Free fletcher week folks. And as we’ve all feared. DB has regressed to full auto noobtube mode.
So. Taking a step back from the whole anger at fletcher being able to do what he does. How come, a game that takes pride in its gunplay. Allows something as broken as the current explosive situation to go on as it stands.
-Sparks got spanked by the nerfbat HARD because she was capable of doing a lot more then she was supposed to
-Vasseline got orbital striked with the glorious fury of stalin himself guiding a million blazing suns of rage, because "he was annoying to play against (I’d agree with this one tbh - coming from WOLF:ET where 3 headshots with the GARAND where needed in quick succesion to get a kill - but that is a topic for another discussion)
-Stokers on contact damage from his molotov got basicly removed for the most part
-Nader lost most of her brute force from explosives over time.
-F"r"agger got most of his utility removed by giving him only a single nade, with a shorter cooldown.
-Don’t even get me started on phantom.
As you can see, quite a lof of mercs have been changed to keep the game in line with a “shooty shooter” view on things. Yet, for quite some time now. A lot of instakilling, amphetemine’d jumping with a gigantic AoE has been in this “shooter”
From the initial release of fletcher, he’s supposed to be played as an ambush predator. Luring some poor sod into a trap and nuking the bloke to smithereens with carefull and smartly placed bombs. Skill was rewarded by having a sticky do a LOT of damage, and seemingly making a miss look REALLY punishing.
Yet as it stands, no other merc can deliver this kind of punch, with the cramped maps as they are. Fletcher reigns supreme
Saddly enough for all the wrong reasons.
So, community, what do? How can be bring him back in line with the role he’s supposed to play. without making him just a phantom thats really stealthy at night only?
