[quote=“Ritobasu;106472”][quote=“Kyskythyn;106096”]Damage after ~1.12s of firing:
BR: 153 (3 bursts)
M4: 154 (11bullets)[/quote]
Thanks for proving my point! They’re nearly the exact same DPS and time-to-kill. So… what’s the reason to use burst rifles again, even though they’re much harder to use?
Burst rifles by virtue are more difficult to use than automatic weapons, I think everyone can agree on that. So why make them even more difficult to use for less overall payoff? Sorry, but increasing the bullet damage in no way makes up for the massive decrease in overall DPS. I’m not looking for protips on how to use the new burst rifles, because anyone with a brain will realize you WILL be screwed in CQC if you miss 1-2 rounds or an entire burst. M4 has similar stats and gives you that margin of error to miss shots, just as how the OP pic explained.
>But wait, the burst rifles can do more damage way quickly if you land all headshots!
Like I mentioned before, it takes a combination of ideal circumstances to land all 3 shots to the dome (which btw is harder to do on the BR-16 thanks to the burst RPM nerf). And let’s not pretend that M4 users aren’t capable of landing multiple headshots in succession either.
>Just use cover and dart in and out! Then you’ll see that it’s not so bad and actually still good!
Umm, isn’t that how EVERY weapon in the game can be used as well? A M4 Fragger or Skyhammer can also dance in and out of cover firing a continuous stream of bullets with near equal effectiveness as a burst rifle, but they also have the luxury of jumping into the fray when the situation calls for it. That alone makes the burst rifles much less competitive than they were, and is a huge dampener on Arty/Kira’s pushing potential to play aggressively.
You already recognize why the Timik isn’t favored over the M4; because the minor rof and DPS advantages doesn’t outweight its benefits. I’m simply making the same case for the burst rifles vs M4; despite the much higher individual bullet damage increase, burst rifles don’t carry them themselves to be a reliable alternative because of
[list]
[]Higher skill needed to use them
[]Less forgiving if you miss a burst
[*]Being restricted to a cover playstyle[/list]
This is not a terribly difficult concept to grasp, even for people like @Grave Knight who have nothing to contribute to the discussion other than snarky remarks and being offended at outdated ethnic pseudonyms.[/quote]
Totaly agree @Ritobasu
You’re arguments are really fine but, im sure any “important person” is reading this, and if they are doing it, they won’t change it because there’s a little number of people who doesn’t like the changes. Im sure if more people read this they will be 100% agree with you and me, i don’t know how SD thought the bursts weapons were bad balanced. I think if they want to fix some “broken weapons” they should count with the opinion or testing of pro players who really know about the gameplay with weapons in the game.