In early ET, competition games were plagued with full-hold situations in stopwatch mode (the main competition mode in rtcw/et and probably etqw) because of defensive bias on maps. Extremes were taken to eliminate this problem like nerfing different weapons or removal of XP etc to make the game more offense friendly so that times would be set more often and competition games wouldn’t last 4 hours.
Has SD considered using an intentional offense-friendly imbalance in stopwatch mode only to counter this problem on release? I think this would be a good solution to avoid full-hold situations like we saw in ET.
Maps are generally defensively biased by nature because all they have to do is guard an objective, whereas the offense has to advance and attack it. The spam weapons added in ET made this alot easier than its predessor RtCW and it hurt the game’s early competition life alot. Lots of maps were thrown out of map pools and new bad ones put in just because they could be capped on easily and thus help the competition scene.
It would be great if on release we could skip all this and just make the stopwatch mode offensively biased from the get-go so that alterations to the game aren’t the first thing on competitive players’ minds as soon as it comes out.
In stopwatch, both teams need to play both sides so there really won’t be an imbalance, it would just speed up the game to keep the competitive spirit. 4 hours of full holds waiting for one team to cap isn’t as fun as a fast paced regular legnth game where both sides are capping and trying to beat eachother’s times.
An option would be to make it so in stopwatch the defense team doesn’t have access to as many spam weapons or defensive aids like turrets as they do in regular (campaign) modes. Or make it so the offense is allowed use of more of them. You could also make it so some objectives are completed easier or bypassed completely so that the map moves alot faster for the offense in stopwatch than it would in campaign.
These are just some ideas from a former ET player who doesn’t want to see ETQW plagued with the same on-release problems that ET had for competition players.