I realise this is probably an age old arguement but i thought i’d bring it up anyway; i’ve recently been talking to a friend of mine who maps for ET (and RTCW for that matter) and he was talking about a new map he’s designing. Before even considering the layout/objectives/routes between objectives etc etc he was talking about the amazing models and all the easter eggs and such like he was going to put in. I got quite annoyed at this and had a go at him.
Personally i don’t care if a map looks like crap, if it plays really well and is evenly balanced for each team then i love it. Choke points have to be placed strategically to provide the best battles, if a map has an excellent design then it is much more playable than a map which simply looks good.
Now, i realise that there are good maps which look good AND play well, and that’s fine (obviously :p). I just feel that precedence should be given to gameplay and after the basics of a good map are put in place the designer can have some fun making it look good and adding some funny easter eggs.
I realise this could have been placed in the mappers forum but thought i would be better off in the general one.
What does everybody think?




I havent a clue how people tweak up those configs so bad, never really bothered trying!