Gangs4Life modification for ET:QW


(Pytox) #1

Gangs4Life is a gang modification for Enemy Territory: Quake Wars.
The main goal for Gangs4Life is to be a fictional gang mod in the 20th century for Enemy Territory: Quake Wars
where you will be able to play with gangs against each other.

Some features:

  • Drivable Cars
  • Ironsight for some weapons
  • Melee Attack
  • Helicopters
  • Bikes and Motorbikes
    and a lot of more features…

The Gangs where you will play with are going
to be the “Mafia” vs “Les Bandas”( a gang formed by
an old mafia leader and some other gang leaders).

You find more info on this site:
http://gangs4life.foolishgames.net

If you have any suggestions, post them here or on our forums! :banana:


(Pytox) #2

:bump: none suggestions for any weapons, vehicles?


(kamikazee) #3

Sheesh, at least wait a day or two before bumping… :nag:


(jimb0) #4

somebody ought to write a book on the reasons why mods fail. one of the topics would be “asking too much for suggestions”. or maybe this one would fall into the “not having a clear goal” chapter, i’m not sure.


(BrightSoul) #5

well, I guess they’re in pre-production, so it’s fine to ask for suggestions since the main idea is still being shaped.

A mafia implementation of the game could be interesting, if it featured traffic, npc policemen and citizens which you could rob/mug. You know, just to add a twist to the basic team vs team play mode.


(Pytox) #6

I don’t know if its possible to code npc policemen and citizens :D, we should ask the dev team for that.


(Rhoades) #7

Put an m-16 in there.


(Hakuryu) #8

I’ve thought about a similar mod, and I think the single greatest thing to make a game like this work would be the driving/fighting mechanic (drive-by’s).

We’ve all seen regular infantry type gameplay, but never a decent car versus car gameplay mechanic. The closest is something like Battlefield games, but military vehicles are too powerful versus infantry and can be killed easily by the plethora of explosive devices.

I envision 4 players in a car that can shoot through their windows, in a car that can’t be killed easily. The car players would have the same firepower as on foot, but with the mobility of the vehicle. This would not simply dominate other infantry players, but change tactics. Taking out any explosives other than maybe molotav cocktails would help cars live longer, and hopefully make them more of a fighting vehicle rather than a kamikazee machine or for transport and then dumped ala Battlefield.

One gametype I thought of was Drive By. Team A attacks using cars while Team B must stand around an inner city type house completely surrounded by streets. You can only go on the porch of the house, but not in it, and one Team B player is the ‘leader’ that Team A must kill. The leader cannot ever totally hide since the house is surrounded by streets, and Team A must perform driveby’s and kill the leader, while Team B protects him.

Another gametype, Hoods is just like GTA’s missions where you must capture all the hoods. This could easily be made into a Battlefield type conquest gametype, with different cars available in different hoods.


(SCDS_reyalP) #9

Interstate 76 mod :banana:


(iwound) #10

How about a third team of cops…
Is a third team even possible… fighting at the same time.


(Pytox) #11

Your drive-by idea is a quite good idea actually. I’ve been thinking of something like that already. I don’t want to make it to much battlefield,
I still want to have good gameplay :stuck_out_tongue:
BTW: I’m not always going to let them fight on the streets, otherwise it would become very boring.

About the gametype idea, it fits quite well but what would you do if your leader is afk?
Everyone has to protect him but when that guy is afk or has connection interrupted ,the leader can’t be protected very well.

Maybe these suggestions?

  • People can vote for another leader
  • A script that will make someone else leader when a player stands still for 20 seconds

I’ve been thinking about another game mode to where team A has to escort a car with money
in it (or drugs) from place A to place B and team B has to stop team A from escorting the truck to place B.
Team B can stop them by escorting it to place C. (their base)

A third team of cops wouldn’t fit well, the gameplay would be more battlefield if you add something like that.


(Nail) #12

hey ET:QW looks like a great game, let’s turn it into yet another GTA clone, won’t that be fun


(Hakuryu) #13

Hehe, Nail with another negative comment. I saw he posted in this thread and thought ‘I bet he says the idea stinks’… lol :smiley:


(Nail) #14

it’s GTA, who cares about that crap, it’s not even a good driving game, it’s just little “Gangstar” wannabes thinking the Music video hip-hop lifesyle is real life, their favorite movie is “Scarface”, I just don’t get it, the idea for a true racing game is great, I’m all for it. The whole gangsta mentality really pisses me off, it’s stealing the ambition from today’s youth, I see so much of it, it makes me want to arm my daughters

/rant

btw, my comment wasn’t negative, it was a positive reinforcement of SD’s vision in ET:QW
:wink:


(Pytox) #15

It isn’t GTA because its a totally FICTION mod :disgust:. I’m going to make the gameplay more like ET:QW where you have to fight
sometimes on the street BUT you will also have to fight indoor.

You don’t have to ride the whole time in a city with a car to win the match if you think that’s what you need to do.
The maps will be objective-based like ET:QW, I can say for sure that I won’ destroy the gameplay that ET:QW will have.
I know it will need to have good gameplay and it will be difficult to make it playable but I wouldn’t make something if it isn’t playable.

BTW; If you don’t like someone’s mod idea then you don’t need to destroy a mod before you have seen something.
And btw: Do you say that the mafia is Hip-hop style? :smiley: The mod isn’t a hip-hop style game, it’s a QW with other teams, weapons and vehicles.


(Nail) #16

ok, good luck with that, I’ll play the game as it comes out


(Pytox) #17

Thanks for the confidence :slight_smile:


(iwound) #18

Although the theme of this mod didnt initially jump out at me, i do think there is a need for a mod like this. I may or may not enjoy it when it comes out, but i would encourage the mod creators. Otherwise i wont know.
Im interested too know the type of maps you had in mind.
And how about The Hit game type. A member of each team is randomly selected as the hit (target). If they die thier team loses. Other team members respawn.
Maybe the hit would have a larger health, body armour etc…
Anyway good luck…


(Pytox) #19

You actually mean a gametype like Hakuryu proposed with leaders that have to be protected but they are randomly selected?
If one dies, they lose and someone else becomes a target.

Or do you mean something different?

I wanted to do something original that hasn’t been done yet and its a theme that isn’t used very much.
Luckely it isn’t another ww2 or sci-fi mod :stuck_out_tongue:

Thanks :chef:


(Brevik) #20

What about something like FASA’s Shadowrun gameworld? I’ve never understood why no-one has made that it into a computer game yet.

Would make it a little different than “another GTA clone”.

Just a thought anyway…