Fix For AllocRenderModel Crashes


(Crispy) #41

I’d like to speak to someone who can reliably produce these crashes to get more info. It must be someone who’s having them at very high frequency. Send me a Private Message if that describes your situation.

Please don’t send me a PM if you’re having the crashes ‘randomly’ or low frequency.


(incin) #42

Pm sent let me know how I can help Crispy.


(The-Crow) #43

From my testing yesterday running a hijack server it seems after about 3 maps the server falls over with this crash and the server goes offline and is flashing orange. it crashed a half dozen times yesterday & it was dead this morning when I woke up.

I switched the server back to Player Vs Player only with no hijacking this morning and I will see how I go, in this configuration it is unlikely to get any players until around our Aussie peak play time in 6-8 hours.


(Apophus) #44

I can’t replicate the issue on demand, but our Branzone server is still crashing with this error.


(Joe999) #45

just started brink with the new update. this is what i got a few minutes in the game. i didn’t have that before the patch:

edit: btw, that was single player. dunno if it applies to server too, i just searched for this particular error and wanted to share info

WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
Resistance skill bumped up, Security down
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
Migration primary match state: 2
bridgeDestroyed
onDestroyed
WARNING: Enter_NBG_AvoidaDanger without current danger. BotNum:3
WARNING: Enter_NBG_AvoidaDanger without current danger. BotNum:13
Syncing stats to clients...
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
hiding anim/showing staticmodel
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
Migration other match state 14: 12
vehicle moving
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
Migration other match state 14: 11
vehicle moving
Migration other match state 14: 10
Resistance skill bumped up, Security down
********************
FATAL ERROR: AllocRenderModel called from a different thread for 'particles/weapons/tracers/tracer_01'
********************
AllocRenderModel called from a different thread for 'particles/weapons/tracers/tracer_01'
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL


(rupayan) #46

i have this allocrendermodel good damn error when i play brink …i am not a steam user and am also knew to splash damage but i wanna nw the fix for this problem …please help me i wanna play this game desperately :(:frowning:


(Mustang) #47

@rupayan
This thread is intended for the issue at hand occurring at the server level
From your post it would appear you are experiencing this client side, might I suggest checking out the Brink Community Tech Help forum instead


(meowmix) #48

@Mustang
Might I remind you this thread inherently includes Solo play as well, as the error is THE SAME. So perhaps you can do something more productive and increase the yield of visits to this thread, not decrease it, so as to a.) provide SD with more data, and b.) show both SD and the community that this is a serious bug that needs resolved.

With that said, I am busting out olly dbg and will attempt to provide any useful information on this that I can. If it occurs equally as randomly, equally as fatal, and equal in debug text, regardless of solo or server, I think the resolution should therefore be identical. So when I report back with information that helps, you be sure and let me know that I should move my information to a topic in the Tech Help forum instead.


(meowmix) #49

Took a few hours to solve this.
Based on the debug text it seems obvious that the issue has to do with threads. Well turns out by using OllyDebug, it automatically triggers breakpoints on load. In doing so, it prevents this error from occurring. I have verified this by running the game in windowed mode 8 times, all of which crashed at either
1.) first flashbang thrown
or 2.) first player death ‘particles/weapons/muzzle_flashes/arifle_light_3rdperson’

I then loaded ollydbg to reverse trace the error msg to it’s event handler, hoping to thwart the throwing of exception, however found that the error no longer occurs.

So, what this means is we can resolve this problem simply by loading the game via debugger. However that means we must manually ‘continue’ on every breakpoint (~20 prior to entering a server/game). So, what I did was run olly, open brink.exe, after it has analyzed it - it will pause. Go to Options->Options->Debugging->Exceptions and check INT3. Notice below it has a box where you can add custom exceptions. Press ok.
Press “Play” button to continue debugging. It will pause again at the screen w/ bitmap logo, go to same place in options and check “Ignore also the following” and click “Add Current” button. For me that exception was: “406D1388” - a RtlRaiseException function call; and Click ok.
Now play again. Game will run fine, no crashing anymore.

It’s weird because olly is passing the exceptions to brink, yet it seems the mere fact that olly is debugging brink is indeed the fix for the crashing. Why? No idea… interesting how some claim that enabling log file fixes it, while others must increase thread priority. Both of which create lag at game startup. Olly actually pauses the game at startup, and that too has fixed it. Something isn’t being initialized properly… that’s my educated guess.

I intend to create an extremely trivial exe that will suspendThread @ startup, to see if it is the fact that olly is debugging that fixes it, or the fact that the game is paused at it’s thread initiation.