Thank you so much. 
Fletcher's Shadow Nerf
Fuck you I will adapt and overcome. I just want to be warned when changes happen.[/quote]
@Sniff
I honestly can’t tell if that was sarcastic… In case it wans’t, no need to be mad, just saying, that fletchers almost always only use their stickies… and i know it’s better to do that but still…
[/quote]
You can say that about all the mercs, for instance.
Phantom’s almost always use there Cloak
Rhino’s almost always use there Minigun
Phoenix’s almost always use there Self Revive
Nader’s almost always use there Grenade Launcher
Proxy’s almost always use there Mines
Phantom’s also almost always use there Katana
Sparks almost always use there Revive Gun
Bushwacker’s almost always use there Turret
Skyhammer’s almost always use there Airstrikes
Arty’s also almost always use there Airstrikes
Kira’s almost always use there Ion Beam
Stoker’s almost always use there Molotov’s
Aura’s almost always use there Health Stations
Redeye’s almost always use there Smoke and Goggles
Fragger’s almost always use there Hand Grenades
While
Sawbonez almost always uses his…ummmm… ok nvm
But still
Vasilli almost always uses his…
…ok perhaps not every merc. But those other 15 mercs and unreleased ones there abilities should just be nerfed though right? xD
10 more movement speed than Bushwacker.
30 more health than Proxy.
3 Stickies that can each do up to 90 damage in merely Splash damage and can be detonated mid-air with no cooking necessary.
Stickies are on an 8 second cooldown.
Shotgun that easily reaches out to medium range.
Shotgun with incredibly low kill-time (time it takes to shoot twice is less than all other shotguns.)
Machine pistol secondary, best secondary in the game.
Still has Engi abilities.
“He’s not OP guys.”
We know he has issues, but this isn’t relevant to the thread. A lot of us would be fine with a cooldown change from what I’ve read.
Also it’s only 80 damage in splash.
Most players seem to take Bush over him too, probably cause comp actually makes players think due to friendly fire. Playing Fletcher in pugs and such opened my eyes to just how easy it is to damage your own team with reckless attacks.
[quote="[WAR]Larknok1;104191"]> 10 more movement speed than Bushwacker.
30 more health than Proxy.[/quote]He also has less range and firepower than Bush and less speed than Proxy.[quote="[WAR]Larknok1;104191"]> 3 Stickies that can each do up to 90 damage in merely Splash damage and can be detonated mid-air with no cooking necessary.[/quote]No. Stickies only do 90 damage in the inner radius. That’s direct damage, not splash.[quote="[WAR]Larknok1;104191"]> Stickies are on an 8 second cooldown.[/quote]And do less than Fragger’s and are less spammy than Nader’s.[quote="[WAR]Larknok1;104191"]> Shotgun that easily reaches out to medium range.
Shotgun with incredibly low kill-time (time it takes to shoot twice is less than all other shotguns.)[/quote]Also does less damage than the other shotguns and still have lower RPM than most guns (just so you know only the Moa, Felix, and other shotguns have less RPM).[quote="[WAR]Larknok1;104191"]> Machine pistol secondary, best secondary in the game.[/quote]Which are still worse than SMGs or Rifles.[quote="[WAR]Larknok1;104191"]> Still has Engi abilities.[/quote]Cause he’s an engineer.[quote="[WAR]Larknok1;104191"]“He’s not OP guys.”[/quote]If you think he’s OP than Git Gud.
guys a direct sticky hit is 100damage: vassilis and phoenixi die from a single stuck sticky
This.
Oh and for more precision : if you can’t one shot a Vassili with a stuck sticky, he has the Unshakeable augment.
This.
Oh and for more precision : if you can’t one shot a Vassili with a stuck sticky, he has the Unshakeable augment.[/quote]
Well my point is that he doesn’t do 90 splash damage. That’s probably damage cause just outside the inner radius.
Yes, he does do 90 splash damage up to 0.5 meters away. I finished collecting data today: http://imgur.com/ZEQMSgy
Would it count as a nerf to include a way to unstick yourself from a sticky bomb?
Would it count as a nerf to include a way to unstick yourself from a sticky bomb?[/quote]
not a significant one, fletchers tend to blow up stickies as soon as they hit the target
GOD !
NO WONDER i was crap on fletcher… I thought i lost my fletchy skills after quitting DB for 2 weeks… Guess i m wrong…and im happy to be wrong !
Would it count as a nerf to include a way to unstick yourself from a sticky bomb?[/quote]
Kill the Fletcher and gib him. The bombs are now gone.
Would it count as a nerf to include a way to unstick yourself from a sticky bomb?[/quote]
Kill the Fletcher and gib him. The bombs are now gone.[/quote]
thats a bug, bomb can stay over spawn
Would it count as a nerf to include a way to unstick yourself from a sticky bomb?[/quote]
Kill the Fletcher and gib him. The bombs are now gone.[/quote]
thats a bug, bomb can stay over spawn[/quote]
I vaguely remember it being a nerf, not a bug.
Would it count as a nerf to include a way to unstick yourself from a sticky bomb?[/quote]
Kill the Fletcher and gib him. The bombs are now gone.[/quote]
thats a bug, bomb can stay over spawn[/quote]
I vaguely remember it being a nerf, not a bug.[/quote]
its a bug; by default bombs should stay over spawn. And sometimes they do. Had it yesterday