The Infinity Ward engine(at least in COD MW) allways has this overall orange,yellow,olive tint. Even if something is actually blue it has this tendency too look like there is a color filter in front of the first person cam.
The Unreal Engine was for me allways an Engine that sports especially blue and purple-blue tints.
I know this isn’t contributing anything to the testing program of DB, but if someone has the same impressions, please let me know, cause I’m not sure if it’s only my own, highly subjective impression, or an actual fact.
PS: This orange/yellow/olive color palette of COD was also one(of many) reasons for me to not buy that game.
The UE’s tendency to have a purple/blue tint is ok for me, but I allways recognize this extreme bloom effect in UE games(wich I can turn off of course)
Nevertheless, maybe the whole color thing isn’t at all connected to a specific engine and I’m just stupid. Please feel free to enlighten me.





