I’m still receiving these crashes on the server. Regardless of server.cfg. I’ve used base and custom server.cfg’s
Here is the type of errors that we receive at seemingly random:
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FATAL ERROR: AllocRenderModel called from a different thread for 'models/items/syringe/world/syringe_held.staticmodel'
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FATAL ERROR: AllocRenderModel called from a different thread for 'animations/weapons/grenade_frag/grenade_frag_world.staticmodel'
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Here is the server log file prior to any crashes. This is after a fresh restart of the game server:
log file 'console.txt' opened on 2011-5-14, 13:51:41
si_version: Brink 1.0.22745.47105 win-x86 May 12 2011 16:27:45
g_version: Brink 1.0.22745.47105 win-x86 May 12 2011 16:28:43
Current search path:
D:\Servers\...\GameServers\TC54080755041603676726028/base
pak000.sdpk2
execing 'server_objective_standard_vs.cfg'
Server config changed to: Standard
Applied server config: Standard
execing 'custommap.cfg'
Joining session...
--- Loading sequence: maps/mp/reactor_loading ---
sound index file 'generated/preload/sound/pc/english/maps/mp/reactor_loading.soundpreload' is zero length
--- Completed loading sequence in 0.01s ---
--- Loading sequence: maps/mp/reactor ---
loading sound index 'generated/preload/sound/pc/english/maps/mp/reactor.soundpreload' with 591 entries
Loaded sound index in 8 ms
--------- Map Initialization ---------
Loaded in 33 ms
Map: maps/mp/reactor.entities
WARNING: Image program 'models/characters/glass_d.tga' failed to load
78 KB passage memory used to build PVS
24 msec to calculate PVS
131 areas
458 portals
17 areas visible on average
2 KB PVS data
LoadNetVars: Server loaded default table with 2071 entries
SetMapXPDisconnect: Disconnect
SetPreMapRankLevel: 0
SetPreMapRankLevelXP: 0
----------- Game Map Init ------------
teamInfo security: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
teamInfo resistance: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
Loaded 'D:\Servers\...\GameServers\TC54080755041603676726028/gamescriptx86.dll'
102 classes
439 functions
151 variables
----------- Loading Map Bot Actions ------------
----------- Loading Map AAS ------------
[Load AAS Binary]
loading 'maps/mp/reactor.aas_playerb'
WARNING: Image program 'lights/falloff_cheap_01.tga' failed to load
WARNING: Image program 'lights/falloff_cheap_01.tga' failed to load
WARNING: Image program 'models/items/turret/turret_light_d.tga' failed to load
WARNING: Image program 'stripalpha( textures/oob/reactor_01_d.tga)' failed to load
WARNING: Image program 'stripalpha( textures/oob/reactor_01_d.tga)' failed to load
WARNING: Image program 'lights/ship_light_03.tga' failed to load
WARNING: Image program 'lights/falloff_cheap_02.tga' failed to load
WARNING: Image program 'lights/falloff_cheap_02.tga' failed to load
WARNING: Image program 'models/items/turret/turret_light_d.tga' failed to load
entityDef misc/turret/mp/apt: !Missing camera 'cam_joint' = 'camera'
WARNING: Image program 'textures/sfx/postprocess/vignette_03.tga' failed to load
entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructing_defenders' = 'sounds/commander/resistance/enemy_building_primary'
entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructing2_defenders' = 'sounds/commander/resistance/enemy_building_primary'
entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructed_defenders' = 'sounds/commander/resistance/enemy_built_primary'
entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructed2_defenders' = 'sounds/commander/resistance/enemy_built_primary'
entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructing_defenders' = 'sounds/commander/resistance/enemy_building_primary'
entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructing2_defenders' = 'sounds/commander/resistance/enemy_building_primary'
entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructed_defenders' = 'sounds/commander/resistance/enemy_built_primary'
entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructed2_defenders' = 'sounds/commander/resistance/enemy_built_primary'
entityDef gameplay/objectives/hack_target: !Missing sound 'snd_hacking_defenders' = 'sounds/commander/resistance/enemy_hacking_primary'
entityDef gameplay/objectives/hack_target: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'
entityDef gameplay/objectives/hack_target/security: !Missing sound 'snd_hacking_defenders' = 'sounds/commander/resistance/enemy_hacking_primary'
entityDef gameplay/objectives/hack_target/security: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'
entityDef gameplay/objectives/core/hack_target/security: !Missing sound 'snd_hacking_defenders' = 'sounds/commander/resistance/enemy_hacking_primary'
entityDef gameplay/objectives/core/hack_target/security: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'
WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part1 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part2 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part3 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part4 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part5 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part6 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part7 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part8 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_part9 is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/nearmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
WARNING: sound file sounds/weapons/lmg/security/1/farmid_s_mlmg1_end is not in the sound index - do you need to regenerate the index?
entityDef mountable/weapon/lmg: !Missing stringMap 'str_playerik' = 'mountable_ik'
entityDef func/mounted_weapon/lmg: !Missing stringMap 'str_playerik' = 'mountable_ik'
WARNING: sound file localization/sounds/voicepack_1/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_2/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_3/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_4/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_5/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_6/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_7/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_8/autochatter/generic/all/gen_all_mg_blt_001 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_1/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_2/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_3/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_4/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_5/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_6/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_7/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_8/autochatter/soldier/en_ply_voice1_sol_021 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_1/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_2/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_3/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_4/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_5/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_6/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_7/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_8/autochatter/engineer/en_ply_voice1_eng_016 is not in the sound index - do you need to regenerate the index?
entityDef func/mounted_weapon/tripod: !Missing stringMap 'str_playerik' = 'mountable_ik'
WARNING: sound file localization/sounds/voicepack_1/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_2/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_3/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_4/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_5/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_6/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_7/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_8/autochatter/engineer/gen_all_dfsdchrg_001 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_1/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_2/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_3/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_4/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_5/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_6/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_7/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/voicepack_8/autochatter/engineer/gen_all_dfsdchrg_003 is not in the sound index - do you need to regenerate the index?
entityDef gameplay/objectives/destructible_target: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'
entityDef gameplay/objectives/core/destructible_target: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'
entityDef gameplay/objectives/core/destructible_target/security: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'
entityDef gameplay/objectives/secondary/destructible_target: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'
entityDef gameplay/objectives/secondary/destructible_target/resistance: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'
entityDef misc/turret/apt/indestructible: !Missing camera 'cam_joint' = 'camera'
WARNING: Image program 'textures/sfx/postprocess/vignette_03.tga' failed to load
WARNING: Image program 'lights/roundlight_soft_03.tga' failed to load
WARNING: Image program 'textures/sfx/postprocess/vignette_03.tga' failed to load
WARNING: Image program 'textures/particles/muzzle/flash.tga' failed to load
WARNING: Image program 'lights/falloff_ship_01.tga' failed to load
WARNING: Image program 'lights/ship_light_03.tga' failed to load
WARNING: Image program 'textures/sfx/postprocess/vignette_03.tga' failed to load
WARNING: Image program 'lights/falloff_cheap_01.tga' failed to load
WARNING: Image program 'lights/falloff_cheap_01.tga' failed to load
WARNING: Image program 'lights/falloff_fluro_05.tga' failed to load
WARNING: Image program 'lights/falloff_fluro_05.tga' failed to load
WARNING: Image program 'lights/fluro_bulb_10b.tga' failed to load
WARNING: Image program 'lights/falloff_fluro_05.tga' failed to load
WARNING: Image program 'lights/fluro_bulb_11.tga' failed to load
WARNING: Image program 'lights/falloff_fluro_05.tga' failed to load
WARNING: Image program 'lights/ship_light_03.tga' failed to load
WARNING: Image program 'lights/falloff_cheap_01_blu_edge.tga' failed to load
WARNING: Image program 'lights/falloff_fluro_07.tga' failed to load
WARNING: Image program 'lights/fluro_bulb_11.tga' failed to load
maps/mp/reactor.sgeo: !Missing collision model 'cm_model' = 'merged/maps/references/reactor/reactor/building/vacuum/tubes/hall/stairs.world'
maps/mp/reactor.sgeo: !Missing collision model 'cm_model' = 'merged/maps/references/reactor/reactor/building/vacuum/tubes/hall/stairs.world'
WARNING: Image program 'lights/squarelight1.tga' failed to load
WARNING: Image program 'lights/ship_light_03.tga' failed to load
WARNING: Image program 'lights/falloff_fluro_05.tga' failed to load
WARNING: Image program 'lights/falloff_fluro_05.tga' failed to load
WARNING: Image program 'lights/falloff_fluro_05.tga' failed to load
WARNING: Image program 'lights/falloff_fluro_05.tga' failed to load
WARNING: Image program 'lights/fluro_bulb_10.tga' failed to load
WARNING: Image program 'lights/ship_light_03.tga' failed to load
WARNING: Image program 'lights/falloff_cheap_01.tga' failed to load
WARNING: Image program 'lights/falloff_cheap_03.tga' failed to load
WARNING: Image program 'lights/falloff_cheap_03.tga' failed to load
WARNING: Image program 'lights/falloff_cheap_01.tga' failed to load
WARNING: Image program 'lights/fluro_bulb_15.tga' failed to load
WARNING: Image program 'lights/falloff_cheap_03.tga' failed to load
WARNING: Image program 'lights/falloff_ship_02.tga' failed to load
78 KB passage memory used to build PVS
23 msec to calculate PVS
131 areas
458 portals
17 areas visible on average
2 KB PVS data
78 KB passage memory used to build PVS
24 msec to calculate PVS
131 areas
458 portals
17 areas visible on average
2 KB PVS data
--------------------------------------
...Queued local player char: 0 context id: -1 team: resistance (1) required: false
...Queued local player char: 0 context id: -1 team: security (0) required: false
...Queued n cutscene ccf context id: 1 team: resistance required: false name: 'char/characters/cutscenes/stage4/ryan.ccfinstance'
...Queued random team ccf context id: 17 team: resistance required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 18 team: resistance required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
...Queued random team ccf context id: 19 team: resistance required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
...Queued random team ccf context id: 20 team: resistance required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
...Queued random team ccf context id: 21 team: resistance required: false name: 'char/characters/mp_bots/bot_05.ccfinstance'
...Queued random team ccf context id: 22 team: resistance required: false name: 'char/characters/mp_bots/bot_04.ccfinstance'
...Queued n cutscene ccf context id: 1 team: security required: false name: 'char/characters/cutscenes/stage3/alec.ccfinstance'
...Queued n cutscene ccf context id: 2 team: security required: false name: 'char/characters/cutscenes/stage4/ray.ccfinstance'
...Queued n cutscene ccf context id: 3 team: security required: false name: 'char/characters/cutscenes/stage4/richie.ccfinstance'
...Queued random team ccf context id: 17 team: security required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 18 team: security required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
...Queued random team ccf context id: 19 team: security required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
...Queued random team ccf context id: 20 team: security required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
Queued 8 resistance ccfs
Queued 8 security ccfs
Total 16 ccfs queued
Spawning entities
Static items: spawned 47 models, 497 lights, 5242 collision
WARNING: core - mapscripts/mp/reactor/destructible_core.mscr Explode() : Unknown object of name 'spkr_terminal_hacked'
Resetting bot skills...
Bot skills reset
WARNING: func_static_1120idStaticEntity (704 -1422 142) - duplicate reference to area 63
WARNING: coversidStaticEntity (704 100 484) - duplicate reference to area 63
...1035 entities spawned, 0 inhibited
InitFromNewMap: 'maps/mp/reactor.entities'
Finished compositing contextId -1 team resistance (1) cinematic: false
Finished compositing contextId -1 team security (0) cinematic: false
Finished compositing contextId 1 team resistance (1) cinematic: false
Finished compositing contextId 17 team resistance (1) cinematic: false
Finished compositing contextId 18 team resistance (1) cinematic: false
Finished compositing contextId 19 team resistance (1) cinematic: false
Finished compositing contextId 20 team resistance (1) cinematic: false
Finished compositing contextId 21 team resistance (1) cinematic: false
Finished compositing contextId 22 team resistance (1) cinematic: false
Finished compositing contextId 1 team security (0) cinematic: false
Finished compositing contextId 2 team security (0) cinematic: false
Finished compositing contextId 3 team security (0) cinematic: false
Finished compositing contextId 17 team security (0) cinematic: false
Finished compositing contextId 18 team security (0) cinematic: false
Finished compositing contextId 19 team security (0) cinematic: false
Finished compositing contextId 20 team security (0) cinematic: false
--- Completed loading sequence in 3.73s ---
_vmtrpages: locked 0 bytes (0.00 cache lines) in physical image, 0 cache lines in disk cache
maps/mp/reactor: locked 0 bytes (0.00 cache lines) in physical image, 0 cache lines in disk cache
Virtual textures loaded and locked in 0.00s
-----------------------------------
00:03 to load maps/mp/reactor.entities
All Stats Cleared
Here is our current config(base with no changes at all)
//Server Info
si_name "!Altered Consciousness - Chicago!"
si_adminName "Apophus"
si_email "..."
si_motd_2 "..."
si_website "..."
//Log File
logFile "1"
logFileName "console.txt"
//RCon Password
net_serverRemoteConsolePassword "..."
//Server Password
si_needpass 1
g_password "..."
//Server HiJacking
net_serverAllowHijacking "0"
//Server Configuration
exec server_objective_standard_vs.cfg
//Server Map Rotation
exec custommap.cfg
spawnServer mp/reactor.entities
Here is our Map Config:
g_mapRotationVote “mp/shipyard, mp/aquarium, mp/ccity, mp/sectow, mp/terminal, mp/resort, mp/reactor”
Our game server provider is Branzone and we have worked extensively on this issue. They have migrated to and from different servers, they have tried x86 and x64, they have tried using the threading commands on the batch. At this point at no fault of my own as far as I can see, and at no fault of Branzone I don’t see what other choice I have but no longer hosting our own server.