Fragmentation of Enemy Territory


(cheesy) #1

Fragmentation of Enemy Territory

As the years go on, I still see the same problem, being handled the wrong way. I have argued for about 4 years now, that since id has retired this game, that ET will never get back on its feet by having multiple client installers, and now server engines which have limitations on client protocol or mod usage. What this does is fling players and server admins all over the place (fragmentation). Players and admins are an impatient lot these days. Why would people (mainly new players) put up with these shenanigans when there are so many other games out there that do not include the circus? In truth, people don’t…and this is why ET is losing momentum.

It is simple math actually, “the shortest distance between two points is a straight line”. Players should go straight from the install to playing a game of ET and get whatever they need from the server without any fuss. If players could download and install the original game, and find the 2.55 list populated with lots of real players, then ET will always have fresh players. Since it is possible to address critical needs server-side these days like dual protocol support, DOS prevention, and etkey, the original client should REMAIN the starting point for players. But for that to work, servers must REMAIN on the 2.55 ladder so as to show populated servers, and keep players coming back. The 2.60b or newer patches should be (as it was in the early days) optional, or at most highly recommended.

There is really only two logical paths to go from here:

  1. Full Conversion Mod with Updated Engine
    Make a full conversion based on ET, complete with its own full downloader, its own engine, and its own list. There is always the potential it will take off like Team Fortress. However, this would have to be a really great version of ET, and the few developers I have seen attempt this have failed.

  2. Have a Flexible Updated Engine
    Get one open-source engine that supports both protocols, allows all mods, and does not “require” any downloads or changes on the end of the player. New players will install ET, log in, and see many populated servers. This will allow players to be unmolested, server owners will have flexibility, and mod makers will keep producing great things like N!tmod, Jaymod, or etpub which are what keeps players interested. The player should be driven to the 2.60b patch (or beyond) out of necessity (i.e., they want to play etpro), and not forced. Doing this to new players will only confuse them, or worse throw them on an unfamiliar list full of bots. This is an unfortunate reality caused by the lack of auto updating of the original ET game.

I know there are many people, especially some amateur developers that will challenge this, however as far as I am concerned, the passing years are proving my point.

Message to self proclaimed savior/developers of Enemy Territory:
“Either make a new game or start focusing on compatibility. But please, stop fragmenting the hell out of Wolfenstein Enemy Territory! Your arrogance and inability to understand the “big picture” will be the end of this game.”


(H1ghty) #2

http://www.etlegacy.com/
http://etlive.entirely.pro/blog/

?


(rorgoroth) #3

Obligatory image:


(WuTangH) #4

u mean somethin like this?
http://etui.kashu.fr/


(ETJump-Zero) #5

[QUOTE=WuTangH;475444]u mean somethin like this?
http://etui.kashu.fr/[/QUOTE]
How about the link SD provides?


(WuTangH) #6

Im not sure what u mean… I did put 1st site from google :smiley:

Im personaly used to install ET, then patches, and pb… as before :slight_smile:


(Nail) #7

2.55 hahahahahahahahahahahahaahah


(Micha) #8

Just no to 2.55. All sources of 2.55 should be removed of the internet and server should switch to 2.6b. Problem solved.


(diaboliksmart) #9

Micha, there is no problem if server use from example silEnT mod + server-facade :

  • thanks to this mod, the ETKEY is automatically generated, and a beginner connect without knowing what was PB etc …
  • thanks to facade (Equal1 or ET300 or else?) your server is in the 2 lists in the same time, the beginner has just downloaded one version ET.55 or ET.260 it makes no problem

And in last version of silEnT mod, a built-in Anti-Cheat makes the game clean.


(Dragonji) #10

At least on 2.55 list there is no fake servers spam…


(cheesy) #11

Its about the list, not about the 2.55 client, again many people just don’t get the big picture. That 2.55 list is, and probably always will be, the primary source of incoming new players. But they won’t stay long if the servers intentionally drop them, or if servers start disappearing. They will just go away.

The only solid long-term solution is one that keeps 2.55 noobs in the game. But so many developers are stuck on this bleeding edge kick. Listen, ET is not a bleeding edge game. If we wanted bleeding edge, we can always buy Call of Duty Black Ops. The focus should be on making it work, keeping it up, and maintaining compatibility. This will ensure that ET lives forever.

Yes, mods like s!lent and n!tmod are great, probably what is keeping ET afloat at the moment. Solving problems, keeping people in the game, not asking them to change anything. Good stuff !!! :slight_smile:


(Micha) #12

Why do you need to host a 2.55 if there wouldn’t be a 2.55 installation? It just confuses newer players. 2.6b has more servers and on 2.55 they don’t know about these servers.


(Mateos) #13

And it starts over again yay /o/

What if all the 2.55 sources/installers was disappearing? New players would only get a 2.60+ installer, and 2.55 would slowly die, with some logic?

And players really interested would look for a updated game maybe (what I did the first day I downloaded it, with something close to 0 knowledge in computing) :slight_smile: I say this (btw the truth) because I know the usual argument “people doesn’t have enough knowledge for looking for updates”… No. Lazy.


(cheesy) #14

Micha

I am not talking about 2.55 servers, I am talking about the list. My last server was 2.55+ which is basically a 2.60b server that allows 2.55 clients to connect. I wonder why they did that? Oh I know why, because they understood something important. That is, keep the server showing up on the 2.55 list.

Mateos

What if…what if…what if. I keep hearing that what if scenario and it does not seem to ever happen. But we will see, I will wait a couple more years and see if anything changes. This ETLive thing that uses the ET:Legacy engine. WTF is it? Is it a mod? Another full conversion attempt? I went on their website and it only talks about their new member…and how it uses ET:Legacy, kinda vague. More info would be nice!


(stealth6) #15

[QUOTE=cheesy;475638]Micha

I am not talking about 2.55 servers, I am talking about the list. My last server was 2.55+ which is basically a 2.60b server that allows 2.55 clients to connect. I wonder why they did that? Oh I know why, because they understood something important. That is, keep the server showing up on the 2.55 list.

Mateos

What if…what if…what if. I keep hearing that what if scenario and it does not seem to ever happen. But we will see, I will wait a couple more years and see if anything changes. This ETLive thing that uses the ET:Legacy engine. WTF is it? Is it a mod? Another full conversion attempt? I went on their website and it only talks about their new member…and how it uses ET:Legacy, kinda vague. More info would be nice![/QUOTE]

Clicks on ET:Legacy link
Reads title
“Open-source team based FPS game compatible with Wolfenstein: Enemy Territory™”

Here’s the FAQ: http://www.dev.etlegacy.com/projects/etlegacy/wiki/FAQ

That took me a whopping 20 seconds to find with the previous info provided.


(Mateos) #16

ET: Live is supposed to be like Quake: Live: playable through the browser, for instance.


(cheesy) #17

@ Stealth

I was speaking of ETLive details. What a waste of 20 seconds.

@ Mateos

That is actually a great idea and would make ET:Legacy more relevant. I wonder how the master list would work.


(ETJump-Zero) #18

[QUOTE=cheesy;475711]@ Stealth

I was speaking of ETLive details. What a waste of 20 seconds.

@ Mateos

That is actually a great idea and would make ET:Legacy more relevant. I wonder how the master list would work.[/QUOTE]
It’d be a new game. They would host their own master list. You could connect to a server from the browser, just like in quake live. Regular ET players wouldn’t be able to join. ET:Live is pretty much dead anyway based on the activity on the website, though.


(Mateos) #19

They drop a message from time to time on their Facebook, and they organized not that long ago a meeting IRL.


(ETJump-Zero) #20

That’s nice. Would be nice if they would actually keep us updated through proper ways like their website…