I see a problem…I guess you could call it an exploit if you want to whine, or you could call it using the map well.
It’s possible, and very easy for two allies, one COps and one Engie to win the map in a couple of minutes flat. All it takes is the tank to blow the small tunnel gate and for the COps to gain a uniform. Then he can let the Engie on top of the central building in front of the dump while the Axis are still spawning at the forward spawn. It matters not if the gates are constructed because the engie jumps onto the top of the fuel dump and plants up there. From here, it’s very difficult for the Axis to disarm as it’s easy to defend the fuel dump for the 30 seconds required.
Like I said, whether it’s an exploit or a good use of the map all depends on your frame of mind. However, I just spent the last 3 rounds on a pub server where myself and one other person repeatedly won in less than five minutes simply because the Axis cannot stop the tank while making sure no sneaky engies are in their base.
Personally, I’d suggest removing the axis locked door on the front of the base altogether. The axis can still leave the base by dropping down, but it prevent COps and an Engie from walking in during the early stages of the game.
I guess it was intended for COps and Engies to team up like this and it is indeed a great combo, but on fuel dump it’s just too strong. And of course, no-one likes losing a round in a few minutes, on either side.
It’s a difficult decision to make thoguh - do you remove the possibility of the two man sneak win in order to blanace the map a little more or do you leave it to promote teamwork between the classes?
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