Flamer >> Useless??


(Kendle) #21

Tried riding the Tug on Railgun last night as a Flamer. Got a few kills from Allies getting too close, but a well timed 'nade or Panzer soon sorted me out and I can’t say it helped much. I had more success moving the Tug when I went back to Med. At least I could load the Tug with Med packs and take out approaching Allies with SMG before they got into 'nade or Panzer range.

Pity no-one else on the Axis team was making any attempt to move the Tug. We built and re-built the Command Post and Gun Controls a zillion times, but never once got the 1st Tug past the Track Switch. :frowning:


(Bokkem) #22

Update: I’ve seen it used very efficient in the open on Beach. Axis standing on top of ramp. :clap:


(Redqueen) #23

It’s not the weapons, It’s the layout of the maps.

I also think Flamers should explode when they die.


(mouse) #24

Hmm, so you take all the trouble to kill a nasty flamer, you do it with 4hp left, and you get killed because he explodes… Hmm, would be nice :expressionless:


(Redqueen) #25

[quote=“mouse”]

Hmm, so you take all the trouble to kill a nasty flamer, you do it with 4hp left, and you get killed because he explodes… Hmm, would be nice :|[/quote]

If you allow yourself to get that close to a flamer it means you’re a tard and you deserve to die.

Anyway, Imagine poping off a flamer as cvop as he and his squad get squeezed through a bottle neck.