PLEASE explain to us how they are better after the recent patch. Thank you to the random anonymous person who took time to do the math on the new (and old) DPS charts
Assuming PERFECT ideal conditions, the old BR-16 did around 137 body DPS, not this outrageous 165 DPS that the Dirty Bomb wiki says and so many people cite (I’m genuinely curious as how they arrived at this number). And as the picture explains, the nature of burst rifles makes them more difficult to control to maximize their DPS edge against the M4, meaning that missing a burst could be potentially fatal against people who could maintain a steady stream of fire back with minimal inaccuracy. With the new patch, they not only increased delay between bursts a ton, but also lowered the ROF of the 3-round burst of the BR-16. Now there is practically no room for error in a CQC fight.
The only positive thing one can find about this is that thanks to the damage boosts, headshots have a higher initial DPS and are definitely more effective per burst. But realistically, how often are you going to land all 3 shots at the same time on the dome of a wall-hopping Sparks or Phoenix who’s also shooting back?
The burst rifles may be “better” at being defined for mid/long range combat, but they’re even worse at that now. At longer range, it gets more difficult to land multiple headshots in succession, and your body DPS is still worse than the M4. And don’t forget the person on the other end is shooting back at you.
Ironic that hard numbers have to be brought up to show how bad the current state of burst rifles are, when it was just hard numbers (theoretical paper DPS) that made a very small and vocal minority cry foul about them. That’s why all the competitive Skyhammers and Fraggers ran BR-16 loadouts, right? :neutral:

There is a tiny amount of bullet rise during the burst but it’s very little and only requires attention when firing at very long distances.