For those who played at Qcon or E3


(signofzeta) #1

What is the weapon layout for each team and class? I want to know because my head will explode just thinking about it.

I see the class list in the ETQW site, but it only shows some of the things.

Is SD done with the weapons loadout for each class? I want to know what every single weapon is in the game from the knife to the rocketlaunchers. Also who gets to use those weapons.

The format should look like this

All GDF have melee and secondary
GDF soldier: Weapon 1, weapon 2, weapon 3, etc etc
GDF medic: Weapon 1, Weapon 2,
Rest of GDF Classes and their corresponding weapons

All Strogg have melee and secondary
Strogg agressor: Weapon 1 etc etc
Rest of strogg classes and their corresponding weapons

For example:
All strogg have poking thing (that is where I want you to tell me what it is), and red projectile blaster thing (also I want to know what that is)
Strogg Constructor: Nailgun, Lacerator with Grenade launcher???
Strogg Infiltrator: Railgun, Modified Lacerator with scope???

After listing the weapons, I also want to know which numerical key binds to which weapon/item for each class.


(kamikazee) #2

Sorry to say, but listing the binds is ridiculous. The Doom 3 engine and it’s predecessors are known to allow easy rebinding.
Open a console, type “bind C +attack” and done.


(signofzeta) #3

I meant default binds.

And also the list that would be in the slot where you press 3. Of course it must be in the format of the first post.


(k0k0nat) #4

oO

I really dont understand ur question.

Did u ever played fps class-games?
The Keyboard-Layout for each class is the same.

And whats ur prob? U can do /bind q whatuwannado

I really dont understand ur question or im 2 dumb :frowning:

And it was like the ET-Layout … 1 = Primary Weapon etc.
Well i played it for 20mins, and I really cant remember everything, but I hope it was so. ^^


(madness) #5

He wants to know all the guns that will be in the game


(Desoxy) #6

Well, I don’t think that any information about the alpha will help you much (not considering the point that anyone memorized all class-layouts within 20 minutes of playtime):
According to SD there have been many changes gameplay-wise since the alpha. A major one, for instance, might be that the Technician could have ‘lost’ the ability to revive teammates, as the latest dev diary suggests.

Furthermore the ‘nothing is final’-policy of SD has not been revoked yet, meaning any loadout-list could be outdated within days…

…but still, if anyone at SD got some spare time, throw it right at us! :nag: