I’ve been trying to create a constructible assault ramp in a map I’m working on. I’ve got a basic construction script working now but the object that is being constructed consists of only 1 single brush (a ‘func_constructible’ linked to a ‘trigger_objective_info’) How do I make it so that the object that is being constructed consists of several brushes?
Also, I am a bit confused about the ‘origin brush’ thing. How does this work? I’ve created the two origin brushes needed for a construction site but… how are they linked to the actual construction entities? Right now all I did was create the brushes and give them the ‘origin’ shader…
Excellent!
The tutorial covers a truck (I am using one in my map, so I don’t cover tanks. But from what I understand, there is just extra scripting required for the tank tracks when it turns…)
It is a great place to start though