Fireteam flaw?


(Maynard) #1

Last night i was plying in a small server 7 vs 7, we were into the 2nd round 13 minutes to go and the server just reset by itself and shuffled a couple people around including myself. At the time there were 3 server admin, and they had no idea wy the server reset, since there was no vote or anyhting…no warning.

here’s the funny part, my Allied fireteam was still in tact eventhough i had been put on axis team after the reset! So i could see if they were dead or not, their locations etc…and also the axis players that were put in the allied team still had the fireteam linup in tact.


(Vengeance) #2

The fireteam is still a bit buggy and not fully implemented just yet but will be fine upon final release :slight_smile:


(pack) #3

other thing, as a spec you can before you join a team see how many of each class there are in a team. This is diabled when teams are (spec)locked i hope (too lazy to test it)?

Should be stupid if during a war some spec of other team could see how many of each class are playin (which is often an indication for what tax is followed)