Hi,
So far, the game feels quite good for an Alpha, that’s definately something that needs to be said. It already amuses me more then games that are currently on the market as a full product.
Now, I played some games yesterday and this is basicly so far the only concerns im having:
- Hitmarkers / Feedback
This is something that needs to be improved. For example, compare it to the old ET hitmarkers, you had this awesome sound that would give you feedback wether you hit your target or not. Even had this nice ‘ping’ sound when making a headshot. Something that in my opinions needs to get looked into.
As i’m currently having no clue wether i’m hitting a target or not. The current hit feedback is in my opinion, far below par.
- Leaning
In my opinion this would add a whole new dimension to this game, as there are lots of corners which would be great to be leaning behind. Just like in ET would be more then fine. It’s something that i’m missing in this game and would be of great use.
- Gunfights overall / Hit registration
Overall, the gunfights are still a point that needs to get looked into, it somehow feels a bit like ET (with the longer fights then in most other shooters), though sometimes I have the feeling it’s not really tagging the person on the position im aiming at. But for example a tiny bit lower or higher (missing the target). Though, this counts as in moving gunfights, so not when im standing still and shooting on a target but when im on the move. It feels like the accuracy compared to ET isn’t as it should be.
- Strafejumping
Something very popular from ET. And it’s something i’m missing aswell. The movement in that game was awesome. Even though the movements in the current Alpha, feel more then fine. I still think that was something that made it a really strong game.
- Aim down sight
In my opinion something that shouldn’t even be in the game. That’s one more point what made ET so popular and feel so good. No aiming down sight, just plain weapon accuracy and fight till the first 3 headshots have fallen.
Please bare in mind that these are all just my opinion. Even though I might compare this game a bit too much with Wolfenstein: Enemy Territory, I feel these would be quite nice changes to the game. Feel free to discuss
Answers from dev’s so far:
[QUOTE=Anti;457183]I’ll try to give you a quick update.
From what we’ve seen there aren’t really any reg bugs, there are some things that need looking at though:
[ul]
[li]Order and delay of network data for shots[/li][li]Perception of hits[/li][li]General performance[/li][/ul]
In the first case the way our ‘netcode’ is setup means that people with over 90ms ping will often experience short delays in getting feedback from the server about shots, this makes the shooting feel a bit…odd. Technically you’re still hitting what you’re aiming at, but the feedback is somewhat delayed.
At some point in the near future we’re going to tweak those values to make it feel better. We do have other options we could try if we can’t make this system feel good, although they involve a scary amount of work :rolleyes:
The second issue is a lot of you folks often think you’re hitting when you’re not, you’re actually missing but in the chaos of the firefight that’s not clear enough. There are a bunch of reasons for this:
[ul]
[li]Our hit boxes are a lot tighter to the model than in many FPS, we’re less forgiving than what you’re used to in that regard[/li][li]We have a lot less spread than most other current FPS games, again affecting your feelings of what should hit and miss[/li][li]Our hit sounds aren’t great[/li][li]We lack other hit feedback indicators (i.e. X-hair info, bigger blood, gibbs etc)[/li][li]A lot of guns still play more shot sounds than they actually fire shots, so sometimes you think you fired when you didn’t[/li][/ul]
Many of these things we’re going to change for the better or fix, maybe not next patch but over the next month or two.
As for performance, as most of you know unless you have a beast of a machine right now the game can be slow and this does make aiming and judging hits really tough. We’ll be continually improving performance between now and release of the game, so you’ll gradually see this get better.
So in summary we still have a lot of targets related to the guns and shooting to fix and tweak, all of which should improve the feel of the game. We’re certainly not done here 
In terms of time to kill, we’re still reasonably comfortable with how the game is going in that regard. We do come back to it regularly, to see how we feel as the game has been changing and as we work on new maps, so we may well tweak stuff in future (we have read the body shots versus head shots discussions etc), but in the short term it’ll stay as is until we’ve addressed some other issues (like those mentioned above).
Hope that makes sense and gives you some idea where we’re at.[/QUOTE]

