For The Makron ETQW 4V4 League


(Apples) #21

Yeah, no warning, his team lose or draw or smthing if demo caznnot be provided, if its clear in the rules no one should not know them.


(Snotling) #22

Ok, if you prefer to go straight for a loss we’ll do like that! :wink: “Nul n’est censé ignorer la loi” apples, I’ll add it to the rules. :stuck_out_tongue:


(Velas) #23

how can I watch the games??? what is the pass?? thanks!


(Rex) #24

There will be tv servers on…


(Snotling) #25

Yup Velas, both servers will have a TV as everybody can spec and say who’s doing a great ninja!


(Velas) #26

ok thanks! I never played promod but after 4 years on ETQW i think its the time…


(Gvardman) #27

You know, my uberninja through your base is the best… :smiley:


(Snotling) #28

Yup, don’t worry if it’s hard to play pro at the beginning, with some train you’ll get use to the strats and all. :wink:

#Stupidoz//SnotlingAssault RifleGvardman :smiley:


(Ashy) #29

does anyone have a working class selector script link?


(Dthy) #30

Here’s mine:

//Class Binds

seta g_class_context_aggressor "strogg"
seta g_class_context_technician "strogg"
seta g_class_context_constructor "strogg"
seta g_class_context_oppressor "strogg"
seta g_class_context_infiltrator "strogg"
seta g_class_context_soldier "gdf"
seta g_class_context_medic "gdf"
seta g_class_context_engineer "gdf"
seta g_class_context_fieldops "gdf"
seta g_class_context_covertops "gdf

bind kp_end "clientclass technician 0; addchatline'^rTechnician^p.^rLacerator'" "" "strogg"
bind kp_pgdn "clientclass technician 1; addchatline'^rTechnician^p.^rNailgun'" "kp_end" "strogg"

bind kp_downarrow "clientclass constructor 0; addchatline'^rConstructor^p.^rLacerator'" "" "strogg"
bind kp_end "clientclass constructor 1; addchatline'^rConstructor^p.^rNailgun'" "kp_downarrow" "strogg"

bind kp_pgdn "clientclass oppressor 0; addchatline'^rOppressor^p.^rLacerator'" "" "strogg"
bind kp_downarrow "clientclass oppressor 1; addchatline'^rOppressor^p.^rAcc-Lacerator'" "kp_pgdn" "strogg"

bind kp_leftarrow "clientclass infiltrator 1; addchatline'^rInfiltrator^p.^rRailgun'" "" "strogg"
bind kp_5 "clientclass infiltrator 0; addchatline'^rInfiltrator^p.^rAcc-Lacerator'" "kp_leftarrow" "strogg"

bind kp_5 "clientclass aggressor 0; addchatline'^rAggressor^p.^rLacerator'" "" "strogg"
bind kp_end "clientclass aggressor 1; addchatline'^rAggressor^p.^rObliterator'" "kp_5" "strogg"
bind kp_downarrow "clientclass aggressor 2; addchatline'^rAggressor^p.^rHyperblaster'" "kp_5" "strogg"
bind kp_pgdn "clientclass aggressor 3; addchatline'^rAggressor^p.^rNailgun'" "kp_5" "strogg"

bind kp_end "clientclass medic 0; addchatline'^rMedic^p.^rAssault Rifle'" "" "gdf"
bind kp_pgdn "clientclass medic 1; addchatline'^rMedic^p.^rShotgun'" "kp_end" "gdf"

bind kp_downarrow "clientclass engineer 0; addchatline'^rEngineer^p.^rAssault Rifle'" "" "gdf"
bind kp_end "clientclass engineer 1; addchatline'^rEngineer^p.^rShotgun'" "kp_downarrow" "gdf"

bind kp_pgdn "clientclass fieldops 0; addchatline'^rField Ops^p.^rAssault Rifle'" "" "gdf"
bind kp_downarrow "clientclass fieldops 1; addchatline'^rField Ops^p.^rScoped Assault Rifle'" "kp_pgdn" "gdf"

bind kp_leftarrow "clientclass covertops 1; addchatline'^rCovert Ops^p.^rSniper Rifle'" "" "gdf"
bind kp_5 "clientclass covertops 0; addchatline'^rCovert Ops^p.^rScoped Assault Rifle'" "kp_leftarrow" "gdf"

bind kp_5 "clientclass soldier 0; addchatline'^rSoldier^p.^rAssault Rifle'" "" "gdf"
bind kp_end "clientclass soldier 1; addchatline'^rSoldier^p.^rRocket Launcher'" "kp_5" "gdf"
bind kp_downarrow "clientclass soldier 2; addchatline'^rSoldier^p.^rGPMG'" "kp_5" "gdf"
bind kp_pgdn "clientclass soldier 3; addchatline'^rSoldier^p.^rShotgun'" "kp_5" "gdf" 

(Ashy) #31

thanks a lot


(Crytiqal) #32

// Crytiqal's
// Respawn and TeamSay Announcements

// LOADING SEQUENCE
addchatLine "Assault: Selection"

// GDF

// Soldier 
// Instant Respawn
bind "1" "clientTeam GDF; clientClass Soldier 0;kill;sayTeam '^9'Respawning as a'^8'[Soldier]'^9'with an '^8'Assault Rifle" "F5" "default" 
bind "q" "clientTeam GDF; clientClass Soldier 1;kill;sayTeam '^9'Respawning as a'^8'[Soldier]'^9'with a '^8'Rocket Launcher" "F5" "default" 
bind "a" "clientTeam GDF; clientClass Soldier 2;kill;sayTeam '^9'Respawning as a'^8'[Soldier]'^9'with a '^8'GPMG" "F5" "default" 
bind "z" "clientTeam GDF; clientClass Soldier 3;kill;sayTeam '^9'Respawning as a'^8'[Soldier]'^9'with a '^8'Shotgun" "F5" "default" 

// Medic 
// Instant Respawn
bind "2" "clientTeam GDF; clientClass Medic 0;kill;sayTeam '^9'Respawning as a'^8'[Medic]'^9'with an '^8'Assault Rifle" "F5" "default" 
bind "w" "clientTeam GDF; clientClass Medic 1;kill;sayTeam '^9'Respawning as a'^8'[Medic]'^9'with a '^8'Shotgun" "F5" "default" 

// Engineer 
// Instant Respawn
bind "3" "clientTeam GDF; clientClass Engineer 0;kill;sayTeam '^9'Respawning as an'^8'[Engineer]'^9'with an '^8'Assault Rifle" "F5" "default" 
bind "e" "clientTeam GDF; clientClass Engineer 1;kill;sayTeam '^9'Respawning as an'^8'[Engineer]'^9'with a '^8'Shotgun" "F5" "default" 
bind "d" "clientTeam GDF; clientClass Engineer 2;kill;sayTeam '^9'Respawning as an'^8'[Engineer]'^9'with an '^8'Assault Rifle w/ Gren. Launcher]" "F5" "default" 

// Field Ops 
// Instant Respawn
bind "4" "clientTeam GDF; clientClass FieldOps 0;kill;sayTeam '^9'Respawning as a '^8'[Field Ops]'^9'with an '^8'Assault Rifle" "F5" "default" 
bind "r" "clientTeam GDF; clientClass FieldOps 1;kill;sayTeam '^9'Respawning as a '^8'[Field Ops]'^9'with an '^8'Scoped Assault Rifle" "F5" "default" 

// Covert Ops 
// Instant Respawn
bind "5" "clientTeam GDF; clientClass CovertOps 0;kill;sayTeam '^9'Respawning as a'^8'[Covert Ops]'^9'with a '^8'Scoped Assault Rifle" "F5" "default" 
bind "t" "clientTeam GDF; clientClass CovertOps 1;kill;sayTeam '^9'Respawning as a'^8'[Covert Ops]'^9'with a '^8'Sniper Rifle" "F5" "default" 


// Strogg 

// Aggressor 
// Instant Respawn
bind "1" "clientTeam Strogg; clientClass Aggressor 0;kill;sayTeam '^9'Respawning as an'^8'[Aggressor]'^9'with a '^8'Lacerator" "F6" "default" 
bind "q" "clientTeam Strogg; clientClass Aggressor 1;kill;sayTeam '^9'Respawning as an'^8'[Aggressor]'^9'with an '^8'Obliterator" "F6" "default" 
bind "a" "clientTeam Strogg; clientClass Aggressor 2;kill;sayTeam '^9'Respawning as an'^8'[Aggressor]'^9'with a '^8'Hyperblaster" "F6" "default" 
bind "z" "clientTeam Strogg; clientClass Aggressor 3;kill;sayTeam '^9'Respawning as an'^8'[Aggressor]'^9'with a '^8'Nailgun" "F6" "default" 

// Technician 
// Instant Respawn
bind "2" "clientTeam Strogg; clientClass Technician 0;kill;sayTeam '^9'Respawning as a'^8'[Technician]'^9'with a '^8'Lacerator" "F6" "default" 
bind "w" "clientTeam Strogg; clientClass Technician 1;kill;sayTeam '^9'Respawning as a'^8'[Technician]'^9'with a '^8'Nailgun" "F6" "default" 

// Constructor 
// Instant Respawn
bind "3" "clientTeam Strogg; clientClass Constructor 0;kill;sayTeam '^9'Respawning as a'^8'[Constructor]'^9'with a '^8'Lacerator" "F6" "default" 
bind "e" "clientTeam Strogg; clientClass Constructor 1;kill;sayTeam '^9'Respawning as a'^8'[Constructor]'^9'with a '^8'Nailgun" "F6" "default" 
bind "d" "clientTeam Strogg; clientClass Constructor 2;kill;sayTeam '^9'Respawning as a'^8'[Constructor]'^9'with a '^8'Lacerator w/ Plasma Launcher" "F6" "default" 

// Oppressor 
// Instant Respawn
bind "4" "clientTeam Strogg; clientClass Oppressor 0;kill;sayTeam '^9'Respawning as an'^8' [Oppressor]'^9'with a '^8'Lacerator" "F6" "default"
bind "r" "clientTeam Strogg; clientClass Oppressor 1;kill;sayTeam '^9'Respawning as an'^8' [Oppressor]'^9'with an'^8'Accurized Lacerator" "F6" "default"  

// Infiltrator 
// Instant Respawn
bind "5" "clientTeam Strogg; clientClass Infiltrator 0;kill;sayTeam '^9'Respawning as an'^8'[Infiltrator]'^9'with an'^8'Accurized Lacerator" "F6" "default" 
bind "t" "clientTeam Strogg; clientClass Infiltrator 1;kill;sayTeam '^9'Respawning as an'^8'[Infiltrator]'^9'with a'^8'Railgun" "F6" "default"


(.Chris.) #33

Only problem with this style is that it spams team chat :frowning:


(Crytiqal) #34

Just replace sayTeam with sayFireTeam iirc, or addChatline.

I use it in comp and therefor i want my teammates to know what class ill become next


(.Chris.) #35

[QUOTE=Crytiqal;391467]Just replace sayTeam with sayFireTeam iirc, or addChatline.

I use it in comp and therefor i want my teammates to know what class ill become next[/QUOTE]

Just say it on coms, plus a new class icon in the fireteam appears next to your current one till you respawn.


(Verticae) #36

Learn to clean up your configs, people. Just use strogg.cfg and gdf.cfg in /mapscripts/… Example of Strogg.cfg:

bind "KP_END" "class 0 1 ; sayTeam '^Wspawn: Rocket'" "" "default"
bind "KP_END" "class 0 2 ; sayTeam '^Wspawn: Hyperblaster'" "ALT" "default"
bind "KP_LEFTARROW" "class 0 0 ; sayTeam '^Wspawn: Aggressor'" "" "default"
bind "KP_DOWNARROW" "class 1 0 ; sayTeam '^Wspawn: Technician'" "" "default"
bind "KP_PGDN" "class 2 0 ; sayTeam '^Wspawn: Constructor'" "" "default"
bind "KP_INS" "class 3 0 ; sayTeam '^Wspawn: Oppressor'" "" "default"
bind "KP_DEL" "class 4 1 ; sayTeam '^Wspawn: Sniper'" "" "default"
bind "KP_DEL" "class 4 0 ; sayTeam '^Wspawn: Infiltrator'" "ALT" "default"

Less incidental class changes, always a proper direct bind.


(Snotling) #37

Up!

Any team who want to join, don’t forget to tell me your team’s information as it follows:

-Team name
-Tag
-Captain
-Players


(Snotling) #38

FTM League will begin first week of february! Get yourselves ready guyz. :wink:

Teams have until wednesday 1st of february to sign-up.


(Ashog) #39

Please add CommLink, Maridia, Actifail and Meltdown custom maps to the map pool as these are the only proven maps for 4x4 play. The maplist without Meltdown is fail. It is my favourite infantry map along with CommLink too. No Meltdown no fun.


(Dthy) #40

Yeh, we need some custom maps. Playing the stock maps gets far to boring far to quick.