General ET hints and tips


(lennyballa) #1

I haven’t seen a topic with some hints and tips for the new player. Post all you’re tips here :slight_smile:
Here are some of mine:

  • Flags are mines and usually means death when you walk over them.
  • If you step on one, stand STILL. Don’t move, but wait for a engi to disarm it. 2nd choise, take a sprint and jump. I usually got aroung 60 hp left
  • If you’re a medic and see frienly mines, drop some medic packages on them. They always trick into that one :wink:
  • If you’re a covert ops with a engi sneaked trough the backdoor in battery, let the covert ops fake that he disarms the dyna. This works great :smiley: .

AmazinGLarrY:

  • Lean is invaluable. That’s the best way to ambush somebody. Just charge out firing for the head and they hit the ground before they even knew somebody was shooting at them. OR they were scared half to death with you popping out behind a wall with extreme prejudice.

  • As a medic if you’re getting shot at and there’s a dead teammate on the ground, raise him then stand behind him (use him as an invuln shield) and hand yourself med packs then fuck the other guy up.

  • If you’re laying mortally wounded on an enemy or friendly mine, wait for an enemy to run right by you THEN tap out… you’ll set the mine off and blow him straight to hell.

  • If you’re being chased, have no ammo and are about to die, gauge how far away the enemy is from you, take out a grenade and estimate where you’ll have to drop it for it to blow up in 5 seconds, and just toss it ahead of you somewhere (don’t prime it) the guy chasing you will eventually stumble onto it and blow up. Not much else that’s more satisfying than that. (I say not to prime it because you’re an easier target if you have to turn around to chuck it, and that’s no fun when you’re low on health and someone is hot on your trail)

  • It’s also good to have a nade out just before you die and be sure to just throw it straight at the ground unprimed if you’re about to die. That way you’ll compeltely gib your own body, and hopefully take out the covert ops who thinks he’s cute by taking your uniform

Apoch:

  • If you are in an area where you think there are mines, take one step (or one jump) forward, and then stop moving for a short pause (start off with about 1 second, then you can speed up as you get used to it). If you step on a mine, you will hear a hissing noise; then use the jump-off trick, or if you are an engineer, just defuse it for points.

  • Make your crosshair small, and focus on trying to shoot enemies in the head. This will make you much more effective in combat. Once you get used to headshots, start dancing back and forth using strafing, jumping, and whatever else to make yourself hard to hit.

  • Sound is a very important part of staying alive. Learn to recognize the sounds of different guns being fired, the sounds of enemies walking around, and the sounds of a grenade hitting the ground.

  • Watch your command map (default key is G) or compass (the little thing in the top right corner) and learn to match up the sounds of other people’s footsteps with the icons on the map. If you hear noise but don’t see an icon, you can bet an enemy is nearby.

  • Covert Ops can find landmines - if you play as covert ops, be sure to do this for your team! Just hold down the B key to pull out your binoculars. You can see landmines from any distance as long as you stay still. You get points for this, and your team will thank you.

  • Satchel charges are wonderful tools. Learn to recognize which objects can be blown up with satchels, and use your explosives liberally to take out pesky MG nests. If you’re feeling brave, drop a satchel in a handy place (on the trains in Railgun, on the wooden stairs in Fuel Dump, etc.), learn to recognize the sounds of an approaching enemy, and blast them apart with your backpack of doom.

  • Command posts are highly important. Try and destroy the enemy’s command posts as often as possible to disrupt the use of skills. If any enemy can’t recharge their power bar, they can’t fight as effectively. Take out CPs with dynamite or satchels whenever possible, and try to keep enemy engineers from rebuilding them. Conversely, keep your team’s CP alive and active as much as possible.

  • Learn to use grenades. If you are low on ammo and an enemy is about to discover you, or if you are about to get into a 1-vs-5 fight, pull out a grenade and hold down the Fire button until you hear a few clicks. After 4 clicks, get rid of the sucker ASAP or you WILL die. If you feel suicidal, run up behind a group of bad guys and take them all with you. Grenades are also highly useful to take out flamethrowers and other nasties that hide behind corners.

  • Anything explosive can defuse a landmine once a covert op has spotted it. This includes grenades, artillery, airstrikes, panzerfausts, rifle grenades, satchel charges, and other landmine explosions. So if a covert op finds a large mine field, he can just toss a grenade in the middle to clear them all out.

0oze: Engineer tips

  • Check if your teams landmines are spotted by throwing a handgrenade next to one. Spotted landmines will blow up!

  • Stick to the objective. Its fun to plant landmines at truckbarriers. but the tank needs to get to the bank first. By not sticking to your objectives you show your obvious no0bility or pointwh0ring.

  • Riflegrenades do take precious planting time. Use nades only to clear areas.

  • Plant mines in harder to spot places (mines @ fueldump’s west base defences can be spotted by covertops from the final position of the tank…thats WAY outside the dangerzone)

  • Mines are meant to explode. so let them explode more frequent. Dont use them as a last ditch effort, but plant them on places where they are more likely to be tripped.

  • Study the placements of mines on public servers in general. and try to attack while predicting enemy mines are…and thread on materials on which mines can’t be planted.

  • Dont place clusters of mines. however at places like the oasis stairs opposite to the second axis spawn may need 2 mines to ensure no-one passes.

  • When you sneaked in succesfully and you can plant unnoticed : throw dynamite, and wait for about 10 seconds. so you arm the dynamite slightly before it dissapears. This gives you the chance to use a riflegrenade instantly after arming, or the optional second dynamite within 20 seconds (instead of 30)

  • if your aim isn’t that good… try stealth. I often seem more succesfull by sneaking across a map in full engi clothing then a lot of disguised covertopses do.

  • if there’s no real teamwork going… let the herd go left, while you sneak right. Do probe several ways to your objective.

  • hook up with covops… experienced covertopses can be your sugahdaddy.Not only in fueldump and battery can they open doors for you, but allso oasis can be a blast! But do remember : when a covops sneaks you in : it’s stealth all the way to the objective…so no blowing generators and sidewalls

  • dont repair the goldrush tank after the bankdoors are destroyed. you just give them more firepower.

  • while on defence… stay close to the objective and dont go wandering off hoping to get a few kills.

Wraith2k3:

  • As a medic, if your faced with multiple casualties and another medic is among them, revive the medic first, so he can help you revive the other people and revive you if you happen to get killed.

  • Remember as covert ops, that you display the location of nearby enemies on the command map. This mean that your mere presence alone is helpful to your team, especially mortar soldiers.

  • Prioritize your targets. If you spot an engineer on his way to defuse your teams dynamite and hes acompanied by other classes, go for the engineer first. You may die, but remember, a medic or field ops can’t defuse dynamite. So if you get that engy, you’ve helped your team greatly. In regular firefights, make medics a priority target.

Ranstation: Sniping tips

The little bar when you are zoomed in is absolutley worthless. Don’t even bother looking at it. All that bar says is how much your gun is going to sway when you are looking through the scope. Every single shot is going to be pinpoint accurate right on the crosshair every time (except for a brief half second when you first use the scope).

If you are a covert and are having a problem with an enemy sniper the best way to find him is to pop your head out for a second, then duck behind cover and check your command map. Look for the covert ops and then just figure out where he is in relation to you and put a bullet through his face.

Do not bother laying down prone. There is not a single situation that I can think of that this will help you in anyway. Always duck and creep up so you are only sticking the tip of your head out.

If you are going to kill an enemy on the tank mounted browning, always shoot for the chest. The hitboxes are a little fucky so when you shoot him in the chest, you’ll see his helmet fly off sometimes.

Okay, some general tips about the rifles:

The rifle (not zoomed in) is an incredibly lethal weapon, if you can use it right. The accuracy will always be the same no matter what the situation is. Use this to your advantage, because while SMG accuracy depends on movement and position, rifle accuracy is uneffected by them. So go crazy! Jump as much as you can, dash around, anything you can think of to dodge those shots, while blasting away with your rifle. Each shot does more damage, and you can fire them faster than an SMG if you’ve got a good mouse and are fast with the trigger.

Never engage an enemy at long ranges with the rifle (unzoomed). The gun is too innaccurate for it. Medium ranges you want to fire a bit slower and aim a lot more. Up close the spread is perfect for you to blast away as fast as possible to take down the enemy with reasonable accuracy (around 25-40% depending on how good you are).

Do not complain whenever an enemy kills you! If you are in a disguise, it is your fault. There are a few circumstances where it is acceptable, like if the guy stands there watching you get your pants and then kills you the second you stand up to walk away, that guy is a newbie. But everyone makes mistakes, and it is certainly not their fault for blasting the crap out of a person in enemy clothes running directly toward their base! The X does not show up right away all the time, so it is not their fault. If you see a team mate coming at you on your compass (which I suggest you zoom out a few notches so you can see the field a bit better) then pull out your pistol, take off the silencer and get rid of your disguise and announce that you are in fact, a covert ops.

DO NOT GET UNIFORMS IF YOU DO NOT NEED THEM! It makes attacking/defending particularly difficult if one of your team mates is in the middle of the enemy. All your team mates will see is a red X show up on someone in the middle of a mass of enemies and they will not be able to keep track of which one you are. Again, if you get killed by a team mate while you are disguised DO NOT FILE A COMPLAINT! It is your fault for running into a team mate.

Spotting mines is incredibly important, learn where they are planted and always take a little look before going over those areas.

Smoke can be incredibly useful to cover friendly movements. Not enough coverts use this.

Any other tips are welcome, i’ll update this post with all the tips and hints for the newbies :slight_smile:


(amazinglarry) #2
  • Lean is invaluable. That’s the best way to ambush somebody. Just charge out firing for the head and they hit the ground before they even knew somebody was shooting at them. OR they were scared half to death with you popping out behind a wall with extreme prejudice.

  • As a medic if you’re getting shot at and there’s a dead teammate on the ground, raise him then stand behind him (use him as an invuln shield) and hand yourself med packs then fuck the other guy up.

  • If you’re laying mortally wounded on an enemy or friendly mine, wait for an enemy to run right by you THEN tap out… you’ll set the mine off and blow him straight to hell.

  • If you’re being chased, have no ammo and are about to die, gauge how far away the enemy is from you, take out a grenade and estimate where you’ll have to drop it for it to blow up in 5 seconds, and just toss it ahead of you somewhere (don’t prime it) the guy chasing you will eventually stumble onto it and blow up. Not much else that’s more satisfying than that. (I say not to prime it because you’re an easier target if you have to turn around to chuck it, and that’s no fun when you’re low on health and someone is hot on your trail)

  • It’s also good to have a nade out just before you die and be sure to just throw it straight at the ground unprimed if you’re about to die. That way you’ll compeltely gib your own body, and hopefully take out the covert ops who thinks he’s cute by taking your uniform

:smiley:


({PiQ} Apoch) #3
  • If you step on a mine, do not walk; look at your feet until you spot the mine, and then jump AWAY from it using both sprint and jump at the same time.

  • If you are in an area where you think there are mines, take one step (or one jump) forward, and then stop moving for a short pause (start off with about 1 second, then you can speed up as you get used to it). If you step on a mine, you will hear a hissing noise; then use the jump-off trick, or if you are an engineer, just defuse it for points.

  • Make your crosshair small, and focus on trying to shoot enemies in the head. This will make you much more effective in combat. Once you get used to headshots, start dancing back and forth using strafing, jumping, and whatever else to make yourself hard to hit.

  • Sound is a very important part of staying alive. Learn to recognize the sounds of different guns being fired, the sounds of enemies walking around, and the sounds of a grenade hitting the ground.

  • Watch your command map (default key is G) or compass (the little thing in the top right corner) and learn to match up the sounds of other people’s footsteps with the icons on the map. If you hear noise but don’t see an icon, you can bet an enemy is nearby.

  • Covert Ops can find landmines - if you play as covert ops, be sure to do this for your team! Just hold down the B key to pull out your binoculars. You can see landmines from any distance as long as you stay still. You get points for this, and your team will thank you.

  • Satchel charges are wonderful tools. Learn to recognize which objects can be blown up with satchels, and use your explosives liberally to take out pesky MG nests. If you’re feeling brave, drop a satchel in a handy place (on the trains in Railgun, on the wooden stairs in Fuel Dump, etc.), learn to recognize the sounds of an approaching enemy, and blast them apart with your backpack of doom.

  • Command posts are highly important. Try and destroy the enemy’s command posts as often as possible to disrupt the use of skills. If any enemy can’t recharge their power bar, they can’t fight as effectively. Take out CPs with dynamite or satchels whenever possible, and try to keep enemy engineers from rebuilding them. Conversely, keep your team’s CP alive and active as much as possible.

  • Learn to use grenades. If you are low on ammo and an enemy is about to discover you, or if you are about to get into a 1-vs-5 fight, pull out a grenade and hold down the Fire button until you hear a few clicks. After 4 clicks, get rid of the sucker ASAP or you WILL die. If you feel suicidal, run up behind a group of bad guys and take them all with you. Grenades are also highly useful to take out flamethrowers and other nasties that hide behind corners.

  • Anything explosive can defuse a landmine once a covert op has spotted it. This includes grenades, artillery, airstrikes, panzerfausts, rifle grenades, satchel charges, and other landmine explosions. So if a covert op finds a large mine field, he can just toss a grenade in the middle to clear them all out.

That’s all I can think of for now.


(oOZe) #4

My tips are for engineers mostly

  • Check if your teams landmines are spotted by throwing a handgrenade next to one. Spotted landmines will blow up!

  • Stick to the objective. Its fun to plant landmines at truckbarriers. but the tank needs to get to the bank first. By not sticking to your objectives you show your obvious no0bility or pointwh0ring.

  • Riflegrenades do take precious planting time. Use nades only to clear areas.

  • Plant mines in harder to spot places (mines @ fueldump’s west base defences can be spotted by covertops from the final position of the tank…thats WAY outside the dangerzone)

  • Mines are meant to explode. so let them explode more frequent. Dont use them as a last ditch effort, but plant them on places where they are more likely to be tripped.

  • Study the placements of mines on public servers in general. and try to attack while predicting enemy mines are…and thread on materials on which mines can’t be planted.

  • Dont place clusters of mines. however at places like the oasis stairs opposite to the second axis spawn may need 2 mines to ensure no-one passes.

  • When you sneaked in succesfully and you can plant unnoticed : throw dynamite, and wait for about 10 seconds. so you arm the dynamite slightly before it dissapears. This gives you the chance to use a riflegrenade instantly after arming, or the optional second dynamite within 20 seconds (instead of 30)

  • if your aim isn’t that good… try stealth. I often seem more succesfull by sneaking across a map in full engi clothing then a lot of disguised covertopses do.

  • if there’s no real teamwork going… let the herd go left, while you sneak right. Do probe several ways to your objective.

  • hook up with covops… experienced covertopses can be your sugahdaddy.Not only in fueldump and battery can they open doors for you, but allso oasis can be a blast! But do remember : when a covops sneaks you in : it’s stealth all the way to the objective…so no blowing generators and sidewalls

  • dont repair the goldrush tank after the bankdoors are destroyed. you just give them more firepower.

  • while on defence… stay close to the objective and dont go wandering off hoping to get a few kills.


(Wraith2k3) #5
  • As a medic, if your faced with multiple casualties and another medic is among them, revive the medic first, so he can help you revive the other people and revive you if you happen to get killed.

  • Remember as covert ops, that you display the location of nearby enemies on the command map. This mean that your mere presence alone is helpful to your team, especially mortar soldiers.

  • Prioritize your targets. If you spot an engineer on his way to defuse your teams dynamite and hes acompanied by other classes, go for the engineer first. You may die, but remember, a medic or field ops can’t defuse dynamite. So if you get that engy, you’ve helped your team greatly. In regular firefights, make medics a priority target.

I would add more but I’m too tired to type.


(Ranstaton) #6

Some tips on sniping, because I found out that a lot of people don’t know this:

The little bar when you are zoomed in is absolutley worthless. Don’t even bother looking at it. All that bar says is how much your gun is going to sway when you are looking through the scope. Every single shot is going to be pinpoint accurate right on the crosshair every time (except for a brief half second when you first use the scope).

If you are a covert and are having a problem with an enemy sniper the best way to find him is to pop your head out for a second, then duck behind cover and check your command map. Look for the covert ops and then just figure out where he is in relation to you and put a bullet through his face.

Do not bother laying down prone. There is not a single situation that I can think of that this will help you in anyway. Always duck and creep up so you are only sticking the tip of your head out.

If you are going to kill an enemy on the tank mounted browning, always shoot for the chest. The hitboxes are a little fucky so when you shoot him in the chest, you’ll see his helmet fly off sometimes.

Okay, some general tips about the rifles:

The rifle (not zoomed in) is an incredibly lethal weapon, if you can use it right. The accuracy will always be the same no matter what the situation is. Use this to your advantage, because while SMG accuracy depends on movement and position, rifle accuracy is uneffected by them. So go crazy! Jump as much as you can, dash around, anything you can think of to dodge those shots, while blasting away with your rifle. Each shot does more damage, and you can fire them faster than an SMG if you’ve got a good mouse and are fast with the trigger.

Never engage an enemy at long ranges with the rifle (unzoomed). The gun is too innaccurate for it. Medium ranges you want to fire a bit slower and aim a lot more. Up close the spread is perfect for you to blast away as fast as possible to take down the enemy with reasonable accuracy (around 25-40% depending on how good you are).

Do not complain whenever an enemy kills you! If you are in a disguise, it is your fault. There are a few circumstances where it is acceptable, like if the guy stands there watching you get your pants and then kills you the second you stand up to walk away, that guy is a newbie. But everyone makes mistakes, and it is certainly not their fault for blasting the crap out of a person in enemy clothes running directly toward their base! The X does not show up right away all the time, so it is not their fault. If you see a team mate coming at you on your compass (which I suggest you zoom out a few notches so you can see the field a bit better) then pull out your pistol, take off the silencer and get rid of your disguise and announce that you are in fact, a covert ops.

DO NOT GET UNIFORMS IF YOU DO NOT NEED THEM! It makes attacking/defending particularly difficult if one of your team mates is in the middle of the enemy. All your team mates will see is a red X show up on someone in the middle of a mass of enemies and they will not be able to keep track of which one you are. Again, if you get killed by a team mate while you are disguised DO NOT FILE A COMPLAINT! It is your fault for running into a team mate.

Spotting mines is incredibly important, learn where they are planted and always take a little look before going over those areas.

Smoke can be incredibly useful to cover friendly movements. Not enough coverts use this.

I think I’m about done! Sorry bout the length, but there is so much to say!


(lennyballa) #7

Ok thx, i’ve updated the first post. I got another one:

-Go to enemy spawn, most of the times theres a player afk and you can simply knife him, always fun :slight_smile:

-On Oasis, just defend the old city! Don’t go to the allies, let them come. Just mine it and stay near the ammo/health room, then it’s much easyer to defend.


(rgoer) #8

Nearly all of the standard ET maps have multiple “stages” of assault. When playing either side, offense or defense, you do the most to help your team by concentrating on whatever the current stage of assault is. This “rule of thumb” applies to all maps, but I’ll use goldrush as an example:

You’re an axis engie, you’ve given up the tank and the first barrier, but the second barrier holds and the tank is damaged somewhere past the bridge. Right now, the only thing that absolutely must not happen in order to prevent the allies from winning is if the tank makes it past that second barrier–this is the stage you should be concentrating your effort on. You might be tempted (out of either “preparedness” or xp-whoredom) to do other things in the map–damage the truck, place mines around the truck, build the truck barriers, spawncamp the allies–but the thing you should be doing is making sure the allies do not make any more progress with that tank. Cover that tank with mines! Five mines in front of the tank = instant “we’ve damaged the tank” upon allied repairs. The tank barely gets to move. Five up front and five more surrounding it will pretty much protect the tank–the thing is, that’s ten mines. You won’t have that many mines to play with if you’ve wasted them on parts of the map that don’t matter yet (i.e. the truck and the truck barriers). If you’re really kicking the allies’ asses, maybe you could spare a guy to build the first truck barrier, but if the axis want to win, they need to hold the tank.

Same goes for the allied side. Let’s take the same situation–there is only one thing that must happen at this point to make allied progress, and that is getting the tank past the second barrier. A few allies have tried to fix the tank, and the axis are battling for it hard. To boot, the fucker is covered in mines. As an xp-whoring coward, you might be tempted to dyno the truck barriers (or, even worse, repair the truck)–do not bend to this temptation, or you will lose. I don’t know how many times I’ve seen an allied team choke on goldrush because the allied engies kept dicking around with the truck and the truck barriers when they still needed the tank!

If you concentrate all your efforts on the one part of the map you need to hit right now, you will make progress. If you try to skip steps one and two and get “prepared” by doing step three first, you’ll usually end up wasting your spawn cycle and making no progress at all, when step three is undone by the opposing team’s engie after you go back to step one and get gibbed. Do them in order–chances are, you won’t survive more than one or two “steps” of the map in one spawn cycle, and if you don’t accomplish the first things first all those second and third things you accomplished are shit.


(Cyber-Knight) #9

my personal tip on sniping.

in most games, sniper rifles are high damage and bolt action. Meaning each bullet is gonna do a hella lotta damage, but your rate of fire is very slow.

in ET is different, while still powerful, you get a semi-automatic, so your rate of fire is increased dramatically, that is if you choose to do so.

So when I snipe, snipe AGGRESSIVELY. You should be letting the rounds fly like 3 rounds/5 seconds or faster. You’t don’t have the luxery of instant kill so it’s imperative that you let those rounds out quickly if you want to take down enemies, especially medics.

Immediately pull straight down when you take shot so you are ready for the next shot, cuz the recoil is EXACTLY straight up, exactly.

personally, I find that the lethalness of ET sniper rifles is probably just as effective as an AWP in CounterStrike in the right hands. A semi-automatic sniper rifle creates your own destiny whether you live or die, cuz you can choose how fast you wanna fire those high damaging rounds, instead firing at the rate of how fast you can activate the bolt.