do not like! why should I die because my idiot teammate jumped on my charge, grenade, mine, turret, etc. maybe for hitscan weapons but then it wouldn’t stop griefing, just close one method and add another.
Friendly Fire
[QUOTE=Mustkunstn1k;267490]Best imho is…
Friendly damage turns to damage to you. But yeah, servers should have options.[/QUOTE]
Then your decision on whether you should put your team-mates in jeopardy depends on your own health status. In other words, healthy and buffed players can bleed all they like. That’s bad.
[QUOTE=Mustkunstn1k;267490]Best imho is…
Friendly damage turns to damage to you. But yeah, servers should have options.[/QUOTE]Did you play Call of Duty? Most annoying feature ever. There are too many stupid or ignorant players running into your line of fire / grenades / artillery. Big no for teamdamage reflection!
FF is not always a bad thing. If I stood in a group of four enemy players and some dude mowed us all down with a mini-gun then that’s too bad for me, but a profit to the team.
Less strategicalness & less griefing, or more strategicalness & more griefing. That is the question. Lucky us, we can all just choose which one we like better.
with FF off, it seems there will always be someone using their active team members as a shield letting them absorb the damage while he/she sits back and racks up xp
Huh that made no sense whatsoever. What has FF on/off have anything to do with using your own team-mates as shields?
shooting through them doesn’t kill them, if it was on spraying the area would likely kill your own team, kinda nixes the shield
But you don’t shoot through them, they catch the bullets. I don’t see it as problematic behaviour.
The other way around however, when they’re the ones aiming at an enemy within a group of team-mates, then they can spray all they want without having to consider their team-mates. It’s not imbalanced, but the tactical sensitivity of the situation is dramatically lowered without friendly fire.
only played a couple games with FF off way back in DF 2, couldn’t get into it, tried once in W:ET and came across scenario I mentioned, one guy prone w/sten letting us take damage while he shot low health guys and then bragged about how no one could hit him
I think no indicators, but friendly fire gives reduced damage. Then if you kill them, the complaint box should pop up, kind of like in Halo maybe, saying do you want to take action (ie lose exp points), and then from there if they rack up lets say 3-5 friendly fire kills in a set amount of time they get booted from the game. Of course suggesting this now probably won’t do much, just a thought.
The phrase “rack up XP” implies they’re getting it by less than honourable means, exploitatively even.
Not that it even matters, but whats got you so touchy these past few days that you’ll disagree over such a trivial point?
[QUOTE=Mustkunstn1k;267490]Best imho is…
Friendly damage turns to damage to you. But yeah, servers should have options.[/QUOTE]
No, then griefers just jump in front of you while you are firing.
Griefing from FF is a non issue if there are admins on a server or there’s a decent vote kick mechanism. Good servers will perma bad griefers, so they may have a chance to screw your game up for a couple of minutes but then you never see them again.
A problem that has been overlooked is the griefers that DON’T kill other players, but stand in doorways or block other players into corners. COD seemed to be rife with guys who did that and you had no control over it whatsoever. A number of times an entire team was wiped out due to some fool who thought it would be funny to block his teammates into a room where they would continually spawn and get killed.
I think FF can be an important element to create strategy, but also a last resort option to remove these fools who just stuff up a game, or those that are inadvertantly creating a poor situation for their teammates.
The “boot” feature should always be there, but like in Halo, it should only be provided in context. Running towards a friendly grenade usually doesn’t give you the boot option once you blow up. But blatant headshots or a constant stream of gunfire on a friendly should at the very least give cause for a warning, if not removal from the game.
If FF is not present in BRINK, there seems to be huge openings for bottlenecking your own team or cornering ppl. At least the power is back in your hands if you have FF and a “traitor” is in your midst.
[QUOTE=Zekariah;267739]A problem that has been overlooked is the griefers that DON’T kill other players, but stand in doorways or block other players into corners. COD seemed to be rife with guys who did that and you had no control over it whatsoever. A number of times an entire team was wiped out due to some fool who thought it would be funny to block his teammates into a room where they would continually spawn and get killed.
I think FF can be an important element to create strategy, but also a last resort option to remove these fools who just stuff up a game, or those that are inadvertantly creating a poor situation for their teammates.
The “boot” feature should always be there, but like in Halo, it should only be provided in context. Running towards a friendly grenade usually doesn’t give you the boot option once you blow up. But blatant headshots or a constant stream of gunfire on a friendly should at the very least give cause for a warning, if not removal from the game.
If FF is not present in BRINK, there seems to be huge openings for bottlenecking your own team or cornering ppl. At least the power is back in your hands if you have FF and a “traitor” is in your midst.[/QUOTE]
It is present, it can be enabled and disabled. server default is off… it’s in the second post of the thread…
And with SMART I highly doubt that door-blocking griefing (which seems like crappy level design to begin with) will work.

