have a trained proxy donkey in front of you, the best thing to do is not back pedalling, but instead moving to the direction she came from. In most cases, her mine will drop on your feet or behind you, so back pedalling does not help that much.

And personally, I don’t think this is an OP move at all. You’re risking a lot when you try some skeet shooting moves. Fail shooting it, killing yourself… Suicide is generally not worth unless you have 3 dudes in front of you. And doing it with a smg (shotguns are/will always be bad choices against competent enemies) definitely takes some good skills to achieve repeatable results. Except cheap defending, that’s the only thing proxy got for herself.


(KUST__LunarTM) #14

I couldn’t resist.


(frolicsomeCrane) #15

Y’know, the issue is not the fact that Proxy and Aura are bunny-hoping crazy women with shotguns, the issue at it’s core is the flawed loadout system that gives really fast mercs shotguns that have stupid small spread that can effectively be used as snipers at times due to this game’s policy of “shotguns not being effective at range hurr durr”.

But that’s the freaking point of shotguns they should NOT be effective at range. They should not be given as a primary weapon on mercs that are stupidly fast and can make such use of them (bunny hopping shotgun crap). Overall, I’m not even being salty at the fact that Aura and Proxy have shotguns, I’m salty at the fact that shotguns and loadouts at their cores have their design EXTREMELY flawed.

The game WILL pin you in a close quarters combat situation that doesn’t favor single fire or auto fire weapons at all when all you need is just a click or two in the general direction of a merc’s head with a shotgun.

So excuse me, but I AM NOT going to stay calm when I’m thrown such incredulous facts about the weapon system. I will keep complaining about it until it’s fixed. It’s not a bug, it’s not a feature. It’s a gameplay issue that WILL cause users to leave this game.

Personally I’m level 40 something and I can’t stand it when I get killed by some proxy or aura that all they did was jump around and shoot in my general direction, it is an unfair advantage and I’m mad at it.


(Mrarauzz) #16

Hmm the only thing bothering me at the moment is two good Thunders dominating your spawn. I don’t really mind other things.


(N8o) #17

Only thing that’s even close to broken in this game is the burst rifles and Thunder, and Thunder w/ a burst rifle


(DarkMatterMatt) #18

So dont shoot them? Make the most of the fact they detect through thin walls :wink: or just peek forward around the corner then jump back. That’s how I avoid explosive pancakes :smile:


(Xyfurion) #19

So dont shoot them? Make the most of the fact they detect through thin walls :wink: or just peek forward around the corner then jump back. That’s how I avoid explosive pancakes :smile: [/quote]

Not if they have lock-on. Who the fuck thought it was a good idea to have lock-on mines?

If they just reduce the burst speed or damage a little bit they will be fine. Not broken per se.


(Yoma) #20

The mainly problem why some things seem op is because the developers normally balance the game for group-focused gaming. However, in pubs group-focused gaming is close to being non-exixtent.

If youre running in a coordinated group, mines dont pose a threat because one will walk on them and the medic a little further behind you will revive you.

Molotov aswell doesnt pose that much of a threat but more a nuisance in my opinion. His high cd is aswell a thing why i would say it is weaker in terms of killing power to a normal nade.

Then we got the nadespam Nader, (in small spaces) even if none of the nades hits the targeted guy wont survive it. That maybe could need some tweaking.

Thunders concussion is just sick at the moment, because the time to react is too little. Adding the fact that his strange backpack messes up headshots (from behind) on him a lot, makes him nearly impossible to deal with at the moment.

Bunny hopping…well, the game is intented to be jumpy jumpy but they might could aim some punishment for shotguns aswell. If you for example try to hit a point while jumping with the Sniper while scoping!!! hah, fat chance.