Game engines and their looks


(.FROST.) #21

Son? Wow, you must be quite confident of yourself, I’m impressed. But tell me one thing pa; if that’s in my head what do you say about those stunning visual similarities in all those unreal driven games? I mean come on, some of the AA3 pics above look like low-fidelity versions of the DB pics a couple posts above.


(Bloodbite) #22

I’d post some examples but my phone doesn’t want to cooperate. Look up Bulletstorm. That had a very rich set of visuals.

If there are similarities amongst most AAA unreal games… that could be explained by the game industries current condition of cashing in on trends. There are still enough graphic fanboys out there that think the engine is going to make a game better than some other engine, so it wouldn’t surprise me if more than a few of them imitate successful tech demos just to earn a few extra sales.

Like when bloom was all the rage, it had its finest showing in BFBC2 where it just burnt your eyeballs out. Not an indication of the dice engine, just a strange decision by the environment artist to go overboard.

If anything might give an engine away, I would think it would be how the specular glow reacts on bump surfaces and how the anti-aliasing appears over bump areas.


(.FROST.) #23

I wrote AA3 and I meant Americas Army 3 with that, not triple “A” games in general.


(Bloodbite) #24

I know but I meant AAA in general