GDF accents


(thewonderfulcar) #1

dunno if this has been asked before, but any hints as to what accents the GDF voices will have? I’d be disappointed if it was just the usual American accents, what with it being a global force and all. One of the things I liked about Quake 4 was all the different cultures of your squadmates, albeit rather stereotypical ones… south american, german etc.

Perhaps it would be cool if there were different voices for each locale, like Scandinavian accents in the snowy maps.


(odium) #2

How about different faces and races too… ATM we have 5 marines, each looking EXACTLY the same. Its bad enough thats its near impossbile to tell the difference between the armours, so why not give them a few differences. There isn’t a single black man on the team, and i find that quite odd tbh…


(Eddmarkus) #3

Ill get really mad if the voices are just american, i hate that they “americanise” everything, cant we mix it a little by adding some different accents? like a American Soldier (freakin rambo :P), a UK Field Op, a France Engineer and so on and so on… :stuck_out_tongue:


(odium) #4

Thats more to do with bandwidth limitation and optimization really.


(Sauron|EFG) #5

VoIP will make sure you get more accents than you ever wished for. :wink:


(Shanks) #6

What about the robots? Must you discriminate against them? :frowning:


(Zyklon) #7

A french engie? Meh every bridge he builds will just crumble!

But hey, I would like some accent system, maybe like the one you had in JointOps.


(mortis) #8

I have a feeling that they are only using one skin on purpose. I’m quite sure that they will have a full retinue of racial choices available on release. I’ll bet you they are deliberately only using one skin for now, to keep some element of surprise or novelty for the game’s release. Plus, I’m sure they don’t want to stereotype the classes / regions / races. I think it would be cool if you could select your skin tone and voice pack, but I also understand how complicated it becomes to make 10 different skins with several skin tones for each model, and then make male and female voice packs. To reduce game bloat, I’d like to a see a limited variety of selectable skins. I’d like for the game to ship with the most common languages, say English, French, Spanish and German, but the voice/skin packs should be modular so that third parties can easily add new skins and localized voice packages. I always thought it was a bit weird in ET that all soliders, coverts, medics and engineers are white, but all field ops are black. I also think that they should have some female skins as well.

If someone uses their German voice pack, and I am using the English voice pack, then my client will use translated subtitles (aka universal translator). Coverts with a uni could perhaps listen in on enemy voice chats, again subtitled (communication systems have been hacked!).


(odium) #9

Id be just happy for the same voice with VoIP, and then being able to select a custom head skin, be it white, black and Asian. You dont REALLY need anything else, do you? 3 skins to pic kfrom JUST for the head would be more than enough and wouldn’t require new models, either.


(jjpron) #10

How about a Bosnian lady that dispatches the air raids? She could be really bitchy and slam the headphone down if all available planes are en-rute?


(Talbot) #11

Sorry to bring up an old topic but I didn’t want to get trashed for not using the search function.

I think it’s quite important to incoprorate multi-national accents seeing as this is a ‘Global Defence Force’. I know its essential for this to appeal to Americans (they are the biggest market for this kind of game) but I’m of the firm belief that they wouldn’t mind a multi-national GDF. It’s obviously too late to change anything now but I would have thought it would go something like:

The British are famous for their Special Forces (Covert Ops), the Germans are famous for their engineering (Engineer), the Americans are famous for blowing sh*t up (Field Ops), the Swiss don’t really like war (Medic) and so on…

Perhaps it can be modded in client side? I reckon it would increase the immersion factor quite a bit to just have a change from the same GI Joe accents.


(taken) #12

http://www.splashdamage.com/forums/viewtopic.php?t=14376 all info in that thread… maybe search smarter next time? (Had to trash sry)


(Talbot) #13

You’re right but the topic title ‘ADF or GDF’ wasn’t exactly very revealing though.

Guess someone should delete/close this?