if you mean antilag then its in ET…
but games will always have lag especialy over continents. you have client side prediction so it doent seem like your waitng for the server to send you back your own moves. but if someone pops round a coner and shoots you would wouldnt know untill the signal from the server reached you so having a high ping will put you at a disadvantage. there isnt a way to help this as you could not predict the player movments if he would pop out the corner or not
This was why I asked. As I see it, theoretically it would be possible to introduce a delay to all players to effectively bring them onto the same ping. eg. 200 is highest ping, player 1 with 175 gets all his packets delayed on the server by 25ms, player 2 at 20 ping gets all his packets delayed by the server by 180ms etc etc. This would mean for someone popping around a corner that wouldn’t happen as although on their screen they may have turned the corner, they wouldn’t actually see the other player until the same time as the other player saw them as the server would delay the information contining the location of the other player by the amount corresponding to their ping difference.
However, whether or not we have servers powerful enough to implement such dynamic ping compensation on a live basis for each and every player is another matter.