Great news 
FOV on the PC
Awesome! I knew it was worth bumping this thread again. Thank you SD, my pre order stands 
Sooo… are there any other commands to set than g_fov? If not, it’s broken.
If you set it to something higher than 70, it will switch back to 70 when you sprint or crouch, then change back to your setting once you stop. I advise anyone with motion sickness in particular not to try it…
Heh… I came here to ask this since I just bought Section 8: Prejudice and they lock their FOV at 70. And in single player it isn’t locked, but doing zooming or coming out of “overdrive” it resets back to 70… so essentially it is locked. And now I’m seeing that this game has the same issue.
Developers: Make your fov value a base value, and have any screen effects that need to alter the camera’s field of view act as a multiplier of that base value. The sad fact is that most folks simply don’t think of this stuff because they are happy with whatever effed up FOV they developed the game under.
Now for some nitpicking for previous posts before I go to bed and dream about the $50 bucks I saved by coming here first:
Unfortunately it does, which is actually the main reason most console developers tighten the FOV; it is free performance gain. Not that important on high end PCs for most games, but on consoles where the engines barely squeak by doing 60Hz (or in a lot of cases, 30Hz) it makes a huge difference. The secondary reason they lower the FOV is because they somehow think that sitting far away from the display makes a lower fov “better” in some way. The tertiary reason is that Modern Warfare 2 sold multiple million units and they sported something like 65 degree fov on a widescreen television. Console players simply do not know what they are missing.
Actually, TF2 goes well above 90 because the fov_desired value dictates what the field of view is at a 4:3 aspect ratio. If you increase your aspect ratio to 16:10 or 16:9, your actual field of vision increases linearly. In fact, you can use some command line parameters to cause TF2 to play at stupidly short height resolutions and get extremely high fields of view. I actually played at a 1920x900 custom resolution which put my fov around 120 or so (never did the math and don’t feel like it now).
CTRL+ALT+~
g_fov <value>
I really wouldn’t bother at this point though - it will just make you nauseous.
[QUOTE=Sureshot;295455]CTRL+ALT+~
g_fov <value>
I really wouldn’t bother at this point though - it will just make you nauseous.[/QUOTE]You mean the other way around, surely.
What do you mean? The nausea is from it switching between fov all the time, not from using something more than 70. I plan on using 100-110, it’s just horrible right now with it alternating on almost everything you do.
Yea i didnt know about the fov toggle issue when i wrote that. Try my suggested fix in the other thread concerning this.
[QUOTE=Herandar;293828]Right… This thread caused the information to be released. :rolleyes:[/QUOTE] To me it did, so pipe down.
:stroggbanana: