Here’s beta 2 of my Flak Cannon map. The objectives work now so you can have a ‘real’ game.
Here’s the changlog.
Change Log - Flak Cannon beta 2
Tuesday, August 05, 2003
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Fixed: Floating objects.
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Fixed: Cargo net now walkable.
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Fixed: Small Wall raised to prevent Allies from jumping it.
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Fixed: Backward texture.
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Fixed: Road clipping with underlying texture.
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Fixed: Grass fading increased to stop drastic stop.
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Fixed: MG42 (2nd story) now has more space to fire.
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Fixed: Lowered the amount of team doors. Now there is only 1.
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Fixed: Building flak/ammo gate doesn’t kill you. (If it still does this with the Flak tell me)
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Fixed: Missing tree stump. (Will add it to the .pk3)
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NotFixed: A bunch of very small things. (will get fixed)
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NotFixed: the glass that breaks. (Still need to hit the frame to break it)
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NotFixed: Light bulbs on hanging ceiling lights.
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NotFixed: Index Map (need to make the road not have grass growing on it, etc.)
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NotFixed: Still need to get a functional command post.
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New/Changed: removed some doors to spawn areas.
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New/Changed: Ammo gate now outdoors in the back.
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New/Changed: Redid the outdoor area in the back.
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New/Changed: New corridor to the ammo supplies.
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New/Changed: Objectives work now. (You can now win/lose the game)
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New/Changed: Added working objective data file.
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New/Changed: New command map (new style, let me know if this works well for you)
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New/Changed: Added details to the Main Gate. (Still not able to battle inside it, meant to be like that.)
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New: a bunch of other tweaks etc.
There’s still some minor errors that will be addressed later on but I’d like to know your comments playing on a map that works.
I’m looking for
- Gameplay problems.
- Team balancing issues.
- Overall feal of the map.
- Ideas for better gameplay possibilities.
- Flow.
- Suggestions.
Server Admins: Feel free to make this one downloadable.
For questions/Comments:
allaire.y@videotron.ca
Images (slightly outdated)
Files:
Fixed .zip versions, no other file needed:
flakcannon_beta-2-sfixed.zip
rtcwfiles download:
flakcannon_beta-2-sfixed.zip
old:
Standard zip File: flakcannon_beta-2.zip
Required with above file: Script Fix (2k) Extract the .pk3 to your etmain directory.
I named the map flakcannon_beta2 so there won’t be any confusion when the final comes out.
Enjoy!
Please let me know if you have a server running this map.
Thanks.

