FOV while sprinting, jumping, etc.


(DarkangelUK) #81

Sorry not kept up with 4 pages, I’m guessing pm_sprintfov “0” isn’t working online?


(Mustang) #82

@DA I believe it was mistakenly included in the netvar list, meaning no, it doesn’t work online (not tested myself yet)


(Insanity) #83

Anyone know if this has been sorted yet?


(mestido) #84

soooo any way to make FOV stable?


(Kryhavok) #85

[QUOTE=ClickClickBOOM;302957]The thing that bugs me most is that some SD devs had 150+ hours of Brink gameplay on Steam, sure not all 150 hours were spent in multiplayer but I have seen a lot of them playing on online servers. How can noone notice that bug? Is everybody at SD playing with 70fov? I can hardly imagine that.
Hoping for a quick fix![/QUOTE]

150 hours testing something is nothing. That’s only 4 weeks of full-time testing (assuming a 40 hour work week). I am currently working on a project in the integration/test phase and we have over 4000 requirements narrowed down to ~2000 test cases and that doesn’t even scratch the surface of every possible scenario and configuration it could be used in. Granted, it might be a bit larger of a project than a video game, but Im not really sure.

Anyway, my point is that I have over 1750 hours testing (with 10+ others) a single project and things are missed all the time. It is not completely inconceivable that the FOV bug was somehow missed. Have you considered that it’s not affecting everyone? I was talking to someone last night and he said the toggle happens so fast he barely notices it. Others don’t get it at all.


(jtSnip3r) #86

this is still broken unreal last time i buy a game without waiting to see if fov is changeable. Should have known better dead space 2 was the same thing.


(knippon) #87

Thanks for patching this up SD!!


(SRS-Kap) #88

Hi all,

As you may have noticed, an update for Brink was released earlier today that addresses this issue.
You should use the new ‘ui_fov’ CVar that has replaced ‘g_fov’.


(Luga) #89

Sorry im completely new at using console stuff, is there a way that you could write up a step-by step write up on how to change the FOV?

All the recent changes in this thread has left me confused


(Trivve) #90

[QUOTE=Luga;305399]Sorry im completely new at using console stuff, is there a way that you could write up a step-by step write up on how to change the FOV?

All the recent changes in this thread has left me confused[/QUOTE]

Press Ctrl-Alt+Tilde (key under ESC), type “ui_fov X” (without quotation marks) where X is your desired FOV between 70-110.


(Luga) #91

Many thanks