"Firing Rate Mod"


(MAD DOG) #1

Are you Splash Damage going to make a Firing Rate Mod for Wolfenstien Enemy Territory? All the guns in ET are very slow compared to the real guns. ou guys should make a “Firing Rate Mod” ASAP alot of people that play ET say that they hate the firing rate of all the guns. Pluse If anyone knows how to make a firing Rate mod For ET please email me back at damian_urbaniak@hotmail.com i am makeing a sound mod for ET with the man that made the Saving Private Ryan Sound pack Konigstiger. And we want to make a firing rate mod so we can include it as an add on or part of the mod and we will include you in our credits. We are making all changes like textures in metal wood symbols and many other things. SO Splash Damagfe make a “Firing Rate Mod” ASAP for an official mod that is like real gund shooting. Becasue our mod will probably not have an add on but will be included in our mod so hurry up and get on it. Or you can send me info on how to create a Firing Rate Mod for me so i can make it myself. :smiley: :clap:


(Englander) #2

I think the ROF is good in ET but if u wanna make a mod fair enough ,I doubt very much SD will help you though.


(MAD DOG) #3

Well the ROF is very slow i can send you clips of some movies and i mean real movies not from hollywood but home made that the guns fire is alot faster then the ROF in ET. Pluse do you know anyone that made a firing Rate Mod for any game? Or you now were to go to get directions on how to make a firing rate mod


(Englander) #4

Yes I know the rate of fire of Thomson and MP40 is a lot slower in ET than real life but I like the ROF in ET as it is.I wish I could help you with what you are trying to do but maybe someone around here might be able too,iam sure it would create a lot of interest if you managed to do it.GOOD LUCK!


(Cyber-Knight) #5

i do think the fire rates of the SMG should be a little faster. It’s hard to take down panzers in close range before they vapourize themselves (and you).

if the SMG firing rate was lowered, shoudn’t the “warm-up” time of the panzer be increased? I know in RtCW, if I was in close range with a panzer, I could kill him before he’d vapourize us 90% of the time.

And isn’t the weakness of the Panzerfaust is that it is crappy at close range? Well they could easily do a suicide Panzer move almost all the time in ET.


(Shiznit) #6

i agree, the ROF should be increased just that little bit, or the warmup for the panzer shouldbe longer

it can’t be that hard for an expierienced programmer


(Rippin Kitten) #7

The trick there is figuring out if you’re better off finding cover or simply taking a knee and focusing on headshots. Trying to do both seriously screws with your aim. Hit crouch, focus on your target, and you’ll be fine. Even if you don’t kill him he’s pretty banged up for the next guy that has to take him on.

What I like about the ROF in ET is that while its not realistic, its a great balance for what a FPS can deliver. The firefights are slightly drawn out and much more entertaining than other “realism” mods. If you don’t get the first shot you’re not totally screwed. It also gives you time to manuever or withdraw if necessary.

It also, I believe, makes firefights much more about skill. I’ve survived many ambushes because I’ve had either better aim or better positioning than my opponent. With a faster rate of fire, firefights would be over after the first “opening gambit,” leaving little room for players to exercise their abilities.

Finally, slower ROF is much more “realistic” when it comes to network traffic. More shots mean more data packets, which would make large scale firefights pretty taxing on your bandwidth. It also gives people on slower connections more time to react, since you’ll only be on your second or third shot by the time they get the update saying they’re shooting you, whereas a faster ROF it’d be the seventh or eigth, and the firefight is already over. =)

RK


(SCDS_reyalP) #8

ET is not a realism game, you shouldn’t expect it to have real fire rates.

To modify the fire rates, you need to have the source, which is currenly only avialable from activision under NDA. It is also possible that one of the people who already has the source will do a mode that makes the ROF and such configureable via a script or config file.

Would more realistic ROF make it more fun ? That is open to question, IMO.

FWIW, here’s what the real ones look like.
silenced sten:
http://www.macbsd.com/~finchm/stenWithSG9.mpg

mp40:
http://mikesmachineguns.homestead.com/files/MP40.mpg
http://www.onlythebestfirearms.com/videos/V-MP40.mpg

thompson:
http://mikesmachineguns.homestead.com/files/My_M1.wmv

MG42:
http://www.stormthewalls.dhs.org/MG42/FULL/MG42%20long%20bursts.avi
http://mikesmachineguns.homestead.com/files/MG_42.wmv

Bonus… PPSh41 (russian WWII subgun, 71rds in one burst):
http://www.continet.com/montyipsc/ppshmgp.MPG

Original pages for the above links, with more movies:
http://mikesmachineguns.homestead.com/pictures.html
http://www.continet.com/montyipsc/mpg.html
http://www.stormthewalls.dhs.org/MG42/mg42.htm
http://www.geocities.com/mikefinch24060/mainshootingpage.html
http://www.onlythebestfirearms.com/videolinks.html


(ColdBackHAND) #9

Great video’s SCDS_reyalP. I don’t know if true ROF would be more fun or not. It wouldn’t hurt to try a true ROF on a closed server. Then if it gets good reviews then give more people access to it and so on. The idea is not really a bad one.

c-ya


(Ubiquitous) #10

Damn, where is the Panzerfaust movie? :cool:


(rgoer) #11

here and here


(amazinglarry) #12

I gotta agree with Englander and RK here. I think the ROF in ET is just fine the way it is and makes most firefights much more intense and drawn out which is always more fun for me. Wish I had more to say about it, other than I like it the way it is.


(Kendle) #13

Although the ROF in ET is totally unrealistic, I think it’s that way for a reason. If it were more realistic, i.e. faster, the SMG would be a more powerful weapon and discourage, to a certain extent, people wanting to play other roles (i.e. Heavy Weapons, Covert-Ops).

This is certainly the case in RTCW where you only really see Panzer being used out of the available Soldier Class weapons (Flamer occasionally if the circumstances require it). No one uses Venom anymore, and Mauser (Sniper Rifle) is only used on certain maps.

If the SMG ROF in ET were increased you’d effectively unbalance the other weapons in the process.

A good idea for a Mod, as obviously a lot of people (read ex-RTCW players) would have preferred the RTCW ROF, but for mainstream ET I’d keep the ROF as it is.


(K:os) #14

The ammo runs out too fast as it is, so you’ll use it all a lot quicker with a higher ROF


(Cyber-Knight) #15

And that is still the case in ET. Panzerfaust is still the weapon of choice for most Soldiers in ET. It is also brutally overpowered once you get to level 1 Heavy Weapons. Thing is in ET, Panzer player don’t really need to rely on using the pistol and grenades for 30 seconds to stay alive anymore. Therefore, surviving as a Panzer player is much more easier than in ET, and fighting people with lower firing rates makes it easier to release the rockets before he gets killed.

Although Splash Damage did say they lowered the splash radius of the Panzerfaust, it’s still strong as hell.

I think the Flamethrower should be toned up a little bit as well. It is harder to torch people due to the fact that there is more life in ET. I mean a level 3 Battle Sense medic has like 150 HP and the Flamethrower can’t really cut it as much anymore, even with Level 3 Heavy Weapons.


(Vengeance) #16

To be honest i prefer the new slower firerate compared to the much faster RTCW firerate.

Slower firerate in my eyes = more skilful and enjoyable duels.

But i know some ppl dont like it and a firerate mod would be a good idea for them. so good luck with it hope it works out.


(k1ll3r) #17

I loved/love rtcw rofs :slight_smile:


(Kendle) #18

Very true, although I see the MG42 used more than the Venom was in RTCW, and the Garrand and FG42 are decent enough close quarter weapons to make Engineer / Garrand and Covert-Ops viable.

I think if SMG’s were more powerful, i.e. RTCW ROF, we’d see mostly Field-Ops / Engys / Meds and nothing else.


(ColdBackHAND) #19

You say that without any first hand knowledge of playing this game with a true ROF. Do you think people do not think about such things if a mod was to be designed, to think about balance or are you just playing look at me.

The fact of the matter is no one can really comment if it would be a good thing or bad. I say develoope it, play it then make a stance.

Now the ROF does not bother me but I would like to see diffrent game play styles developed rather than putting my head in my ass because I cannot accept change or changes that may bring a new mod possibly.

c-ya


(Kendle) #20

Er, not sure where that post came from. I’m not against the idea, and the “experience” I bring to the debate is the fact that in RTCW the ROF is faster, and as a result the SMG’s are the most powerful, and hence most used, weapons.

No-one has first hand experience of this game with a faster ROF because it doesn’t exist. Please point out to me where I implied otherwise. Also, please point out to me where I said potential developers of such a mod would not balance the other weapons accordingly. While you’re at it, please point out where I said I couldn’t accept change.

Thanks.