So like many people I have not only been thinking that Fletchers shotgun is a little weak… But also a little dull… From playing around with him a little bit I am starting to assume that he has the most range on his shotgun but I cannot be sure.
So, Currently his shotgun works in much the same way as the other shotguns in the game. I did consider the idea of SLUGS however I also felt that may not be the best idea… What I came up with in the end was this…
So as you should be able to see its a Slug and Buckshot hybrid that would allow fletcher to be a mid way between sniper and shotgun. I would tighten the spread overall but reduce the damage a little bit and implement a range bonus + all pellet bonus to keep his weapon feeling like a shotgun.
Damage would falloff quite quick but allow him in ironsights to hit his slug at long range and still do some decent damage.
One final difference would be I would have the slug able to use the HS multiplier AND/OR headshot gib.
Obviously this may seem like a simple “buff” but if I do believe it could be balanced to not only be a LITTLE buff but actually change the role/feel of fletcher all together.


