Fletcher Shotgun.


(PixelTwitch) #1

So like many people I have not only been thinking that Fletchers shotgun is a little weak… But also a little dull… From playing around with him a little bit I am starting to assume that he has the most range on his shotgun but I cannot be sure.

So, Currently his shotgun works in much the same way as the other shotguns in the game. I did consider the idea of SLUGS however I also felt that may not be the best idea… What I came up with in the end was this…


So as you should be able to see its a Slug and Buckshot hybrid that would allow fletcher to be a mid way between sniper and shotgun. I would tighten the spread overall but reduce the damage a little bit and implement a range bonus + all pellet bonus to keep his weapon feeling like a shotgun.

Damage would falloff quite quick but allow him in ironsights to hit his slug at long range and still do some decent damage.

One final difference would be I would have the slug able to use the HS multiplier AND/OR headshot gib.

Obviously this may seem like a simple “buff” but if I do believe it could be balanced to not only be a LITTLE buff but actually change the role/feel of fletcher all together.


(Snotling) #2

All true, also, his shotgun doesn’t make some powerfull sound as BF3’s do. When I use it I feel like I’m firing some silenced rifle when I should hear the BAM BAM BADASS gunshots.


(k0k0nat) #3

I feel like his Shotgun is supposed to be a bit weaker, BUT:

His nades are currently not that useful, so u cant really finish of people after hitting them with the nade first.
Would like to see the shotgun getting " a bit" buffed and his nades also doing more damage.

So that nades + shotgun to finish is really working.


(malarky) #4

Side note: His weapon originally had slugs instead of the current implementation (in fact, his name was Slugger…), but it was so hard to hit anyone. It was like a close-range railgun, super deadly for amazing players, super difficult for ‘normal’ players.


(k0k0nat) #5

would love to see this ingame for once ^^
railgun ftw


(Erkin31) #6

Could be fun.


(PixelTwitch) #7

Sounds fun…
I do feel a system like what I have suggested should help balance out that difficulty for the ‘normal’ players while maintaining much of what made him deadly for great players. I do feel that when following the “champion” styled game design its important to not shy away from Mercs that are difficult for some players. As long as their PEAK effectiveness is balanced there should be no issue with having something like this.

ie, If the ‘normal’ players had their way you would buff Vasseli… If you did that however the amazing players would literally be unstoppable.


(Smooth) #8

Fletcher’s shotgun uses Flechette shotgun shells (small darts rather than balls) which results in slightly less damage (as there are fewer of them in each shell) but they will travel further and maintain a much tighter spread.


(Ashog) #9

I have to say, I am pretty happy with Fletcher’s stickies at the moment.
But since his shottie seems to have less damage generally (even if range is better), I’d sweeten it up a bit by reducing his SMG recoil which is a bit high but still manageable, of course. But even so in general Fletcher is ok now.


(Bitey) #10

Why not turn his shotgun into a more rapid fire semi-auto shotgun? Maybe something like 25% less damage and then a 100% increase in fire rate. That’d really add some flavor so there’s a large difference between the different types of shotguns on the field


(Ashog) #11

Yeah, but imagine the forum whine thereafter :slight_smile:


(Violator) #12

Early days and haven’t played him much but I find him the most underpowered merc so far - the shotty low damage issues aside, I found the sticky bombs a bit confusing, dying to them myself without knowing why a lot of the time :). I also managed to shoot one off Raste last night, who then proceeded to kill me, was hilarious :D. I would expect it to detonate though if I shot it?

Also it registers headshot beeps though I’m pretty sure it doesn’t do headshot damage (a good thing IMHO). A point blank shot seems to do at most 20-40% damage to a 100HP merc, whereas Proxy’s seems to 1-shot a lot of the time.


(Ashog) #13

Stickies should also glue to mercs (including teammates, imagine sending such a suicidal bomber full of mines towards enemy groups). I think it was so before but they removed this? This character is by no means the most underpowered. It is very easy to get most kills with him, but not on all maps/sides. Perhaps you played on the unsuitable ones.


(Nail) #14

problem might arise when teammate doesn’t want bombs stuck to him


(chippy) #15

He has the same problem as Aura, very situational imo.


(RasteRayzeR) #16

I encountered an Aura killing everyone in one shot 80% of the time. The guy ended up with a 3 or 4 KD. This is too situational as you say and moreover it feels cheated that you have 0 chance in close combat against her. You simply know it’s over as soon as you see her in a corridor or a small room.

Waiting to see if the next patch will Smooth` things and bring more consistency in the action and in what you can expect from your guns.


(Mustang) #17

Aura’s shotgun is cow manure OP.


(BrightIs) #18

+1 agreed, lol, 5 fletchers stick nades to proxy, that’s 15 nades on her, who runs to enemy, then BOOM! she explodes. :smiley:


(RasteRayzeR) #19

Stickies do stick to mercs already you know ???


(Ashog) #20

Yeah, that’d be a reeeel Dirty Bomb, eh :slight_smile: