[QUOTE=jazevec;340566]- dominance of SMGs: Medium and Heavy body types were supposed to trade speed for firepower. What firepower ?
- heavy weapons are laughably bad. CARB-9 deals 348 damage per second, with 2.3 spread (0.066 rate of fire, 23 damage). Gotlung deals barely more damage (363 per second - 3 bullets * 8 damage at 0.066 fire rate) but it has much worse spread (4.0), long wind-up time and slows already slow heavies to a crawl.
- Solution-looking-for-a-problem class, a.k.a. Operative (4 classes - 1 = 3 useful classes. 3 is not a lot.)
There’s no need for DLC. Just fix what’s there so it’s worth using.[/QUOTE]So true, I could care less of the DLC if they don’t fix the main problems first. The heavy class is a real joke with heavy’s weapon being almost as weak as Light’s SMGs yet you have to run 6x slower so not worth it to be a heavy guy.
The operative is clearly the worst class, disguising is so useless, no backstabbing possibility like knife from behind for 1 hit kill or do 50% damage. I only use it when it’s required for the objective. The only half-decent thing it haves is the calldrops.

it was in off-topic chatter, away from trolls -_-