I’m not here to start console/port flaming but:
Is it just me or is this “objective wheel” seem kind a clunky console port device? I’m assuming since in the video it refers to pressing “up” that that’s how it works on console controller with a D-pad or joystick, so how do pc users play with objectives; are they going to work like portal 2 co-op menus?
I’m not saying this is just a console port for pc, but every video after the other keeps suggesting the game is optimized for the console. I don’t mind taking the good with the bad, but where is the consideration for PC optimization? I don’t know how long ago the container city videos were made, but, that’s around a year ago or longer right? Will we get to see up to date pc play before it’s released?
For like the most of the video there are near no shadows and the graphics look very dull; Is this because it was made on ps3? I Don’t want to be that guy, but one of the main reasons i was drawn to brink were in the early game play videos, these latest videos… just look bad, not the content it self but the graphics look dated, moving models look very stiff; like plastic action figures running around. If they are trying to sell the game why not put their best foot forward and use PC examples? I still have my pre-order in hand, but I gotta say, if the container city videos were never made, I doubt I would have given the game a second look after viewing the rest of the game play videos. I’m not a graphic elitist by any means, but I can’t be the only one who thinks this?