For Raz and Shoe


(RazielWarmonic) #41

[quote=“AlphaUT;191133”] SD should just focus on improving the game, and yes they are doing it. However it is also a big NO since they are trying to bring up many events which is the last thing they should ever do in a BETA game.

Not to mention the fact that, there should be no competitive in a BETA game, which actually caused the SD WASTED TIME on it. open cup ? Proving ground ? These things are not priority, system and fixing the BUGs are.[/quote]

We need to test events much like we test other features. These benefit players highly, and most of what we do nowadays doesn’t take much development time, if any at all.

As for the competitive stuff, Splash Damage nor Nexon runs, maintains, or operates tournaments. Every tournament you have seen thus far has been community operated and (obviously) has not impacted development time. :smile:


(neverplayseriou) #42

@RazielWarmonic cough six months inbetween update cough


(Herr_Hanz) #43

i think one of the problems is that we get a weapon balancing update every 4 weeks. having an update every 2 weeks is nice, but i would rather have a random update to fix a weapon than have to wait 4 weeks for a buff to my precious mk46 or any weapon at all.

if you want to try out merc changing things like the EMP for phantom, i wont mind having to wait 4 weeks for that. but for weapon balancing i want it as soon as possible. fixing priority should be Weapon balancing = or > bugs > merc change > content update

TL;DR: big content updates/hotfixes every 2/4 weeks, smaller (weapon) balance updates as soon as possible.


(inscrutableShow) #44

Haha wut? You just called DB a COD clone, while nothing could be farther from the truth. If you play this game as a “shoot 'em up and blow 'em up”, than you need to wake up and DEFUSE THE ****ING C4!!!


(doxjq) #45

https://cdn.meme.am/instances/500x/67907761.jpg


(K1X455) #46

So how true is it really that it is UE3 that makes the process of development/debug & test a tedious process? Those guys at Unreal need to get their fingers out of their bumholes cause S**T is hitting the fans here.


(Equanimity) #47

They’re on UE4 already. No engine optimizations are really likely to ever come out. As far as difficulty with UE3, I’ve seen a lot of games have a lot of trouble with the engine, but all were F2P so the development teams may simply be insufficiently staffed and/or experienced.


(SirOrionDrake) #48

It’s been a year. Officially at 2:36 pm, today. (just got that badge ^^)
We all want this game to succed.
We all know the game has issues.
But then again it is in Beta.

Yeah, the hype is gone (at least for me), and I must say that it is due the delay in implementing new content - where are those 2 new maps we played some time ago? Any new maps we could test?

In terms of playerbase, I can say for sure that moving the SA Servers out of SA was a bad move. Ok, they had their reasons, but all the people I’d invited to play it, had to quit due ping issues.
Devs said here in the foruns that the loss wasn’t that bad, but the bad mouth to mouth publicity sure did hurt more than they had expected.

Me? I have faith in the devs - after all, it’s their jobs at steak.

All I know is that don’t want to go back to TF2. I used to love it. But DB made me forget all about it. Please, don’t make me go back to … that.


(Pumpkiller) #49

I think that all of the points made about maps,advertisement,and lack of content in general are solid.
HOWEVER,i think that the slow devloppement is a hint of what’s going on in SD’s office.

[spoiler][Speculation time] SD has trouble getting major updates bug-free out because of Unreal Engine’s shenanigans ,i’f you check or play any Unreal powered game,you’ll see multiple similarities between DB’s situation and probably any other Unreal game (f2p or not):

-They got bugs that can’t be fixed and/or take an enormous amount of time to fix.
-Some bug fixes can cause huge or minor butterfly effects,creating other bugs in the process.
-Huge updates are incredbly difficult to make,and can take a lot of space.

The latest example i can give is the new matchmaking system.See how crappy and bugged it was?And another one (thx @neverplayserious ) would be the latest fine tuning patch.

In some other UE games,rebalancing weapons can even break other unrelated gameplay mechanics and vice versa,trust me when i say that.I saw it.

Add to that the fact that the community asks huge,groundbreaking updates that need a huge reworking of old systems without knowing that, et voila ,you finally understand what is happening right now on Dirty Bomb,or even APB Reloaded for example.

I don’t think this is a matter of lazyness,of a “tiny dev team”,or even a lack of experience
here,it’s just UE chaining down SD due to it’s headache inducing nature.[/Speculation time] [/Tinfoil hat][/spoiler]

So yeah,i don’t think they really deserve all the sh*t that the community throws at them,their content updates are slow,that’s for sure,but they are getting polished before the update and after,and at least,they do deliver in the end. s[/s]

Edit:Added @neverplayserious points,and the fact that they do fix bugs even after the release of the update.


(neverplayseriou) #50

@Rexitech I do hope your joking, last patch was far from polished unless it was supposed to bring polished bugs…


(Pumpkiller) #51

Again,because UE is an absolute mess for pepole,the reason why their developpement is slow,is BECAUSE:

Most of the time,i’f you touch something in UE,you can screw many things in the game without being able to notice before launching the patch.
I shouldn’t quote myself just so you get to read,but thanks for pointing out another example. :wink:


(Jan S.) #52

Again,because UE is an absolute mess for pepole,the reason why their developpement is slow,is BECAUSE:

Most of the time,i’f you touch something in UE,you can @$!# many things in the game without being able to notice before launching the patch.
I shouldn’t quote myself just so you get to read,but thanks for pointing out another example. :wink:
[/quote]

I actually think you may be right. I can’t count how many times GBX released a patch for Borderlands/Battleborn, which caused some gear/items to break and/or change their stats without them knowing it.


(K1X455) #53

Soooo, it’s UE4. OK, I understand that the community couldn’t care less if the tools being used to build this game is faulty as the gubmint, and from a development point of view, creating an unofficial release where players test and report bugs could be a nightmare to manage.

While the players’ patience runs thin and their frustration exponentiates to extra dimensional proportions, tough problems need tougher solutions to progress the system. My question now is, how can a change in attitude (I’m talking about players) help in keeping this game afloat. As soon as I get my schitt together, I’ll attempt something to get the vets DU playing again.


(TheStrangerous) #54

If we are speaking about game engines, then which engine would you suggest for this game?

Obviously, it’s too late to switch up engines, cause otherwise they’d have to build DB from the scratch, like Duke Nukem Forever. :wink:


(Jan S.) #55

[quote=“TheStrangerous;191449”]If we are speaking about game engines, then which engine would you suggest for this game?

Obviously, it’s too late to switch up engines, cause otherwise they’d have to build DB from the scratch, like Duke Nukem Forever. ;)[/quote]

I would suggest engine SD could have more experience, like idTech. But 3 is outdated, (4 probably too), 5 is terrible and 6 could work, but they would have to go under Zenimax to use it, which I hope will never happen tbh.


(Pumpkiller) #56

[quote=“JohnS;191444”]

I actually think you may be right. I can’t count how many times GBX released a patch for Borderlands/Battleborn, which caused some gear/items to break and/or change their stats without them knowing it. [/quote]

huh.that must’ve looked a bit like this then:


(TheStrangerous) #57

[quote=“JohnS;191451”][quote=“TheStrangerous;191449”]If we are speaking about game engines, then which engine would you suggest for this game?

Obviously, it’s too late to switch up engines, cause otherwise they’d have to build DB from the scratch, like Duke Nukem Forever. ;)[/quote]

I would suggest engine SD could have more experience, like idTech. But 3 is outdated, (4 probably too), 5 is terrible and 6 could work, but they would have to go under Zenimax to use it, which I hope will never happen tbh.
[/quote]

But isn’t CoD using idTech 3 (heavily modified)? What if they heavily modify idTech 6 so it becomes their own engine?


(Jan S.) #58

[quote=“TheStrangerous;191488”][quote=“JohnS;191451”][quote=“TheStrangerous;191449”]If we are speaking about game engines, then which engine would you suggest for this game?

Obviously, it’s too late to switch up engines, cause otherwise they’d have to build DB from the scratch, like Duke Nukem Forever. ;)[/quote]

I would suggest engine SD could have more experience, like idTech. But 3 is outdated, (4 probably too), 5 is terrible and 6 could work, but they would have to go under Zenimax to use it, which I hope will never happen tbh.
[/quote]

But isn’t CoD using idTech 3 (heavily modified)? What if they heavily modify idTech 6 so it becomes their own engine?[/quote]

I’m not somebody who knows a lot about licensing, but I believe idTech 6 is “closed” and only avaible for Zenimax studios (Bethesda, idSoftware, TangoGameworks, Battlecry…). And since it’s only avaible for them, SD can’t buy it/use it and modify it.
Yes, CoD is running on modified idTech 3, but I feel like it’s not the best idea. It works, but even through I don’t play newer CoDs, I hear there are huge performance issues every time new CoD is released. And I fear it’s not because the engine needs high-end PCs, it’s not because graphics are great or something…but I think because they just keep throwing additions into it and it’s starting to become broken. Now, English isn’t my main language and it’s just a theory, but using vanilla idTech 3 would be bad idea and throw new features on top of it like Activision does isn’t the best idea too.

edit: maybe i’m just talking total s**ts, but whatever :smiley: anyone who understands this kind of stuff here?


(Nail) #59

CoD has run on IW engine since 2005, a version of a highly modified id Tech 3 on Direct X instead of Open GL, now I don’t think you’d find much id Tech code


(Szakalot) #60

this is bullshit. If you join a game and your team gets stomped - exactly what measures can you take to make the match balanced? If i would join an 8v8 (which i never do) halfway through, I would immediately sway the balance of the game, and I’m not even that good.

There is nothing, literally NOTHING that an average joe can do to solve the unbalanced games problem. Its like saying we can stop all murders if only killers just stopped killing, du-uh.

On the subject:
I found the video pretty biased, at least the author didn’t make claims to otherwise. Still many good points made, like a lack of focused roadmap, trinket/case event distractions that look like cashgrabs more than they look like an honest effort to make the game better, and the worst of all - proliferation of new bugs that just should not happen. Almost every patch comes with some crazy new bug, and some old bugs never get fixed.

Nevertheless - game has improved a great deal over the last year. Merc balance is pretty good, at least for pubs, with just a few outliers (phantom weak, burst too stronk is pretty much it; rest is whine). Average like/dislike rates on steam have been slowly but steadily rising, players in 2weeks numbers are very stable, and look better than in the fall.

Lack of balance is a very deeprooted problem, stemming from multiple issues that most players would not have a clue about. these include:

  • huge skill gaps between players
  • poor lobby system implementation
  • snowballing effect of good teamwork
  • bad luck in team composition (no medic? you are fucked)
  • publi

Public matchmaking could easily solve ALL these problems, and surely match balance is the nr1 complaint of players throughout the entire open beta stage.

B.montiel makes an excellent point though: if the matchmaking implementation is as buggy and unstable as many other features were, this might really be a major blow to the game, from which it will never recover.

I definitely agree with the devs regarding advertising. Full release will be the final big hype train, advertising before will just suck the air out of the release. Many of the players that have thrown the game away when it was originally released as open beta were claiming they would be willing to give the game another chance should it solve some of the problems (again - most of which stemming from poor match balance).

I am dumbfounded as to why the YT video author thinks the train hype is overhyped already. There is very little hype so far, just because a community manager is excited on a stream, doesn’t equal overhyping anything, at least to me. Community managers are NOT DEVELOPERS : )