Things I like:
- Artwork
- Character Design
- Map Textures
- Iron Sight feels nice. Challenging and good to use over distance.
- The no Class System. Makes Public much enjoyable but for Competitions u still need for example a Engi to plant or defuse.
- Overall walking speed feels ok
- The game Quality for free to play is extremely good. I hope this will be your big cash cow! You guys deserve this!
Thinks I don’t like:
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Hip Shooting feels totally wrong. To much spread and recoil. My suggestion would be to extremely lower the spread. You now still can make weapons feels unique by their recoil. This would add something to master for skilled playes and it would lose this random feeling (especially with the soldier)
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Why does everything has to cancel your sprint? It doesn’t make any sense. Why not run, shot, reload, and throw nades? Its feels really chunky atm.
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Soldier is overpowered atm. To much spread, recoil and damage. This makes him really spray and pray. But with his high body damage its easy to get kills with him. The perfect class for lowbirds…
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Health regeneration. This should be server-sided choosable. For Public it feels ok, you not always have a medic around. But for competition you really don’t need more then 1 Medic in the defense. You killed the first wave and for the second wave you are back to full health again without getting a medpack! This make you always play versus an overpowered defense.
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MAP DESIGN. SD WTF IS THIS?
Just to let you understand how bad your map design is: The Duel Map is on a 10 slot server. For me this means it plays best 5on5. But how can you only make 1 Spawnpoint with 1 Exit? I played this map 2 times with more then 6 players on it and either we didn’t get out of the spawn or the other team had no chance. Sure its nice of you to give us such a map to test stuff. But this feels so ridicules.
Every time you talk about previous games you name ET or QW but never brink. We all know why. But why do you make the maps like you made them in brink?
They all feel to long and it really is zero fun to play London Bridge or White chapel in stopwatch. It is always a full hold so you have to play this map for 50 minutes loooooooooool rofl omfg wtf…
For me you should always be able to complete a map in a descent time. Map time should never be longer then 15 Minutes and the average time to bet the clock about 10 minutes. But if you are 10 times better then you opponent it should be able to set 6-8 Minutes time.
Bomb Objectives like on Camdon second stage and Waterloo second stage don’t feel good. The defense spawn is to close to the bomb. You very often plant the bomb just to let it be defused 1 minute later…
Carrying Objectives feel bad as well. For me it should be like this:
Both teams should have nearly the same distance to walk to the objectives.
Very important: After carrying the Objective both teams should have nearly the same distance to the safe house…
It seems like your map design manager or whatever you call this guy is the same1 who made the brink map layout. Please get rid of him. He is not worth a $…

