This! cant rep boo.
First impression feedback
[QUOTE=viruzz.;457955]Too be honest that’s bull**** (no hard feelings).
It’s in the game for a reason, it ain’t balanced if hipfire is almost just as accurate as ADS on long range battles. It doesn’t differentiate playstyles, how does it do that?
The most logical reason to use ADS is to keep the weapon steadier and easier control recoil over long range distances for example. Though that’s not what the ADS is doing currently… it’s only there as a placeholder, the actual advantage of using it in long range battles isn’t there. Obviously ADS should have advantages over hipfire on long range battles yet slack in CQB. Why would someone use the ADS if it’s only there to differentiate playstyles? It only falls behind vs. hipfire at the moment, and that can’t be the actual reason for Splash Damage to put it into the game.[/QUOTE]
That is what it does in the game.
That’s what it should do a lot better then it does currently. At this moment, ADS is not needed at all. I’ve just been trying it in-game once again and you can easilly shoot targets cross-map without using ADS and shoot from hipfire. And that’s what my point is: it’s not actually giving you an huge enough advantage compared to hipfire to use it as you can book the same or even better results without using it.
So that’s why I am wondering why it’s in the game. It’s not currently giving you the advantage on long distances even though that’s what it’s meant for, so you have no reason to actually use it…