First impression


(trickykungfu) #1

Things I like:

  • Artwork
  • Character Design
  • Map Textures
  • Iron Sight feels nice. Challenging and good to use over distance.
  • The no Class System. Makes Public much enjoyable but for Competitions u still need for example a Engi to plant or defuse.
  • Overall walking speed feels ok
  • The game Quality for free to play is extremely good. I hope this will be your big cash cow! You guys deserve this!

Thinks I don’t like:

  • Hip Shooting feels totally wrong. To much spread and recoil. My suggestion would be to extremely lower the spread. You now still can make weapons feels unique by their recoil. This would add something to master for skilled playes and it would lose this random feeling (especially with the soldier)

  • Why does everything has to cancel your sprint? It doesn’t make any sense. Why not run, shot, reload, and throw nades? Its feels really chunky atm.

  • Soldier is overpowered atm. To much spread, recoil and damage. This makes him really spray and pray. But with his high body damage its easy to get kills with him. The perfect class for lowbirds…

  • Health regeneration. This should be server-sided choosable. For Public it feels ok, you not always have a medic around. But for competition you really don’t need more then 1 Medic in the defense. You killed the first wave and for the second wave you are back to full health again without getting a medpack! This make you always play versus an overpowered defense.

  • MAP DESIGN. SD WTF IS THIS?
    Just to let you understand how bad your map design is: The Duel Map is on a 10 slot server. For me this means it plays best 5on5. But how can you only make 1 Spawnpoint with 1 Exit? I played this map 2 times with more then 6 players on it and either we didn’t get out of the spawn or the other team had no chance. Sure its nice of you to give us such a map to test stuff. But this feels so ridicules.

Every time you talk about previous games you name ET or QW but never brink. We all know why. But why do you make the maps like you made them in brink?
They all feel to long and it really is zero fun to play London Bridge or White chapel in stopwatch. It is always a full hold so you have to play this map for 50 minutes loooooooooool rofl omfg wtf…
For me you should always be able to complete a map in a descent time. Map time should never be longer then 15 Minutes and the average time to bet the clock about 10 minutes. But if you are 10 times better then you opponent it should be able to set 6-8 Minutes time.

Bomb Objectives like on Camdon second stage and Waterloo second stage don’t feel good. The defense spawn is to close to the bomb. You very often plant the bomb just to let it be defused 1 minute later…

Carrying Objectives feel bad as well. For me it should be like this:
Both teams should have nearly the same distance to walk to the objectives.
Very important: After carrying the Objective both teams should have nearly the same distance to the safe house…

It seems like your map design manager or whatever you call this guy is the same1 who made the brink map layout. Please get rid of him. He is not worth a $…


(INF3RN0) #2

A bit crude, but agree on the points made. The doc run layout described is exactly what needs to happen.

Most maps might be getting split in two if all goes well though.


(MrFunkyFunk) #3

Thanks for the first impressions pulley!
I agree with a lot of your points.


(trickykungfu) #4

who is pulley?


(stealth6) #5

Duel map was meant for 1v1


(trickykungfu) #6

stealth who are you? This map could be a 1on1 sniper map but nothing else. And making it 10 slot…

So please don’t be so ignorant…

And you Idiot: 1. A prearranged, formal combat between two persons, usually fought to settle a point of honor.
2. A struggle for domination between two contending persons, groups, or ideas.


(Smooth) #7

The duel map server is just up there for a test so players can get a quick feel for the characters and weapons.

It won’t actually be in the shipping game, at least not in it’s current form/as a 5v5 map.

I’ve reduced the player count to 3v3 for now though :slight_smile:


(k1ruaa) #8

I agree to almost everything you said, but despite the fact that everyone is asking for those changes, SD doesn’t seem to give a lot of interest.


(trickykungfu) #9

[QUOTE=Smooth;467253]The duel map server is just up there for a test so players can get a quick feel for the characters and weapons.

It won’t actually be in the shipping game, at least not in it’s current form/as a 5v5 map.

I’ve reduced the player count to 3v3 for now though :)[/QUOTE]

i know it will not ship. I just wanted to state that SD doesn’t seem to make a simple map play probably thats all. I think you really didn’t invest much time in it but thats the 1+1 in map design


(Seanza) #10

[QUOTE=Smooth;467253]The duel map server is just up there for a test so players can get a quick feel for the characters and weapons.

It won’t actually be in the shipping game, at least not in it’s current form/as a 5v5 map.

I’ve reduced the player count to 3v3 for now though :)[/QUOTE]

Just want to say that if you ship the game with duel maps, you will cement your position as one of the coolest game developers ever.


(twincannon) #11

I don’t really post on these forums much because I feel that huge “feedback on everything” posts like these are worthless (but that’s not the posters fault, forums are just a really deprecated and obsolete form of communication), and I think a lot of people here are really silly and don’t know much about the game development process, but I guess I’ll throw in my 2c and say that I am not asking for these changes and disagree with just about everything. Sorry tricky <3


(trickykungfu) #12

you don’t have to be sorry. love u anyway but will never play a pug with you again!!! XD


(Bloodbite) #13

Might have something to do with how incredibly rude and hostile a lot of these “reaction” posts have become.

SD won’t say it because they’re being polite and diplomatic… but I will.

For those that keep on whining… express your opinion, your confusion, your disagreement or whatever… I say to you (collectively) do it constructively and try not to take it so personally. If that’s not possible, then such people need to, essentially, **** off. If it’s so horrific what SD is doing, go make your own game. See how long it takes, then see if you have the stones to deal with petulant forum posters that demand everything be fixed now Now NOW.

Coding (properly) isn’t easy. Doing map design that is new and complementary to every other design choice isn’t easy. Art isn’t easy… hell, having to read through some of these forum posts and not reach through the screen to beat someone senseless can’t be easy either (nod to Anti for sifting through all this and not spitting on at the screen).

If you want your opinions to be taken seriously, don’t imply that SD are a bunch of morons. Not only is it counter productive to the situation (ie YOU are here to CONTRIBUTE, not attack), you also reduce the chances of your opinions being taken as seriously as they should be. If someone comes up to you ranting and raving that you’re a moron, you’re not going to go “hmm, there are some good points in there”… your first impression is “this mother****er is trying to break me down and stand over me like they think they’re better than me.”

I STRONGLY RECOMMEND USING THE PREVIEW POST BUTTON. Reread what you just typed and think of yourself in their shoes. How would you react to your own words? Do some editing, then reread… then you have a choice: click “Submit Reply” or seek psychiatric attention in relation to the bullying baggage you’re carrying on from high school, or wherever this inspiration stems from that has made you into the prize forum-fighter you are.
:wink:


(k1ruaa) #14

[QUOTE=Bloodbite;467261]Might have something to do with how incredibly rude and hostile a lot of these “reaction” posts have become.

SD won’t say it because they’re being polite and diplomatic… but I will.

For those that keep on whining… express your opinion, your confusion, your disagreement or whatever… I say to you (collectively) do it constructively and try not to take it so personally. If that’s not possible, then such people need to, essentially, **** off. If it’s so horrific what SD is doing, go make your own game. See how long it takes, then see if you have the stones to deal with petulant forum posters that demand everything be fixed now Now NOW.

Coding (properly) isn’t easy. Doing map design that is new and complementary to every other design choice isn’t easy. Art isn’t easy… hell, having to read through some of these forum posts and not reach through the screen to beat someone senseless can’t be easy either (nod to Anti for sifting through all this and not spitting on at the screen).

If you want your opinions to be taken seriously, don’t imply that SD are a bunch of morons. Not only is it counter productive to the situation (ie YOU are here to CONTRIBUTE, not attack), you also reduce the chances of your opinions being taken as seriously as they should be. If someone comes up to you ranting and raving that you’re a moron, you’re not going to go “hmm, there are some good points in there”… your first impression is “this mother****er is trying to break me down and stand over me like they think they’re better than me.”

I STRONGLY RECOMMEND USING THE PREVIEW POST BUTTON. Reread what you just typed and think of yourself in their shoes. How would you react to your own words? Do some editing, then reread… then you have a choice: click “Submit Reply” or seek psychiatric attention in relation to the bullying baggage you’re carrying on from high school, or wherever this inspiration stems from that has made you into the prize forum-fighter you are.
:wink:[/QUOTE]
I did my feedback post and It wasn’t hostile at all, I tried to be as constructive as possible and most of feedback post I see are quite polite to be honest so I don’t really know why you are saying that (I’ve seen one topic who felt really hostile for now). Anyway from what I’ve red most of those changes are asked for months so we’re not asking to fix things instantly. However SD don’t really answer about all the things that are asked and we don’t know if they’ll take what we say in consideration… It’s a bit frustrating.

But for example, smooth was answering a lot of question the other day on an other topic and I was the first to thank him for that.


(Bloodbite) #15

[QUOTE=k1ruaa;467264]I did my feedback post and It wasn’t hostile at all, I tried to be as constructive as possible and most of feedback post I see are quite polite to be honest so I don’t really know why you are saying that (I’ve seen one topic who felt really hostile for now). Anyway from what I’ve red most of those changes are asked for months so we’re not asking to fix things instantly. However SD don’t really answer about all the things that are asked and we don’t know if they’ll take what we say in consideration… It’s a bit frustrating.

But for example, smooth was answering a lot of question the other day on an other topic and I was the first to thank him for that.[/QUOTE]

There’s hostility in this thread, I’m not pointing to you, but it’s here. And the way people phrase their awe at how SD just doesn’t jump when they want them to, their repeated criticisms at map design that offer nothing constructive other than references to rebuilding stuff from W:ET… there are many facets of self indulgent negativity going around with these impressions, much of which have been expressed over and over.

You’re new here so I understand it seems frustrating, but it really is worth going through the large volume of threads explored in this forum in the last almost full year. At some point many of these things have been addressed, even if it was merely to say something along the lines of “we’ll get around to it, right now we’re focusing on this, this and this.”

But as much of us all want this game to be how WE want it, at some point we ALL have to also come to accept… this is SD’s game, they have to sleep at night with the final product living up to THEIR vision. SD is not a Subway sandwich.

Remember, the definition of insanity is repeating the exact same behaviour endlessly and expecting a different result. There are more than a handful of posts floating about in various threads that fit that definition.


(k1ruaa) #16

I agree but you should also recognize that when a lot of people are basically asking the same things over and over, new players after new players, usually it means that it is well-founded, not that everyone is crazy and saying stupid things.


(trickykungfu) #17

[QUOTE=Bloodbite;467269]There’s hostility in this thread, I’m not pointing to you, but it’s here. And the way people phrase their awe at how SD just doesn’t jump when they want them to, their repeated criticisms at map design that offer nothing constructive other than references to rebuilding stuff from W:ET… there are many facets of self indulgent negativity going around with these impressions, much of which have been expressed over and over.

You’re new here so I understand it seems frustrating, but it really is worth going through the large volume of threads explored in this forum in the last almost full year. At some point many of these things have been addressed, even if it was merely to say something along the lines of “we’ll get around to it, right now we’re focusing on this, this and this.”

But as much of us all want this game to be how WE want it, at some point we ALL have to also come to accept… this is SD’s game, they have to sleep at night with the final product living up to THEIR vision. SD is not a Subway sandwich.

Remember, the definition of insanity is repeating the exact same behaviour endlessly and expecting a different result. There are more than a handful of posts floating about in various threads that fit that definition.[/QUOTE]

Things maybe sound a lil bit rude because english is not our native language.
Or because we know things like Map-Design cant be change anymore and we are disappointed.

Brink wasn’t a bad game at all. But the map design ruined everything and i fear this will happen with DirtyBomb…


(Anti) #18

It’s an interesting idea. When we hit closed or open beta and we get many more CS, CoD and BF players asking for more iron sight, slower movement and prone, new players after new players, should we listen to their well-founded comments too?

We have to make our own judgements as well as taking onboard feedback. We have to judge who is asking for what, when they are asking for it, why they want it and how that stacks up with our ultimate goal for the game.


(BomBaKlaK) #19

[QUOTE=trickykungfu;467283]Or because we know things like Map-Design cant be change anymore and we are disappointed.

Brink wasn’t a bad game at all. But the map design ruined everything and i fear this will happen with DirtyBomb…[/QUOTE]

+1
10chars


(acQu) #20

I feel like there should foremost not be made any design contradictions, when players suddenly from a different background come into the alpha and voice their opinion. A good example is the movement/TTK mixing, where i think there currently exist basically two styles in the gaming world (at least the most distinguishable): the quake twitch shooter vs the modern military shooter. From these two genres you have basically taken the TTK from quake, and the movement from the modern military shooter. Does this fit? Imo not. Why? Because it makes infights less exciting when you are used to more extactic infight movment from W:ET or quake, and makes new CoD players throw it out the windows, because they expect you to die instantly when you shot the target and go on rampage mode this way. I think this is a problem and a contradicting compromise. This is, however, just the way i view it. Will be indeed interesting when CoD, BF players will try this game out during beta.

All i am trying to say with the above movement/TTK example is: don’t make compromises and end up in the uninteresting middle. It needs to be hardcore extreme the one or other way. I would say rather try to immitate the CoD TTK where you die fast! This gives the game more character and makes it more interesting, since you can go on rampage this way. Currently you can’t go rampage (= succession of kills) either way, because you are not giving the movement abilities to the player to outperform your enemy, use the environment with good movement etc, while on the other hand the TTK is longer, which removes the suprise-MOFO-stuff from CoD, which is much more about who sees who first.

hm, still not sure if i have explained it good enough Hope one can grasp what i mean with “contradicting design decision” here. Probably just boils down to opinion how it should turn out.